Upgrades are additional items within the game that cost various resources to unlock. Once unlocked, each upgrade will provide a special boost to resource production (or other things) which stays when rewinding time in the game.
As of version 2.3.4, there are a total of 477 upgrades.
Buildings Upgrades[]
Each resource-producing building has a certain amount of upgrades associated with it; the first is unlocked at purchase of one of the associated buildings, then another each at 5, 25, 50, 75, 100, 125, 150, 200, 250, 300, 350, 400, 500, 600, 700, 800, and 900 purchases. (Not all buildings will have an upgrade at each increment.)
Each upgrade tier from tier 2 onwards has a color scheme.
Tier 2 (5 buildings)- Light Orange
Tier 3 (25 buildings)- Gray
Tier 4 (50 buildings)- Yellow
Tier 5 (75 buildings)- Red
Tier 6 (100 buildings)- Blue
Tier 7 (125 buildings + Magic Mining)- Light Purple
Tier 8 (150 buildings)- Cyan
Tier 9 (200 buildings)- Purple
Tier 10 (250 buildings)- Dark Purple
Tier 11 (300 buildings)- White
Tier 12 (350 buildings)- Darker Purple
Tier 13 (400 buildings)- Rainbow
Tier 14 (500 buildings)- Light Yellow
Tier 15 (600 buildings)- Black
Tier 16 (700 buildings)- Crimson
Tier 17 (800 buildings)- Black and White Stripes
Tier 18 (900 buildings)- Light Gray
Puncher Upgrades[]
Clubber Upgrades[]
Swordsman Upgrades[]
Gunshooter Upgrades[]
Grenademan Upgrades[]
Wrecking Ball Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Bigger Balls | 1 wrecking ball | 40,000,000 cash | Wrecking balls do 50% more damage. If you know what I mean.(I don't) | |
Balls of Steel | 5 wrecking balls | 400,000,000 cash | Wrecking balls do twice as much damage. I'm not sure what the previous ones were made out of. | |
Reinforced Balls | 25 wrecking balls | 4,000,000,000 cash | Wrecking balls do twice as much damage. They're actually just titanium balls, but the "Titanium _______" upgrades were getting boring. | |
Flaming Balls | 50 wrecking balls | 40,000,000,000 cash | Wrecking balls do twice as much damage. Yes, this totally works against a brick wall. | |
Spiked Balls | 75 wrecking balls | 400,000,000,000 cash | Wrecking balls do twice as much damage. Badass and more effective. | |
Diamond Balls | 100 wrecking balls | 4,000,000,000,000 cash | Wrecking balls do three times as much damage. The strongest balls the world has to offer. | |
Magic Exploding Balls | 125 wrecking balls | 20,002,000,200,020 cash 5 bricks |
Wrecking balls do three times as much damage. Yeah, magic can pretty much do anything. Endless explosions! | |
Tri-Balls | 150 wrecking balls | 200,000,000,000,000 cash | Wrecking balls do three times as much damage. Three is better than one! | |
Neutron Balls | 200 wrecking balls | 8,000,000,000,000,000 cash | Wrecking balls do four times as much damage. As dense as a neutron star and about the same potential of turning into a black hole. | |
Antimatter Balls | 250 wrecking balls | 800,080,008,000,800,080 cash 80,000,000 bricks |
Wrecking balls do four times as much damage. The wizards can create antimatter with their magic. It's pretty damn cool. | |
Singularity Balls | 300 wrecking balls | 80,000,000,000,000,000,000 cash | Wrecking balls do five times as much damage. They are all. They are one. They exist at all times at once. | |
Hellfire Balls | 350 wrecking balls | 8,000,800,080,008,000,800,080 cash 80,000,000,000 bricks |
Wrecking balls do five times as much damage. The fire of the underworld is hotter than anything else, so we got the wizards to make magic balls out of it. | |
Agent Johnson is an Idiot | 400 wrecking balls | 1,600,000,000,000,000,000,000,000 cash | "Wrecking balls do five times as much damage. [REDACTED] CHIEF OF R&D EDIT: Agent Johnson is no longer allowed near the demons. | |
The Sgapang Ball | 500 wrecking balls | 16,000,000,000,000,000,000,000,000,000 cash | Wrecking balls do seven times as much damage. A large white ball made of an unknown substance found in the center of Sgapang, Lord Reaefsek's castle. Judging by its strange properties, it is unlikely Reaefsek or Hyzem created it. Especially since white is not at all Reaefsek's color. | |
Black-Absorbed Balls | 600 wrecking balls | 480,004,800,048,000,480,004,800,048,000,480 cash | Wrecking balls do seven times as much damage. "I support this because Agent Johnson doesn't." ~Agent Connor | |
Reaefsek's Crystal Ball | 700 wrecking balls | 8e+36 cash | Wrecking balls do five times as much damage. "Couldn't we use this thing's crazy magic power to like, do something, instead of just smashing it into the wall?" ~Agent Carter "Hah, good one." ~Wrecking Ball Project Leader | |
Planets | Reality Research purchased | 440,044,400,040,440,040 cash 250,000 fourth wall bricks |
"Wrecking balls do four times as much damage. Ah, the things we can do when there's none of that "realism" nonsense! |
Bulldozer Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Stronger Blades | 1 bulldozer | 600,000,000 cash | Bulldozers do 50% more damage. Probably made of titanium. | |
Power Treads | 5 bulldozers | 6,000,000,000 cash | Bulldozers do twice as much damage. Power Treads(TM), By the Realistic Upgrades Corporation(RUC). | |
Double Blades | 25 bulldozers | 60,000,000,000 cash | Bulldozers do twice as much damage. Two is better than one, right? | |
Powerful Engines | 50 bulldozers | 300,000,000,000 cash | Bulldozers do twice as much damage. "Gotta go fast." ~Sonic | |
Blades With Blades | 75 bulldozers | 3,000,000,000,000 cash | Bulldozers do twice as much damage. Smaller blades on the blade. More blades, more damage. | |
Diamond Blades | 100 bulldozers | 30,000,000,000,000 cash | Bulldozers do three times as much damage.
"Why yes, we are one of the world's richest corporations. Why do you ask?" ~RUC Head of Finance | |
Phasing Engines | 125 bulldozers | 30,003,000,300,030 cash 300 bricks |
Bulldozers do three times as much damage. Magically-enhanced engines that allow the dozers to teleport. | |
Adamantium Blades | 150 bulldozers | 3,000,000,000,000,000 cash | Bulldozers do three times as much damage. Cuts through diamond!(more effectively than this wall) | |
The Megadozer | 200 bulldozers | 300,000,000,000,000,000 cash | Bulldozers do four times as much damage. It's really, really big. | |
Antimatter Blades | 250 bulldozers | 12,001,200,120,012,001,200 cash 300,000,000 bricks |
Bulldozers do four times as much damage. Antimatter is the new titanium. | |
Gravity-Altering Engines | 300 bulldozers | 1,200,000,000,000,000,000,000 cash | Bulldozers do five times as much damage. These assign all the nearby gravity to the bulldozers. And sideways so they hit the wall. | |
The Unstoppable Force | 350 bulldozers | 120,012,001,200,120,012,001,200 cash 120,000,000,000 bricks |
Bulldozers do five times as much damage. This wall better not be the immovable barrier. | |
Explosive Blades | 400 bulldozers | 24,000,000,000,000,000,000,000,000 cash | Bulldozers do five times as much damage. "No, it's not just bombs tied to the blades. That was an early prototype." ~Bulldozer Project Leader, RUC | |
Hyzem's Tablet | 500 bulldozers | 600,000,000,000,000,000,000,000,000,000 cash | Bulldozers do seven times as much damage. Probably King Hyzem's strangest creation, the indestructible tablet that destroys everything it touches except one type of fabric. It says "CLEANSE". Let's tie it to a bulldozer blade. | |
Black-Enhanced Blades | 600 bulldozers | 7,200,072,000,720,007,200,072,000,720,007,200 cash 720,007,200,072,000,720,007 bricks |
Bulldozers do six times as much damage. "How long until we run out of verbs?" ~Agent Carter "Our best agents are browsing the thesaurus as we speak." ~Agent Connor | |
Robotic Bulldozers | 700 bulldozers | 1.2e+38 cash | Bulldozers do five times as much damage. "DESTROY WALL. DESTROY WALL." ~Bulldozer #21 "As you can see, we've created the perfect worker." ~Head of R&D "...Can you turn off the constant robot voice announcements?" ~Agent Carter "Nope." | |
Indestructible Bulldozers | Reality Research purchased | 1,201,212,000,120,012,120 cash 1,000,000 fourth wall bricks |
Bulldozers do four times as much damage. No more scratches! |
Airstrike Caller Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Faster Communications | 1 airstrike caller | 30,000,000,000 cash | Airstrikes do 50% more damage. Upgrading from dial-up. | |
Pianos | 5 airstrike callers | 300,000,000,000 cash | Airstrikes do twice as much damage. What, did you think we were dropping missiles? | |
Anvils | 25 airstrike callers | 3,000,000,000,000 cash | Airstrikes do twice as much damage. Ah, a classic. | |
Supersonic Jets | 50 airstrike callers | 15,000,000,000,000 cash | Airstrikes do twice as much damage. 3-5 business days no more! | |
20-Foot Statues | 75 airstrike callers | 60,000,000,000,000 cash | Airstrikes do twice as much damage. Statues of the CEO of the RUC of course. | |
Anvil-Shaped Bombs | 100 airstrike callers | 600,000,000,000,000 cash | Airstrikes do twice as much damage. A lot more effective than anvils, and clearly better than using actual missiles. | |
Density Spells | 125 airstrike callers | 3,000,300,030,003,000 cash 2,500 brick |
Airstrikes do three times as much damage. How useful! | |
Missiles | 150 airstrike callers | 60,000,000,000,000,000 cash | Airstrikes do three times as much damage. Yeah, we gave in eventually. | |
Nukes | 200 airstrike callers | 60,000,000,000,000,000 cash | Airstrikes do four times as much damage. A little overkill for a brick wall, you think? Well, you haven't seen this wall. | |
Dimensional Portals | 250 airstrike callers | 600,060,006,000,600,060,006 cash 6,000,000,000 bricks |
Airstrikes do four times as much damage. Now we can empty the contents of other dimensions onto the wall! | |
Astral Magnets | 300 airstrike callers | 6,000,000,000,000,000,000 cash | Airstrikes do four times as much damage. We drop these and they pull down a bunch of asteroids with them. Also satellites, uh, that was unintentional. | |
??? | 350 airstrike callers | 6,000,600,060,006,000,600,060,006 cash 6,000,000,000,000 bricks |
Airstrikes do five times as much damage. We have no idea what this stuff is, but it does the trick. Thanks, dark wizards! | |
Bigger Everything | 400 airstrike callers | 60,000,000,000,000,000,000,000 cash | Airstrikes do five times as much damage. "Bigger = More Damage" ~The entire BE proposal | |
The Walls of Bixtec | 500 airstrike callers | 15,000,000,000,000,000,000,000,000,000,000 cash | Airstrikes do seven times as much damage. Bixtec Castle was made to be impenetrable, so its walls are almost indestructible, very heavy, and magicked up to reflect any damage dealt to them back to their attacker. We knew immediately what to do. | |
Black-Merged Anvils | 600 airstrike callers | 3.000300030003000e+35 cash 30,003,000,300,030,003,000,300 bricks |
Airstrikes do six times as much damage. "Is it time to buff the anvils? The answer is yes, always, forever." ~Agent Connor, in the BMA proposal "Finally, we agree." ~Agent Johnson | |
The Boxes of Relocation | 700 airstrike callers | 3.000300030003e+39 cash | Airstrikes do five times as much damage.
Two boxes Lord Reaefsek made that relocate everything put into the "in" box to the "out" box. So obviously we should tie the out box upside-down to our space station so we can reduce our plane usage. | |
Planets | Reality Research purchased | 5,050,550,050,000,505,550 cash 10,000,000 fourth wall bricks |
Airstrikes do four times as much damage. Yeah, we already used this, but it works here too. |
Necromancer Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Polished Bricks | 1 necromancer | 333,333,333,333 cash 2 bricks |
Necromancers do 50% more damage. Gives them more of an incentive. | |
Giant Hats | 5 necromancers | 3,333,333,333,333 cash 4 bricks |
Necromancers do twice as much damage. If there's one thing the wizards value other than bricks, it's big hats. | |
Ancient Scrolls | 25 necromancers | 33,333,333,333,333 cash 33 bricks |
Necromancers do twice as much damage. We find these while mining, so we might as well finally put them to use. | |
Thrones | 50 necromancers | 333,333,333,333,333 cash 333 bricks |
Necromancers do twice as much damage. They're demanding these. Necromancers are assholes. | |
Zombie Preservatives | 75 necromancers | 3,333,333,333,333,333 cash 3,333 bricks |
Necromancers do twice as much damage. Keeps them from rotting too fast. | |
Better Graveyards | 100 necromancers | 33,333,333,333,333,333 cash 33,333 bricks |
Necromancers do three times as much damage. They were using some pretty low-class wizard graveyards before. | |
Demon Healing Magic | 125 necromancers | 333,333,333,333,333,333 cash 3,333,333 brick |
Necromancers do three times as much damage. Demon healing magic is so strong it can bring them back from the dead. It's part of the reason they're such assholes, because they know they can never really be killed. | |
Higher-Classed Necromancers | 150 necromancers | 3,333,333,333,333,333,333 cash 33,333,333 bricks |
Necromancers do three times as much damage. The guys we hired before turned out to be scrubs. | |
Teleportation Spells | 200 necromancers | 66,666,666,666,666,666,666 cash 666,666,666 bricks |
Necromancers do four times as much damage. So they can clean out the world's graveyards faster. | |
The Devil's Fingernail Clippings | 250 necromancers | 66,666,666,666,666,666,666,666 cash 66,666,666,666 bricks |
Necromancers do four times as much damage. So powerful with hell magic they can bring people back to life easily. And Satan's janitor is willing to sell some to us! | |
Duplication Spells | 300 necromancers | 3,333,333,333,333,333,333,333,333 cash 33,333,333,333,333 bricks |
Necromancers do five times as much damage. To multiply the zombification spells for cheap. | |
The Cursed Boneyards of Hell | 350 necromancers | 333,333,333,333,333,333,333,333,333 cash 3,333,333,333,333,333 bricks |
Necromancers do five times as much damage. The Boneyards hold the corpses of many famous wizards, and even deceased demons. The Devil has stated he doesn't really care about them, giving us the perfect entrance. He'll still make us pay a shitload for them, because after all he is a businessman. | |
Ancient Tombs | 400 necromancers | 33,333,333,333,333,333,333,333,333,333 cash 333,333,333,333,333,333 bricks |
Necromancers do five times as much damage. "All ancient tombs have tons of useful magical stuff and only the highest quality corpses. We've never really thought why; it's just a fact." ~A necromancer | |
First Wizard Scrolls | 500 necromancers | 333,333,333,333,333,333,333,333,333,333,333 cash 3,333,333,333,333,333,333,333 bricks |
Necromancers do seven times as much damage. A few centuries ago, some demons snuck into the Great Wizard Library, took all the First Wizards' scrolls, and sent the wizards on the greatest treasure hunt ever constructed to get them back. The scrolls were never found. We're just going to cheat and use the compromisers to hunt them down. "I propose we send everyone we have out on the hunt instead of cheating." ~Agent Johnson "No." ~Everyone | |
Black-Melded Zombies | 600 necromancers | 4.9999999999999999e+36 cash 4.9999999999999999e+25 bricks |
Necromancers do six times as much damage. It sounds cool, but really they only last a couple minutes before The Black is done with the bones. Black-melded zombies: actually kind of lame. |
Titan Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Wizard Translators | 1 titan | 4,444,444,444,444 cash | Titans do 50% more damage. The titans only speak the language of the Old World, so we gotta get the wizards to translate that. | |
Strength Restoration Spells | 5 titans | 44,444,444,444,444 cash | Titans do twice as much damage. Turns out being dead for thousands of years can do things to your strength. | |
The Lexicon of Knowledge | 25 titans | 444,444,444,444,444 cash | Titans do twice as much damage. It tells us that the actually strong titans were buried over there. | |
Giant Brass Knuckles | 50 titans | 4,444,444,444,444,444 cash | Titans do twice as much damage. We finally found a way to improve the titans themselves! | |
Giant Swords | 75 titans | 22,222,222,222,222,222 cash | Titans do twice as much damage. Even bigger than the anime swords! | |
Giant Lightsabers | 100 titans | 222,222,222,222,222,222 cash | Titans do three times as much damage. These cost a lot to make, but totally worth. | |
Hellfire Weapons | 125 titans | 2,222,222,222,222,222,222 cash 22,222,222 brick |
Titans do three times as much damage. Of course they're not made out of fire, they're just evilium forged in hellfire. | |
Enlarged Cataract | 150 titans | 8,888,888,888,888,888,888 cash | Titans do three times as much damage. These guys are really big, so they need a really big crack to get through faster. | |
The Strongest Titans | 200 titans | 888,888,888,888,888,888,888 cash | Titans do four times as much damage. We found them, finally! | |
Access to The Library of Hell | 250 titans | 88,888,888,888,888,888,888,888 cash 8,888,888,888 bricks |
Titans do four times as much damage. The library of hell has scrolls from the Old World, knowledge that will allow the titans to regain their old strength. | |
The Titan King | 300 titans | 22,222,222,222,222,222,222,222,222 cash | Titans do five times as much damage. He lives again, so he can destroy these brick walls for us. | |
Baths in The Pits of Ahnsquall | 350 titans | 2,222,222,222,222,222,222,222,222,222 cash 222,222,222,222,222 bricks |
Titans do five times as much damage. These pits full of red liquid are legendary, for they are what give demons their superhuman strength: they are the demon birthplace. Only beings full of magic can survive being submerged, and the results are extreme. | |
Vwynido's Guide to Hand Combat | 400 titans | 444,444,444,444,444,444,444,444,444,444 cash | Titans do five times as much damage. Punchers do twice as much damage. One of the greatest lost books of all time, and we found it! (It was on an online trading site) | |
All The Titan King Scrolls of Wisdom | 500 titans | 8,888,888,888,888,888,888,888,888,888,888,888 cash | Titans do seven times as much damage. "What took so long?" ~Head of Titan Relations "None of us wanted to attempt to get all the ones that the demons had. We temporarily lifted Agent Johnson's ban from the demons and he managed to get them to fork 'em over for only a few sacrifices." ~Agent Connor "On what grounds?" "He didn't... Oh god damn it." | |
Black-Encrusted Knuckles | 600 titans | 6.6666666666666666e+37 cash 6.6666666666666666e+25 bricks |
Titans do six times as much damage. "This kills more titans than walls." ~Agent Lawrence "What are we gonna do, not have a Black titan upgrade?" ~Head of R&D |
Demon Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Leather Jackets | 1 demon | 3,333 bricks | Demons do 50% more damage. The only things we can do to make demons do more damage involve making them want to. | |
Motorcycles | 5 demons | 33,333 bricks | Demons do twice as much damage. Totally tricked out and really loud, of course. | |
Ritual Sacrifices | 25 demons | 133,333 bricks | Demons do twice as much damage. The cult that was doing these before stopped, so we have to take over. | |
Torture Reels | 50 demons | 666,666 bricks | Demons do twice as much damage. Keeping them entertained. | |
Loads of Weapons | 75 demons | 3,333,333 bricks | Demons do twice as much damage. They don't have guns down there, so they want some to take back. | |
Worshippers | 100 demons | 33,333,333 bricks | Demons do three times as much damage. Man, demons are much bigger assholes than necromancers. | |
Illusion Spells | 125 demons | 66,666,666,666,666,666,666 cash 666,666,666 bricks |
Demons do three times as much damage. They told us they'd use these strictly for trolling. EDIT: WHY THE HELL DID WE GIVE THEM THESE | |
Universal Passes | 150 demons | 6,666,666,666 bricks | Demons do three times as much damage. Okay so some people are worried about the amount of power the demons have at this point... But remember, we're finally gonna take down this wall! | |
Nuclear Launch Codes | 200 demons | 666,666,666,666 bricks | Demons do four times as much damage. I'm sure they have a totally legit reason for wanting these. | |
Reality-Bending Magic | 250 demons | 6,666,666,666,666,666,666,666,666 cash 66,666,666,666,666 bricks |
Demons do four times as much damage. "Whatever you do, NEVER give them the ability to actually bend reality instead of just look like they can." ~Demon Relations Department Chief, RUC | |
Not-Destroying-The-World Tax | 300 demons | 13,333,333,333,333,333 bricks | Demons do five times as much damage. "Okay, maybe giving them all of those things was not a good idea." ~CEO, RUC | |
All The Most Powerful Spell Scrolls | 350 demons | 66,666,666,666,666,666,666,666,666,666 cash 666,666,666,666,666,666 bricks |
Demons do five times as much damage. "You have to be joking." ~All the wizards (paraphrased) | |
Lord Reaefsek's Journal | 400 demons | 66,666,666,666,666,666,666 bricks | Demons do five times as much damage. Titled "Lord Reaefsek: God of The Unfinished", the journal is full of evil doings and tips & tricks. And, of course, it suddenly cuts off a few dozen pages from the end. | |
Hyzem's Artifact Vault | 500 demons | 3,333,333,333,333,333,333,333,333 bricks | Demons do seven times as much damage. "Oh please tell me you removed The Amsora first." ~Agent Taylor "Yes... So we can give it to them as a seperate upgrade." ~Agent Connor "NOOOOOOOO." ~Head of Demon Relations | |
Black-Amalgamated Pitchforks | 600 demons | 3.333333333333333e+28 bricks
3.333333333333333e+39 cash |
Demons do six times as much damage.
The demons request their own Black-themed upgrade, "mostly for style points". "Wait, didn't the Devil himself say not to use this stuff?" ~Agent Carter "I've learned to just not question them at this point." ~Agent Connor |
Reality Compromiser Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Universal Translators | 1 reality compromiser | 500,500,550,005,550 cash 100 fourth wall bricks |
Reality compromisers do 50% more damage. Reality code is written in some weird language. We only speak AMERICAN! | |
Hackers | 5 reality compromisers | 5,000,055,505,005,505 cash 1,000 fourth wall bricks |
Reality compromisers do twice as much damage. To break through all of reality's firewalls. | |
TV Hackers | 25 reality compromisers | 50,000,555,050,055,050 cash 5,000 fourth wall bricks |
Reality compromisers do twice as much damage. They type at 300 words a minute, and can team up on the same keyboard for better efficiency! | |
Overcomplication | 50 reality compromisers | 500,005,550,500,550,550 cash 50,000 fourth wall bricks |
Reality compromisers do twice as much damage. "More gears! More pistons!" ~RC project leader | |
Reality Sawblades | 75 reality compromisers | 5,000,055,505,005,505,500 cash 500,000 fourth wall bricks |
Reality compromisers do twice as much damage. They rip through the unhackable fabric to get to the deeper layers of code. | |
Secret Ingredient | 100 reality compromisers | 50,000,555,050,055,055,005 cash 5,000,000 fourth wall bricks |
Reality compromisers do three times as much damage. Really it's the 8th secret ingredient. All the materials it takes to break reality are secrets. | |
Code-to-Magic Conversion | 125 reality compromisers | 505,050,505,050,505,050,505 cash 50,000,000 fourth wall bricks |
Reality compromisers do three times as much damage. Magically breaking through reality is a lot easier. | |
Thought-to-Text Translators | 150 reality compromisers | 1,101,000,101,001,101,100,010 cash 500,000,000 fourth wall bricks |
Demons do three times as much damage.
Reality compromisers do three times as much damage. | |
Extreme Overcomplication | 200 reality compromisers | 110,100,010,100,110,110,001,010 cash 50,000,000,000 fourth wall bricks |
Reality compromisers do four times as much damage. "If the hugely important machines aren't as big as a small city, you're doing it wrong." ~Head of Tech, RUC | |
Demon Hackers | 250 reality compromisers | 20,202,020,202,020,202,020,202,020 cash 200,000,000,000 fourth wall bricks |
Reality compromisers do four times as much damage. Closer to the "hack and slash" definition of hacker than the programming one. | |
Way Better Interface | 300 reality compromisers | 1,100,101,100,100,110,111,000,010,000 cash 2,000,000,000,000 fourth wall bricks |
Reality compromisers do five times as much damage. According to the hackers, the custom operating system that we had to make for handling reality code "is a sack of garbage", and "it's like you told the programmers to spend the minimum possible amount of time on it". Hopefully the latter was a joke, or they know our strategy. | |
??? | 350 reality compromisers | 202,020,202,020,202,020,202,020,202,020 cash 200,000,000,000,000 fourth wall bricks |
Reality compromisers do five times as much damage. That unknown substance the wizards gave us blows through reality fabric very well. What a useful super dangerous explosive acid! Yes it is! | |
Firewalls | 400 reality compromisers | 20,020,222,020,022,022,200,002,002,022,020 cash 10,000,000,000,000,000 fourth wall bricks |
Reality compromisers do five times as much damage. "Investigating the Sgapang Ball with the compromisers has led to a discovery... It was made by editing reality code. 80,000 years ago. Let's be safe." ~Hacker #21 in the Firewall proposal | |
The Divine Instructions | 500 reality compromisers | 500,505,055,050,550,505,005,050,050,500,505,550 cash 10,000,000,000,000,000,000,000 fourth wall bricks |
Reality compromisers do seven times as much damage. A bunch of carvings in the dungeons of Sauthir, the first titan castle. The titans couldn't make head or tail of them, but we can see that they are instructions to write some extremely useful reality scripts. When questioned of who carved them, Optuqui said that #16 did, saying they were an order from "the king himself". | |
Black-Coalesced Reality Sawblades | 600 reality compromisers | 5.005050550505550e+39 cash 5.005050550505550e+28 bricks
500,000,000,000,000,000,000,000,000 fourth wall bricks |
Reality compromisers do six times as much damage.
"I thought they said mixing the Black with reality editing was a terrible idea." ~Agent Carter "Clearly you do not understand upgrade themes." ~Head of R&D |
Black Obliterator Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
The Rules | 1 black obliterator | 260,000,000,000,000,000,000 cash 260,000 fourth wall bricks |
Black obliterators do 50% more damage. Rules of The Black #1: Do not touch it. #2: Do not do anything relating to it without level 10 permission. #3: DO NOT TOUCH IT. | |
Way More Safeguards | 5 black obliterators | 520,000,000,000,000,000,000 cash 520,000 fourth wall bricks |
Black obliterators do 50% more damage. "Way, way, waaaaay more." ~Agent Lawrence, in the WMS proposal | |
Wizard Research | 25 black obliterators | 5,200,000,000,000,000,000,000 cash 5,200,000 fourth wall bricks |
Black obliterators do twice as much damage. The wizards have much knowledge relating to supernatural things, and The Black is kind of like something called Bodjsia, only "Bodjsia is nothing in comparison, before this it was one of the most feared substances". | |
Titan Research | 50 black obliterators | 52,000,000,000,000,000,000,000 cash 52,000,000 fourth wall bricks |
Black obliterators do twice as much damage. The titans can help a lot more. Old World magic is way more powerful than modern magic, and as the 1337 sn1p3rs would say, "for the pros". | |
Demon Research | 75 black obliterators | 520,000,000,000,000,000,000 cash 520,000,000 fourth wall bricks |
Black obliterators do twice as much damage. The demons are very interested in The Black, because it is the only thing they have ever found that they have no records of. | |
Wisdom From The Devil | 100 black obliterators | 5,200,000,000,000,000,000,000,000 cash 5,200,000,000 fourth wall bricks |
Black obliterators do twice as much damage. The Big Man is very interested in The Black, because it is the only thing he has ever encountered that emanates more pure evil and power than him. | |
Teleportation Spells | 125 black obliterators | 52,000,520,005,200,052,000,520,005 cash 260,000,000,000,000 bricks 52,000,520,005 fourth wall bricks |
Black obliterators do twice as much damage. Teleportation spells are basically the duct tape of magic. | |
Wizard Bribes | 150 black obliterators | 260,000,000,000,000,000,000,000,000 cash 260,000,000,000 fourth wall bricks |
Black obliterators do three times as much damage. The wizards say The Black defies everything they know about magic and the laws of the universe, and we should not be using it but finding a way to destroy it. Screw those guys, right? | |
Demon Bribes | 200 black obliterators | 52,000,000,000,000,000,000,000,000,000 cash 52,000,000,000,000 fourth wall bricks |
Black obliterators do three times as much damage. "The Black's power is unspeakable... The amount you have been using is only scratching the surface. It is so absolute, in fact, that The Boss is requesting you not use it, as it could very possibly obliterate all of existence if you misuse it." ~The Head Demon | |
Pure Magic Robots | 250 black obliterators | 5,200,052,000,520,005,200,052,000,520,005 cash 52,000,000,000,000,000,000 bricks 5,200,052,000,520,005 fourth wall bricks |
Black obliterators do three times as much damage. As does anything, The Black has more trouble eating through pure magic than the unobtainium plating we were using before. | |
Guide To Properly Handling The Black | 300 black obliterators | 520,000,000,000,000,000,000,000,000,000,000 cash 520,000,000,000,000,000 fourth wall bricks |
Black obliterators do three times as much damage. "We took an expedition back to [REDACTED], and guess what we found in the temple? You'll be just as surprised as we were..." ~Agent Connor | |
Pure Antimatter Robots | 350 black obliterators | 52,000,520,005,200,052,000,520,005,200,052,000 cash 520,000,000,000,000,000,000,000 bricks 52,000,520,005,200,052,000 fourth wall bricks |
Black obliterators do three times as much damage. "We may be making the robots last longer, but it really just makes the replacements even more expensive." ~Head of Finance "MONEY IS NO CONCERN FOR THE RUC" ~Automated RUC complaint responder | |
Black Distributors | 400 black obliterators | 2.6e+37 cash 2.6e+22 fourth wall bricks |
Black obliterators do four times as much damage. "More complex metal parts we have to replace every day? UGH. UUUUUGGGGHHHHH." ~Head of Maintanence |
Brick Factory Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Interviewers | 1 brick factory | 66,666,666,666,666 cash | Brick factories produce 50% more bricks. The dark magic tablets we're using can talk, so we need to learn more about them to use them better. They sound really creepy, and talk about really disturbing stuff. | |
Assholes | 5 brick factories | 266,666,666,666,666 cash | Brick factories produce 50% more bricks. The tablets like evil, so this is the first step. You can imagine the recruitment process for this. | |
Convicts | 25 brick factories | 2,666,666,666,666,666 cash | Brick factories produce twice as many bricks. The next step. | |
Convict Filtering | 50 brick factories | 46,666,666,666,666,666 cash | Brick factories and manual brick creation produce twice as many bricks. We need the real cream of the crop here, not those guys in for possessing drugs. | |
Evil Robots | 75 brick factories | 466,666,666,666,666,666 cash | Brick factories produce twice as many bricks. Manual brick creation produces three times as many bricks. Let's make our own evil! Nothing could go wrong with this. | |
Evil Alchemists | 100 brick factories | 8,666,666,666,666,666,666 cash | Brick factories produce three times as many bricks. Manual brick creation produces four times as many bricks. They're evil, and they know stuff about illegal brick production! It's perfect! | |
Evil Magic | 125 brick factories | 86,666,666,666,666,666,666 cash 466,666,666 bricks |
Brick factories and manual brick creation produce three times as many bricks. We've asked the wizards what exactly makes some magic "evil", and they said that the First Wizards who invented all the spells just kinda decided that certain spells were "evil". The First Wizards are pretty widely hated among magic users. | |
Evilium | 150 brick factories | 433,333,333,333,333,333,333 cash 33,333,333 bricks |
Brick factories produce three times as many bricks. Manual brick creation produces four times as many bricks. The prime export of hell, bought it off some demons. Now all we're missing for the ingredients is child blood. | |
Child Blood | 200 brick factories | 46,666,666,666,666,666,666,666 cash 666,666,666 bricks |
Brick factories produce four times as many bricks. Manual brick creation produces five times as many bricks. The demons always come through. For a price, of course. | |
Black Magic | 250 brick factories | 1,666,666,666,666,666,666,666,666 cash 46,666,666,666,666 bricks |
Brick factories and manual brick creation produce four times as many bricks. As similar as they sound, Black magic is actually unrelated to dark magic. Dark magic is magic that is frowned upon for general use, whereas Black magic comes from The Black, which is absolute pure evil. | |
Alignment Sliders | 300 brick factories | 266,666,666,666,666,666,666,666,666 cash 66,666,666,666,666 fourth wall bricks |
Brick factories produce five times as many bricks. Manual brick creation produces six times as many bricks. Brought in the reality compromisers for this one. We found the reality code for good & evil. I'm sure you can guess what we did with that. | |
Pure Evil Magic | 350 brick factories | 46,666,666,666,666,666,666,666,666,666 cash 46,666,666,666,666,666 bricks |
Brick factories and manual brick creation produce five times as many bricks. Might as well just make the entire factories out of it, for maximal usage. | |
Evil-Proof Suits | 400 brick factories | 2,666,666,666,666,666,666,666,666,666,666 cash 666,666,666,666,666 fourth wall bricks |
Brick factories produce five times as many bricks. Manual brick creation produces six times as many bricks. The factories have reached the point where normal people can't really go in anymore, at the risk of being corrupted. We can make suits with the alignment slid all the way over to 'good' to be able to collect the bricks, instead of actually having to do something about it. | |
The Holy Brick of Vywheir | 500 brick factories | 86,666,666,666,666,666,666,666,666,666,666,666 cash | Brick factories and manual brick creation produce seven times as many bricks. Said to be blessed by the gods, the Holy Brick was first found 37,000 years ago on Vywheir, an uninhabited island. "It doesn't look anything like a brick." ~BF Project Leader "Would you want a magical artifact called 'The Big White Cube' or 'The Holy Brick of Vywheir'?" ~Agent Connor | |
Black-Imbued Factory Walls | 600 brick factories | 1.6666666666666665e+39 cash
3.666666666666667e+26 bricks |
Brick factories and manual brick creation produce six times as many bricks. We really should've done this sooner, seeing as the tablets love evil and that The Black is 100% evil.'And that since the demons are in charge, we don't have to be the ones to handle that shit. |
Hand Upgrades[]
Manual Brick Creation Upgrades[]
Hand and Puncher Upgrades[]
Hand-Building Synergy[]
Synergy Upgrades[]
Clubber and Swordsman[]
Gunshooter and Grenademan[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Gun That Shoots Grenades | 25 gunshooters 25 grenademen |
41,600,000 cash | Gunshooters do 5% more damage per grenademan. Grenademen do 4% more damage per Gunshooter. Not to be confused with a grenade launcher. | |
Grenade That Shoots | 100 gunshooters 100 grenademen |
83,200,000,000 cash | GGunshooters do 2% more damage per grenademan. Grenademen do 1% more damage per Gunshooter. It shoots little grenades. | |
Giant Gun Grenades | 200 gunshooters 200 grenademen |
832,000,000,000,000 cash | Gunshooters do 1.5% more damage per grenademan. Grenademen do 1% more damage per Gunshooter. Whatever you're thinking these are, they're more ridiculous than that. | |
Grenade Guns | 300 gunshooters 300 grenademen |
8,320,000,000,000,000,000 cash | Gunshooters do 1% more damage per grenademan. Grenademen do 0.8% more damage per Gunshooter. It's hard to describe what exactly these are, but they're perfect. | |
Hyperbeam Laser Plasma Photon Fusion Gunnades | 400 gunshooters 400 grenademen |
83,200,000,000,000,000,000,000 cash | Gunshooters do 0.8% more damage per grenademan. Grenademen do 0.8% more damage per Gunshooter. "We just threw a bunch of space-age crap together and whaddya know, it works!" ~Chief of R&D, RUC | |
The Turrets of Bextic | 500 gunshooters 500 grenademen |
1,640,000,000,000,000,000,000,000,000 cash | Gunshooters do 0.7% more damage per grenademan. Grenademen do 0.7% more damage per Gunshooter. Hyzem's castle defenses were the stuff of legends: giant bombs, guns that shoot bombs, giant guns, bombs that explode into guns... And they're all extremely powerful with Old World magic! | |
Inspirational War Films | 700 gunshooters 700 grenademen |
3.28e+35 cash | Gunshooters do 0.4% more damage per grenademan. Grenademen do 0.4% more damage per Gunshooter. "I'm impressed by their ability to even find movies this absolutely terrible." ~Agent Connor "Quality is different from inspirational level." ~Gunner Project Leader |
Wrecking Ball and Puncher[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Wrecking Ball Fists | 100 punchers 25 wrecking balls |
2,800,000,000 cash | Punchers do 10% more damage per wrecking ball. Wrecking balls do 1% more damage per puncher. We have the strength. | |
Coordinated Wrecking | 200 punchers 100 wrecking balls |
2,800,000,000,000 cash | Punchers do 4% more damage for each wrecking ball. Wrecking balls do 1% more damage for each puncher. Using the power of the wrecking balls to enhance the power of fists using physics or something. | |
Wrecking Ball Riders | 300 punchers 200 wrecking balls |
8,200,000,000,000,000 cash | Punchers do 2% more damage for each wrecking ball. Wrecking balls do 0.9% more damage for each puncher. Yes. Hell yes. Hell fucking yes. | |
Ultimate Fist Balls | 400 punchers 300 wrecking balls |
82,000,000,000,000,000,000 cash | Punchers do 1% more damage for each wrecking ball. Wrecking balls do 0.7% more damage for each puncher. Wrecking balls shaped like fists. The punchers do more damage because they like to see their symbol destroying the wall. | |
Literal Wrecking Ball Fists | 500 punchers 400 wrecking balls |
2,800,000,000,000,000,000,000,000 cash | Punchers do 0.8% more damage for each wrecking ball. Wrecking balls do 0.7% more damage for each puncher. "Should have done this the first time." ~Puncher Project Leader, RUC | |
Wrecking Fists | 600 punchers 500 wrecking balls |
28,000,000,000,000,000,000,000,000,000 cash | Punchers do 0.8% more damage per wrecking ball. Wrecking balls do 0.6% more damage per puncher. "Many a man has asked what the Wrecking Fists are." ~Wrecking Ball Project Leader | |
The Puecking Fill | 800 punchers 700 wrecking balls |
8.2e+36 cash | Punchers do 0.4% more damage per wrecking ball. Wrecking balls do 0.4% more damage per puncher. "Our mission is to create the most experimental, absurd, ridiculous, out-of-left-field upgrade we can." ~Head of R&D "THE GAME IS ON." ~Agent Johnson |
Bulldozer and Airstrike Caller[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Precision Strikes | 50 bulldozers 50 airstrike callers |
36,000,000,000,000 cash | Bulldozers do 3% more damage for each airstrike caller. Airstrike callers do 3% more damage for each bulldozer. We gotta drop the stuff so that it bounces off the bulldozers in the perfect way to do the maximum damage. | |
Bulldozer Drop | 100 bulldozers 100 airstrike callers |
3,600,000,000,000,000 cash | Bulldozers do 1% more damage for each airstrike caller. Airstrike callers do 1% more damage for each bulldozer. The guy who thought of this was a shoe-in for Employee of The Month. | |
Enhanced Bulldozer Drop | 200 bulldozers 200 airstrike callers |
6,120,000,000,000,000,000 cash | Bulldozers do 1% more damage for each airstrike caller. Airstrike callers do 0.8% more damage for each bulldozer. Tied big jets to the bulldozers so they fall faster. | |
Ultimate Bulldozer Drop | 300 bulldozers 300 airstrike callers |
61,200,000,000,000,000,000,000 cash | Bulldozers do 1% more damage for each airstrike caller. Airstrike callers do 0.8% more damage for each bulldozer. The guy who came up with the bulldozer drop is a millionaire now. | |
Epic Bulldozer Drop | 400 bulldozers 400 airstrike callers |
1,260,000,000,000,000,000,000,000,000 cash | Bulldozers do 0.8% more damage for each airstrike caller. Airstrike callers do 0.8% more damage for each bulldozer. "More like epic FAIL." ~The walls, before getting wrecked with this | |
Bulldozer Planes | 500 bulldozers 500 airstrike callers |
612,600,000,000,000,000,000,000,000,000,000 cash | Bulldozers do 0.6% more damage for each airstrike caller. Airstrike callers do 0.6% more damage for each bulldozer. "Basically we went with the most badass thing we could think of." ~Head of R&D, on the process | |
The Dark Bindings | 700 bulldozers 700 airstrike callers |
6.12e+39 cash | Bulldozers do 0.5% more damage for each airstrike caller.
Airstrike callers do 0.5% more damage for each bulldozer. A set of spells devised by a famous evil wizard. Cast them on two objects or beings and they are bound to each other, their strength becomes entwined and increases massively through some sort of mutual copying reality exploit. "Planes and bulldozers, anyone? No one? Whatever, we're doing it anyway." ~Head of R&D |
Necromancer and Titan[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Titan Thrones | 50 necromancers 50 titans |
4,777,777,777,777,777 cash 477 bricks |
Necromancers do 2.5% more damage per titan. Titans do 2% more damage per necromancer. The necromancers' thrones now sit atop the titans, so they can infuse the titans with greater magic(and look awesome). | |
Magic Swap | 100 necromancers 100 titans |
277,777,777,777,777,777 cash 27,777 bricks |
Necromancers do 2% more damage per titan. Titans do 1.5% more damage per necromancer. The necromancers gain enormous power and the titans gain the ability to raise the dead. | |
Merge Form | 200 necromancers 200 titans |
1777,777,777,777,777,777,777 cash 177,777,777 bricks |
Necromancers do 1.5% more damage per titan. Titans do 1.5% more damage per necromancer. Necromancers merge with titans to create almighty dead-rising wall-smashing monsters! | |
Incident 073X | 300 necromancers 300 titans |
17,777,777,777,777,777,777,777,777 cash 17,777,777,777,777 bricks |
Necromancers do 1.5% more damage per titan. Titans do 1% more damage per necromancer. [REDACTED, REDACTED SO HARD] "NEVER AGAIN." ~Head of Demon Relations, RUC | |
King Hyzem | 400 necromancers 400 titans |
177,777,777,777,777,777,777,777,777,777 cash 87,777,777,777,777,777 bricks |
Necromancers do 0.8% more damage per titan. Titans do 0.6% more damage per necromancer. After a long search, we have found the resting place of the greatest titan king who ever lived. Unfortunately*, Lord Reaefsek's body was never found, as explained in the description of his hand. EDIT: *fucking fortunately. | |
King Optuqui | 500 necromancers 500 titans |
4,777,777,777,777,777,777,777,777,777,777,777 cash 4,777,777,777,777,777,777,777 bricks |
Necromancers do 0.6% more damage per titan. Titans do 0.5% more damage per necromancer. Time to finally question him about his unusual knowledge! He says that much of his knowledge came from a stranger to the land, who always wore a white mask and told of many things. When questioned about a name, this stranger asked to be referred to as '#16'. |
Demon and Brick Factory[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Demon Visits | 25 demons 25 brick factories |
19,999,999,999,999,999 cash 99,999 bricks |
Brick factories produce 4% more bricks per demon. Demons do 4% more damage per brick factory. The demons agreed to visit the dark magic tablets, and they actually get along really well. Now they come over all the time. | |
Demon Managers | 100 demons 100 brick factories |
6,666,666,666,666,666,666 cash 33,333,333 bricks |
Brick factories produce 2.5% more bricks per demon. Demons do 1.5% more damage per brick factory. The demons will take over all the positions at the brick factories, at the dark magic tablets' request. | |
Dark Magic Enhancing | 200 demons 200 brick factories |
199,999,999,999,999,999,999,999 cash 666,666,666,666 bricks |
Brick factories produce 1.5% more bricks per demon. Demons do 1% more damage per brick factory. The demons and the tablets work together to enhance their magic. All we can do is hope they aren't conspiring behind our backs. | |
Video Chat With Satan | 300 demons 300 brick factories |
399,999,999,999,999,999,999,999,999 cash 13,333,333,333,333,333 bricks |
Brick factories produce 1% more bricks per demon. Demons do 0.8% more damage per brick factory. If there's anyone the tablets will like even more than the demons... And if there's anyone who can actually arrange a video chat with the Big Man, it's the demons. | |
Giant Portals to Hell | 400 demons 400 brick factories |
3,999,999,999,999,999,999,999,999,999,999 cash 133,333,333,333,333,333,333 bricks |
Brick factories produce 1% more bricks per demon. Demons do 0.5% more damage per brick factory. Open 24 hours, 365 days a year! | |
The Amsora | 500 demons 500 brick factories |
79,999,999,999,999,999,999,999,999,999,999,999 cash 3,333,333,333,333,333,333,333,333 bricks |
Brick factories produce 0.6% more bricks per demon. Demons do 0.4% more damage per brick factory. "Nooo. Don't give it to them. For all that is holy, don't let the demons near that thing. WE DON'T WANT TO KNOW WHAT THEIR DREAMS LOOK LIKE." ~Head of Demon Relations |
Reality Compromiser and Black Obliterator[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Agent Johnson | 100 reality compromisers 50 black obliterators |
52,600,000,000,000,000,000,000 cash 52,600,000 fourth wall bricks |
Reality compromisers do 2% more damage per black obliterator. Black obliterators do 1% more damage per reality compromiser. Agent Johnson has sent in a request to be made indestructible and turned into a Black oblierator. This is quite possibly the worst idea we've ever heard. | |
Working Together | 200 reality compromisers 100 black obliterators |
5,260,000,000,000,000,000,000,000 cash 5,260,000,000 fourth wall bricks |
Reality compromisers do 2% more damage per black obliterator. Black obliterators do 0.5% more damage per reality compromiser. The compromisers can keep The Black from destroying the robots as fast, and The Black eats through reality fabric faster than anything else. | |
Not Working Together | 300 reality compromisers 200 black obliterators |
52,600,000,000,000,000,000,000,000,000 cash 52,600,000,000,000 fourth wall bricks |
Reality compromisers do 1.5% more damage per black obliterator. Black obliterators do 0.3% more damage per reality compromiser. "So, mixing The Black with reality code is like... Mixing The Black with anything, really: A TERRIBLE IDEA." ~RC Project Leader, in the NWT proposal | |
Indestructible Robots | 400 reality compromisers 300 black obliterators |
526,000,000,000,000,000,000,000,000,000,000 cash 526,000,000,000,000,000 fourth wall bricks |
Reality compromisers do 1% more damage per black obliterator. Black obliterators do 0.2% more damage per reality compromiser. "why dont you just give them god mode" ~1337 sn1p3r #73, before being assigned Co-Head of R&D | |
Actually Indestructible Robots | 500 reality compromisers 400 black obliterators |
1.52e+37 cash 1.52e+22 fourth wall bricks |
Reality compromisers do 1% more damage per black obliterator. Black obliterators do 0.2% more damage per reality compromiser. The ones before weren't really, just as strong as we could possibly make them; The Black took a few days to finish them off. We didn't know how to make something 100% indestructible, but the Divine Instructions conveniently contained the indestructability script! "I'm throwing in a joke to make this description more interesting." ~Agent Johnson "Pointing out the lack of a joke isn't a joke." ~Agent Connor |
Upgrades from Walls[]
Production Multiplier Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
The Chronicle | 1st Wall destroyed | 250,000,000,000 cash | Everything is 5% more efficient for each wall you've destroyed. Let's compile our knowledge of wall destroying in a book so we can learn from our past mistakes. CEO EDIT: the RUC does not make mistakes. | |
Training | 1st Wall destroyed | 200,000,000,000 cash | Everything does 5% more damage. To destroy the big wall, we may need to actually train our guys. | |
Wall-Destroying Classes | 2nd Wall destroyed | 20,000,000,000,000 cash | Everything does 5% more damage. We need to teach our guys all the tips & tricks of wall destroying. | |
Intense Training | 3rd Wall destroyed | 2,000,000,000,000,000 cash | Everything does 10% more damage. Get PUMPED! | |
Plot Armor | 4th Wall destroyed | 20,000,000,000,000,000 cash | Everything does 10% more damage. Now they know that there's no harm that can come to them unless you sell them. | |
Victory Dance | Final Wall destroyed | 20,000,000,000,000,000,000 cash | Everything does 25% more damage. Brick production +20%. We have won over the walls. They will never again take over our world! | |
Magically Enhanced Everything | Bonus Wall #5 destroyed | 1,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. "Yeah." ~The MEE proposal | |
Utility Spells | Boss Bonus Wall destroyed | 50,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. Teleportation spells, movement spells, telekinesis spells, pickle jar opening spells, you name it. | |
Access to The Great Wizard Library | Space Wall #5 destroyed | 2,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. All the knowledge and history the wizards have, and it's only slightly biased towards them! | |
World Domination | Boss Space Wall destroyed | 100,000,000,000,000,000,000,000,000 cash | Everything is 25% more efficient. When the RUC becomes the sole power on Earth, we can finally continue our work uninterrupted by whiners. Whiners that can actually do anything to us, that is. | |
Demon Advice | Time Wall #5 destroyed | 5,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. Since they are immortal, the demons have learned a lot over the years. Lucky for us, a lot of that knowledge has to do with destroying things! | |
Library of Hell Membership | Boss Time Wall destroyed | 150,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. According to the head demon, membership costs one animal sacrifice/month, or one human sacrifice/month for Premium. | |
Deal With The Devil | End Wall #5 destroyed | 10,000,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. He'll give us a sample of his magic for only 666 human souls! | |
Optuqui's Scrolls of Knowledge | Boss End Wall destroyed | 300,000,000,000,000,000,000,000,000,000,000 cash | Everything is 25% more efficient. All the titan kings had scrolls of knowledge under their name, but Optuqui, the first titan king, somehow knew many things the later ones did not. | |
Power Extraction | Boss Finality Wall destroyed | 1,500,000,000,000,000,000,000,000,000,000,000,000 cash | Everything is 30% more efficient. Since The Black's power is practically infinite, we can draw some out without the Obliterators losing any power. The question is whether we can do it without killing everyone involved. | |
Lord Reaefsek's Guide To Destruction | Boss Finality Wall destroyed 2 times | 6.66e+36 cash | Everything is 30% more efficient. Locked in a Sgapang vault that we could only manage to get open by using the compromisers. It's like he wrote it just for us! EDIT: The first page translation is "Thanks to #17 for the idea". That might be worth noting. ~Agent Taylor | |
The Guide To Furthering Progress | Boss Finality Wall destroyed 3 times | 3.7e+37 cash | Everything is 35% more efficient. Found locked in Sauthir Castle's vault. Author: "#3, as ordered by The King". Dimensions: 10" by 12". Pages: 873. Age: ~35,000 years. Language: Old World. Binding: Scaly striped black and white hide, unknown creature of origin. Reality code enhancement(s): Indestructability. Usefulness: INTENSE EXTREME. "...Intense extreme?" ~Agent Brown "You're intense extreme-LY STUPID. ABSOLUTELY DEVESTATED." ~Agent Johnson | |
Finality Tree Extract | Boss Finality Wall destroyed 4 times | 8.8e+37 cash | Everything is 40% more efficient. Finally found a good way to exploit the Trees: hold a container next to one for a while, close it and some of their power stays in. Apply it to anything and it becomes more powerful! EDIT: Okay, more security on the extract jars. The 1337 sn1p3rs are not allowed to apply them to their computers to "enhance MLG levels". EDIT 2: Agent Johnson is not allowed to play any sort of first person shooter with the 1337 sn1p3rs while at the RUC. | |
God's Blessing | Boss Finality Wall destroyed 5 times | 5.2e+38 cash | Everything is 50% more efficient. "I'm surprised we can get it, given Johnson's bitching." ~Agent Connor "You know you hate self-inserts too. You know it deep in your heart." ~Agent Johnson | |
The End | Boss Finality Wall destroyed | Requires 800 punchers, 800 clubbers, 700 swordsmen, 700 gunners, 700 grenademen, 700 wrecking balls, 600 bulldozers, 600 airstrike callers, 600 necromancers, 500 titans, 500 demons, 500 reality compromisers, 350 black obliterators, 500 brick factories, 1e+35 hand damage, and 5,000,000 future knowledge capsules. | Everything is 25% more efficient if you have the pure brick. Everything is 20% more efficient per true victory point.
It's time to go home. |
The Legend of the Fourth Wall[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
The Legend of The Fourth Wall | 4th Wall destroyed | 404 fourth wall bricks | Everything is 5% more efficient.
"Read the epic tale of a hero who ventured into the unknown, past the fourth wall, for a very important purpose." | |
Story Page One | The Legend of The Fourth Wall purchased | 404 fourth wall bricks | Everything is 5% more efficient.
"It was an ordinary day on the Forum, when the Fourth Wall was broken by the basketofpuppies, who did doth disappear after this feat most great." | |
Story Page Two | Story Page One purchased | 4,004 fourth wall bricks | Everything is 5% more efficient.
"And thus, after many anxious days, a user MasterSparky of the Forum resolveth to find this most esteemed Member, and he destroyed the Fourth Wall soon after." | |
Story Page Three | Story Page Two purchased | 40,004 fourth wall bricks | Everything is 5% more efficient.
"Entereth he into a portal most peculiar, and he doth found himself in a strange place with skies of purple. He met a man who doth decree, 'this is the Arcane Rift.'" | |
Story Page Four | Story Page Three purchased | 400,004 fourth wall bricks | Everything is 5% more efficient.
"The man did speaketh of the dangers ahead: of the Descent, the Depths, and the Inner Heart. He sayeth, 'you may earn Infinite Knowability.'" | |
Story Page Five | Story Page Four purchased | 1,000,001 fourth wall bricks | Everything is 5% more efficient.
"MasterSparky ventured forth, battling unspeakably horrific beasts. And he doth realize: 'I senseth the basketofpuppies's life signal.'" | |
Story Page Six | Story Page Five purchased | 4,000,004 fourth wall bricks | Everything is 5% more efficient.
"Hurry he did among the levels of the Rift, and in the Depths findeth the basketofpuppies, in the grip of Death, but still living." | |
Story Page Seven | Story Page Six purchased | 10,000,001 fourth wall bricks | Everything is 5% more efficient.
"And so he did forget the allure of Infinite Knowability, and rusheth back among the Rift, but could not exit; the monsters did move in front of the exit." | |
Story Page Eight | Story Page Seven purchased | 40,000,004 fourth wall bricks | Everything is 5% more efficient.
"A shield he called over them, and missiles down from the heavens to smiteth the creatures, while the basketofpuppies lay with life fading away." | |
Story Page Nine | Story Page Eight purchased | 100,000,001 fourth wall bricks | Everything is 5% more efficient.
"The life signal of the esteemed Member doth fade away, and MasterSparky ran to the lifedock most renowned; and the doctor reassureth: 'the basketofpuppies shall returneth when ready.'" | |
Story Page Ten | Story Page Nine purchased | 400,000,004 fourth wall bricks | Everything is 5% more efficient.
"MasterSparky soon doth recalleth himself in full to the Forum, and reporteth his deeds." | |
Story Page Eleven | Story Page Ten purchased | 1,000,000,001 fourth wall bricks | Everything is 5% more efficient.
The Members of the Forum doth wait in anxiety until the basketofpuppies came back to the Forum, and all was well for a long while." | |
The Essence of The Basket | Story Page Eleven purchased | 4,000,000,004 fourth wall bricks | Everything is 10% more efficient.
"The End." |
Scrolls of the End[]
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Scrolls of The End | End Wall #9 destroyed | 2 End Bricks | Everything is 5% more efficient.
In the temple we found The Black, we also found a collection of mysterious scrolls. Maybe we should check those out. The at all readable ones, anyway. | |
Scroll B-8 | Scrolls of The End purchased | 2 End Bricks
Requires the destruction of End Wall #8 |
Everything is 5% more efficient.
Cascada | |
Scroll B-9 | Scroll B-8 purchased | 2 End Bricks
Requires the destruction of End Wall #7 |
Everything is 5% more efficient.
Foreshadowing | |
Scroll A-3 | Scroll B-9 purchased | 2 End Bricks
Requires the destruction of End Wall #6 |
Everything is 5% more efficient.
Infinity & Eternity | |
Scroll A-4 | Scroll A-3 purchased | 2 End Bricks
Requires the destruction of End Wall #5 |
Everything is 5% more efficient.
Standing on The Edge | |
Scroll A-8 | Scroll A-4 purchased | 3 End Bricks
Requires the destruction of End Wall #4 |
Everything is 5% more efficient.
The Eternal Guardian | |
Scroll C-4 | Scroll A-8 purchased | 3 End Bricks
Requires the destruction of End Wall #3 |
Everything is 5% more efficient.
Closing The Curtain | |
Scroll C-8 | Scroll C-4 purchased | 4 End Bricks
Requires the destruction of End Wall #2 |
Everything is 5% more efficient.
The Levee | |
Scroll C-37 | Scroll C-8 purchased | 4 End Bricks
Requires the destruction of End Wall #1 |
Everything is 5% more efficient.
The Long Game | |
Scroll B-20 | Scroll C-37 purchased | 4 End Bricks
Requires the destruction of Boss End Wall |
Everything is 5% more efficient.
Framework | |
Scroll A-2 | Scroll B-20 purchased | 5 End Bricks
Requires the destruction of Finality Wall Delta |
Everything is 5% more efficient.
Two Paths |
Scrolls of the Finality[]
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Scrolls of The Finality | Scroll B-20 purchased | 1 Finality Brick | Unlocks The Finality Scrolls.
Everything is 10% more efficient.
"These ones are even more old and dusty." ~Agent Carter | |
Scroll A-10 | Scrolls of The Finality purchased | 1 Finality Brick
Requires the destruction of Finality Wall Gamma |
Everything is 10% more efficient.
The Revelation & The Remedy | |
Scroll A-11 | Scroll A-10 purchased | 1 Finality Brick
Requires the destruction of Finality Wall Beta |
Everything is 10% more efficient.
Balance | |
Scroll A-1 | Scroll A-11 purchased | 2 Finality Bricks
Requires the destruction of Finality Wall Alpha |
Everything is 10% more efficient.
The Odyssey | |
Scroll A-50 | Scroll A-1 purchased | 2 Finality Bricks
Requires the destruction of Boss Finality Wall |
Everything is 10% more efficient.
Mirrorage | |
Scroll C-32 | Scroll A-50 purchased | 2 Finality Bricks | Everything is 10% more efficient.
The Legacy | |
Scroll D-10 | Boss Finality wall destroyed twice | 7.3e+36 cash 7.3e+21 fourth wall bricks 73 End bricks 9 Finality Bricks |
Everything is 16% more efficient. The Infuser "The Army has attempted to create more substances with power similar to The Black. One of their attempts resulted in a strange volatile acid of which #21 said had no name, for it was a mistake. I saved the only sample of it in existence, and it is currently in possession of the Wizards. This unnamed substance is much less dangerous than The Black, and could be utilized safely by those outside of The Army." | |
Scroll A-33 | Boss Finality wall destroyed 3 times | 2.6e+37 cash 2.6e+22 fourth wall bricks 73 End bricks 9 Finality Bricks |
Everything is 16% more efficient. Words of Warning III "If there is one member of The Army you must avoid speaking with, it is #17. While the lower numbers wield more power, they are rarely malicious in intent. If you see #17 at all, it may be too late." | |
Scroll D-4 | Boss Finality wall destroyed four times | 7.3e+37 cash 7.3e+22 fourth wall bricks 73 End bricks 9 Finality Bricks |
Everything is 16% more efficient. Method in Madness "In an inscrutable move, The King has decided to leave his chess set on the A1 prime planet. Sometimes I feel that his only goal is to confuse everyone." | |
Scroll C-2 | Boss Finality wall destroyed five times | 4.44e+38 cash 4.44e+23 fourth wall bricks 73 End bricks 9 Finality Bricks |
Everything is 16% more efficient. Forbidden Techniques "On the subject of how he came to create The Army, The King is entirely silent. I have... A theory of what he may have done, but I am only jumping to conclusions based on the magical power he wields. It is likely that there is a less implausible and absolutely insane way of acquiring such power." |
Research/ Unlockers[]
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Magic Mining | 1st wall destroyed | 1 brick | "We need bricks to trade with the underground wizards for their secrets. Bricks are their most valuable resource. | |
Deep Magic Mining | 2nd wall destroyed | 66,666,666,666,666 cash
6 bricks |
Necromancers do twice as much damage.
Titans do 50% more damage. Unlocks the brick factory. The wizards are saying we shouldn't go this deep, but we found these cool dark magic tablets. | |
Summon Titans | 2nd wall destroyed | 16 bricks | The wizards are willing to raise titans from the dead to help destroy the walls. This is a good idea. | |
Dark Magic Mining | 3rd wall destroyed | 6,666,666,666,666,666 cash
66,666 bricks |
Summons demons.
Necromancers and titans do 50% more damage. We need to mine into hell with dark magic so we can make a deal with the devil to destroy the wall. Everything about this plan is excellent. | |
Reality Research | 4th wall destroyed | 404,400,040,440,040,440 cash 4,004,404 bricks | Unlocks reality compromisers.
Unlocks the 4th wall upgrade tier. We have discovered with the breaking of the 4th wall that we are all inside a stupid idle game. Not even a real game! But we can use this knowledge to our advantage... | |
Time Rewinders | 4th wall destroyed | 1,000 fourth wall bricks | Unlocks the reset button, which converts walls destroyed into future knowledge capsules. We can rewind time and keep our knowledge. | |
Black Research | Final wall destroyed | 4,200,000,000,000,000,000 cash | Unlocks Black Obliterators. We have discovered a substance in [REDACTED] that holds more power than anything we have ever encountered. We call it The Black because it is pitch black. | |
Prestige Hacker | Boss Finality wall destroyed | 1e+37 cash | Unlocks the ability to convert damage to cosmic knowledge, at the rate of 2 decillion to 1. The hackers decided there was an easier way to go about this. "hacking??? lol overnab" ~1337 sn1p3r #4 |
Space Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Space Brick Research | Space Wall #9 destroyed | 200,000,000,000,000,000,000,000 cash 2,000,000,000 fourth wall bricks |
Unlocks the space upgrades. We suspect the space bricks contain many secrets of the universe. Because come on, like we'd find some totally useless bricks? | |
Importance Adjustments | Space Brick Research purchased | 10 space bricks | Hand punches do 35% more damage. A strange reality code find: everything has an 'importance level'. If we turn it up on you, your punches do more damage and you are luckier. | |
Sharpness Paradox | Space Brick Research purchased | 10 space bricks | Melee buildings do four times as much damage. "Exploiting glitches in reality code is fun, and only has a small chance to break the world!" ~RC Project Leader | |
Size Adjusting Scripts | Space Brick Research purchased | 10 space bricks | Ranged buildings do four times more damage. "Seeing things get bigger as they move looks waaaaay trippy." ~Grenademan Project Leader, possibly under the influence | |
Forced Movement | Space Brick Research purchased | 10 space bricks | Bulldozers do three times as much damage. "We figured out a way to make something keep moving at the same speed even if something is in front of it. I suggest we don't use it because it sounds reeeeaally dangerous." ~Hacker #8 | |
Extreme Telekinetics | Space Brick Research purchased | 10 space bricks | Wrecking balls do four times as much damage. Airstrike callers do twice as much damage. "Let's cut out the middleman and just use our new knowledge and the compromisers to totally wreck the walls with balls and strikes!" ~Hacker #37 | |
Spacial Improvements | Space Brick Research purchased | 15 space bricks | Everything is 8% more efficient. Using our new knowledge of space with the compromisers, pretty much everything can be made better. Mostly consists of making things bigger, of course. | |
Cosmic Magic | Space Brick Research purchased | 15 space bricks | Magic buildings do 25% more damage. "In the far stars and nebulae lies vast magical power... Is it possible you could access some of it?" ~A wizard, when asked how we could improve their magic with space powers | |
Space-Related Formulas | Space Brick Research purchased | 15 space bricks | Reality compromisers are 50% more efficient. "Thanks to the space bricks, we can remove many areas of code from the Don't Even Try It's Incomprehensible list!" ~Hacker #10 | |
Morphing Tech | Space Brick Research purchased | 20 space bricks | Brick factories and manual bricks are 5% more efficient per wall destroyed. The power within the walls' bricks is worth an incredible amount of fake bricks, and the space bricks are the secret to pulling that power out and putting it to use! | |
Weight Relocation | Space Brick Research purchased | 35 space bricks | Everything is 0.005% more efficient per building owned. Weight is tied to its associated objects, so all we have to do is dislodge the anchor and move it over to more important stuff. Wall destroying stuff. |
Deep Space Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Deep Space Research | End Wall #9 destroyed | 500,000,000,000,000,000,000,000,000,000 cash 50,000,000,000,000,000 fourth wall bricks |
Unlocks the deep space upgrades. "I can't even hold all these cosmic revelations!" ~Agent Johnson | |
Dreams Come True | Deep Space Research purchased | 100 space bricks | Melee buildings do 0.5% more damage per dream building. "Using more theoretical assumptions and dubious workarounds than any upgrade before, it is truly an RUC accomplishment." ~Agent Brown in the DCT proposal | |
Brickshot | Deep Space Research purchased | 100 space bricks | Ranged buildings do 1.5% more damage per brick factory. A lost project we managed to recover. We don't know how it works, and our only documentation on it is the planned flavor text: "Why does this require deep space knowledge, you ask? Well, [DATA CORRUPTED]" | |
The Force Of A Thousand Balls | Deep Space Research purchased | 100 space bricks | Wrecking balls do 0.1% as much damage per building owned. Give or take. | |
Freedom From Reality | Deep Space Research purchased | 150 space bricks | Melee, ranged, and heavy duty buildings do 0.3% more damage per reality compromiser. "Gravity? Physics? This is laaame." ~RC Project Leader in the FFR proposal | |
Boss Power | Deep Space Research purchased | 250 space bricks | Brick factories are 20% more efficient per boss brick. Manual brick creation is 50% more efficient per boss brick. Of course the boss bricks are worth a ton of normal bricks. And of course it takes deep space understanding to know how to draw out that worth. This is just how these things work. | |
Sword Club Knuckles | Deep Space Research purchased | 250 space bricks | Hand punches do 0.03% more damage per melee building. "Ladies and gentlemen, we are gathered here today because we have finally done it. It took the ability to manipulate reality, space and time, but we have finally combined the club knuckles with the sword knuckles." ~RUC CEO at the grand SCK presentation. | |
Improved Handling | Deep Space Research purchased | 350 space bricks | Black obliterators do 50% more damage. With our new deep knowledge of space, we can understand a bit better just how many craps The Black gives. The answer: literally none. It has even been theorized that The Black could give negative craps. | |
Alternate Reality Forcestacking | Deep Space Research purchased | 700 space bricks | Everything is 0.004% more efficient per building owned. Yeah, there are totally alternate realities. The code for them is very complex, but luckily deep space knowledge gets us just far enough to be able to steal force and density from them. |
Time Upgrades[]
Note: Destroying the Boss Finality wall will unlock all time upgrades and deep time upgrades not already unlocked, with the exception of Random Dream Points, which will start to have a chance to unlock every second after destroying it twice.
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Chronological Improvements | Time Wall #9 destroyed | 5 time bricks | Everything is 10% more efficient. The other time upgrades unlock randomly over time. You'll just have to wait. Possibly a long time, if you are not a lucker. | |
Hyperspeed Punching | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Hand punches do 45% more damage. Punchers do 50% more damage. Punching, more than other things, takes well to ridiculous speeds. | |
Past Magic Residue | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Melee buildings do 0.4% more damage per magic building. Magic is like other useful forces, only magic. | |
All The Bullets | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Gunners do 4% more damage per reality compromiser. "We've always wanted to shoot hundreds of bullets with each shot, but never had the bullets for it." ~Gunner Project Leader in the ATB proposal | |
Time-Wrecking Grenades | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Grenademen do 1.5% more damage per wrecking ball. "I approve any proposal with a really boss name, of course." ~RUC CEO on the proposal process | |
Wisdom From Age | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Heavy buildings do 0.1% more damage per 10 minutes since reset. There is much wisdom to be found in the art of smashing things. | |
Biological Clock Rewinders | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Necromancers do twice as much damage. Makes for stronger and less zombie-like zombies, which the necromancers are saying totally cramps their style. (Too bad, we're in charge) | |
Fast Forward | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Titans do twice as much damage. Giant things move too slow. The time bricks can help! | |
Demons From The Past | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Demons do twice as much damage. Past demons are less tech-savvy, but better with their evil magic. The present demons have fun showing them all the new trolling methods they've invented. EDIT: we may have made another mistake. | |
Boss Research | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Dream buildings are 10% more efficient per boss brick. "If we explore into the past, each boss brick has a ton of reality secrets stored in it. It's like whoever constructed the walls is trying to help us destroy them!" ~RC Project Leader | |
Future Bricks | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Brick factories and hand bricks produce twice as many bricks. This plan may have its critics, but it's totally safe to assume we will be making thousands of times more bricks in the future and the amount we're taking will be nothing. Yes. This is a good plan. | |
Ghosting | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Everything is 0.2% more efficient per 100 minutes since reset. Had to convince the 1337 sn1p3rs that this is a timestacking technique and not the act of spying on them to reveal what they're doing to the enemy team. |
Deep Time Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Random Punching Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 75 time bricks | Hand punches do 30% more damage per random bonus punching point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. The demons revealed that they stole some time bricks and gathered much more knowledge than we did. So of course they find a way to annoy us with it: they give us really useful knowledge, but only at random times, usually when inconvenient. | |
Random Melee Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 50 time bricks | Melee buildings do 40% more damage per random bonus melee point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "The demons are kind of like Agent Johnson, only even bigger assholes." ~Agent Connor | |
Random Ranged Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 50 time bricks | Ranged buildings do 40% more damage per random bonus ranged point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I'm playing Cookie Clicker, and I get an elder frenzy, when a demon appears and tapes a piece of paper with deep time information written on it over my screen. It's semi-transparent and I actually see a reindeer come on screen during the elder frenzy, when the demon takes my mouse and spends all my cookies on farms." ~Grenademan Project Leader | |
Random Heavy Duty Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 75 time bricks | Heavy duty buildings do 35% more damage per random bonus heavy point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I was watching TV, and a demon jumps through the window and starts dishing out advanced time knowledge! I had to scramble for a pen with my greasy chip fingers because the assholes never repeat it. He then told me which characters die that season, took my chips, and left." ~Agent Carter "I am so done." ~Head of Demon Relations | |
Random Magic Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 100 time bricks | Magic buildings do 25% more damage per random bonus magic point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I need to step up my game. The demons are freaking MASTERS." ~Agent Johnson | |
Random Brick Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 150 time bricks | Brick factories and manual brick creation are 30% more efficient per random bonus brick point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "The worst part is that you can't complain that much, because they are giving you super useful info. Even if they tie a tape that repeats it only once to a brick and throw it through your window while you're taking a shower." ~Brick Factory Project Leader | |
Temporal Power Extraction | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 200 time bricks | Magic & dream buildings are 0.7% more efficient per wall destroyed. The walls have an incredible amount of power inside them, and we finally have a way to use it to our advantage. They sure don't seem to have any reason for having so much power inside them, as they just sit there doing nothing. | |
Density Timestacking | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 300 time bricks | Everything is 0.2% more efficient per 100 minutes since reset. "The deep time theories involved in this project are pretty dense. HAHAHAHAHAHA" ~Agent Johnson's only comment on the DTS proposal | |
Random Dream Bonus | 1/20,000 chance of unlocking every second after destroying Boss Finality Wall twice | 1000 time bricks 1.23456789e+37 cash |
Dream buildings are 20% more efficient per random bonus dream point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "Okay, so there was a bonus to giving them The Amsora. IT WASN'T FUCKING WORTH IT." ~RC Project Leader, seconded by basically everyone "The demons are hilarious, you guys all need to chill." ~Agent Johnson "My problem with the demons is this: They are horrible, garnished with awful, with a Satan on top." ~Agent Connor |
Special Brick Bonus Upgrades[]
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Spacetime Extractors | Boss Finality wall destroyed twice | 8e+24 bricks | Everything is 0.001% more efficient per space brick and 0.007% per time brick. "I can barely contain my excitement." ~Agent Johnson "There's something about the massive concentration of sarcasm in your voice that makes me think otherwise." ~Agent Lawrence "Look, I just want more interesting upgrades, okay?" ~Agent Johnson | |
Extreme Exractors | Boss Finality Wall destroyed six times | 8.8e+25 bricks | Everything is 0.1% more efficient per End brick and 1% per Finality Brick. If you're not extracting everything of value from everything, you clearly do not have enough extractors. |
Prestige Upgrades[]
Time Bear Wards[]
Trophies[]
Building Trophies[]
[]
Some achievements can be unlocked by purchasing upgrades. These being: