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(→‎Hand Upgrades: Fixed some incorrect prices for brick upgrades)
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|<!-- DESC -->Grenademen do <b>twice</b> as much damage.<br><i>Not to be confused with incendiaries, these are literally grenades lit on fire. Never doubt the effectiveness of lighting things on fire.</i>
 
|<!-- DESC -->Grenademen do <b>twice</b> as much damage.<br><i>Not to be confused with incendiaries, these are literally grenades lit on fire. Never doubt the effectiveness of lighting things on fire.</i>
 
|-
 
|-
| style="text-align:center;" |[[File:GrenadeAchieve5.png]]
+
| style="text-align:center;" |[[File:GrenadeRedTier.png]]
 
|<!-- NAME -->Extra Shrapnel
 
|<!-- NAME -->Extra Shrapnel
 
|<!-- UNLOCK -->75 grenademen
 
|<!-- UNLOCK -->75 grenademen
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|<!-- DESC -->Grenademen do <b>twice</b> as much damage.<br><i>"get shrapped" ~1337 sn1p3r #73</i>
 
|<!-- DESC -->Grenademen do <b>twice</b> as much damage.<br><i>"get shrapped" ~1337 sn1p3r #73</i>
 
|-
 
|-
| style="text-align:center;" |[[File:GrenadeAchieve6.png]]
+
| style="text-align:center;" |[[File:GrenadeBlueTier.png|right]]
 
|<!-- NAME -->Nuclear Grenades
 
|<!-- NAME -->Nuclear Grenades
 
|<!-- UNLOCK -->100 grenademen
 
|<!-- UNLOCK -->100 grenademen
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|<!-- DESC -->Grenademen do <b>three times</b> as much damage.<br><i>Radiation poisoning? Naaaaah...</i>
 
|<!-- DESC -->Grenademen do <b>three times</b> as much damage.<br><i>Radiation poisoning? Naaaaah...</i>
 
|-
 
|-
| style="text-align:center;" |[[File:GrenadeAchieve7.png]]
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| style="text-align:center;" |[[File:GrenadeAchieve5.png]]
 
|<!-- NAME -->Plasma Grenades
 
|<!-- NAME -->Plasma Grenades
 
|<!-- UNLOCK -->150 grenademen
 
|<!-- UNLOCK -->150 grenademen

Revision as of 16:58, 8 August 2014

Upgrades are additional items within the game that cost various resources to unlock. Once unlocked, each upgrade will provide a special boost to resource production (or other things) which stays when rewinding time in the game.

There are 418 of them.

Buildings Upgrades

Puncher Upgrades

Icon Name Unlocked at Price Description
Puncher Gloves 1 puncher 100 cash Hand punches do 1 more damage.
Punchers do 50% more damage.
A little padding.
Puncher2 Padded Gloves 5 punchers 400 cash Punchers and hand punches do twice as much damage.
Actually significant padding.
Puncher3 Steel Plated Gloves 25 punchers 10,000 cash Punchers and hand punches do twice as much damage.
A brilliant plan.
Puncher4 Brass Knuckles 50 punchers 100,000 cash Punchers and hand punches do twice as much damage.
That's on top of the steel plated gloves. Hell yes.
Puncher5 Titanium Knuckles 75 punchers 1,000,000 cash Punchers and hand punches do twice as much damage.
Clearly better, because anything made of titanium does way more damage.
Puncher6 Diamond Knuckles 100 punchers 20,000,000 cash Punchers do three times as much damage.
Hand punches do twice as much damage.
The only real substance that can make things do more damage than titanium.
Puncher7 Adamantium Gauntlets 150 punchers 2,000,000,000 cash Punchers do three times as much damage.
Hand punches do 50% more damage.
Wolverine claws optional.
Puncher8 [REDACTED] Gloves 200 punchers 200,000,000,000 cash Punchers do four times as much damage.
Hand punches do 50% more damage.
We brought back an old experiment to make gloves made out of [REDACTED].
CHIEF OF R&D EDIT: that's top secret, you idiot.
Puncher9 Antimatter Gauntlets 300 punchers 2,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% more damage.
The RUC is not responsible for any deaths/implosions caused by the Antimatter Gauntlets(TM).
Puncher10 The Fists of Destiny 400 punchers 20,000,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% as much damage.
We found these in an old mine. They're thousands of years old and punch through anything!
Puncher11 Eternity Gloves 500 punchers 200,000,000,000,000,000,000,000 cash Punchers do seven times as much damage.
Hand punches do twice as much damage.
We found these in Agent Johnson's office trash can. When asked, he said "I've never seen those before."
PuncherMagic1 Magically Enhanced Fists Magic Mining purchased 20,202,020,202 cash
1 brick
Punchers do three times as much damage.
Hand punches do 50% more damage.
A syringe filled with pure magic.
PuncherMagic2 Maganium Gauntlets 250 punchers
Magic Mining purchased
20,202,020,202,020 cash
10 bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
These gauntlets magically enhance your magically enhanced fists.
PuncherMagic3 Black Hole Gloves 350 punchers
Magic Mining purchased
202,020,202,020,202,020 cash
2,000 bricks
Punchers do five times as much damage.
Hand punches do 50% more damage.
"These may end up killing us all, but at least they'll take that damn wall down with us." ~CEO, RUC
PuncherBlack Black-Dipped Gloves 600 punchers
Black Research purchased
6,060,606,060,606,060,606,060,606,060 cash
60,606,060,606,060 bricks
Punchers do six times as much damage.
Hand punches do 50% more damage.
If we haven't mentioned it yet, The Black is a kind of rubbery tar-like substance that slowly moves like it's alive and absorbs and eats through everything. The antimatter gauntlets last a few hours; we're not wasting the Fists of Destiny or Eternity Gloves by testing it with them.
Puncher4thWall Maximum Super Strength Reality Research purchased 22,020,020,022,020,002 cash
50 fourth wall bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
Thanks to rewriting the universe, they can now lift up to 8000 tons.

Clubber Upgrades

Icon Name Unlocked at Price Description
Clubber Better Clubs 1 clubber 750 cash Clubbers do 50% more damage.
Simply feels better to hold.
Clubber2 Iron Clubs 5 clubbers 7,500 cash Clubbers do twice as much damage.
Wood is old school.
Clubber3 Titanium Clubs 25 clubbers 75,000 cash Clubbers do twice as much damage.
Heavier, but actually does damage.
Clubber4 Spiked Clubs 50 clubbers 750,000 cash Clubbers do twice as much damage.
Titanium spikes, of course.
Clubber5 Bigger Clubs 75 clubbers 7,500,000 cash Clubbers do twice as much damage.
I'm surprised we didn't get these sooner.
Clubber6 Bomb Clubs 100 clubbers 75,000,000 cash Clubbers do three times as much damage.
Just attach some bombs to the clubs. An excellent plan.
Clubber7 Plasma Coated Clubs 150 clubbers 3,750,000,000 cash Clubbers do three times as much damage.
Melts through the wall. Be careful!
Clubber8 Nuke Clubs 200 clubbers 375,000,000,000 cash Clubbers do four times as much damage.
Like bomb clubs, but waaaay more dangerous.
Clubber9 Quantum Clubs 300 clubbers 7,500,000,000,000,000 cash Clubbers do five times as much damage.
We used quantum mechanics to make these clubs do the absolute maximum damage.
Clubber10 Clubs of Happiness 400 clubbers 37,500,000,000,000,000,000 cash Clubbers do five times as much damage.
Just holding these makes you happy. Sure, there are some pretty bad side effects, but none that will halt wall destruction!
Clubber11 Protection Against The Clubs 500 clubbers 750,000,000,000,000,000,000,000 cash Clubbers do seven times as much damage.
Now we don't have to clean up after the accidents that the at-this-point-ridiculously-dangerous clubs cause. Maybe this is something we should have gotten earlier.
ClubberMagic1 Magic Lava Clubs Magic Mining purchased 1,501,501,501 cash
1 brick
Clubbers do three times as much damage.
Clubs made out of pure lava. It works because it's magic.
ClubberMagic2 Sun Clubs 250 clubber
Magic Mining purchased
15,015,015,015,015 cash
1,500 bricks
Clubbers do four times as much damage.
As hot as the sun. Magic!
ClubberMagic3 Supernova Clubs 350 clubber
Magic Mining purchased
150,150,150,150,150,150 cash
1,500,000 bricks
Clubbers do five times as much damage.
Thanks to the wizards we can now make something even more dangerous than the nuke clubs!
ClubberBlack Black Clubs 600 clubber
Black Research purchased
4,504,504,504,504,504,504,504,504,504 cash
450,450,450,450,450 bricks
Clubbers do six times as much damage.
They spread The Black like a plague with each hit. Only to the walls though, it's safe!
Clubber4thWall Cartoon Physics Reality Research purchased 33,030,003,033,003,330 cash
500 fourth wall bricks
Clubbers do four times as much damage.
You can whack someone 1000 feet into the air with a club now!

Swordsman Upgrades

Icon Name Unlocked at Price Description
Swordsman Sharpening 1 swordsman 5,500 cash Swordsmen do 50% more damage.
Kind of useless in the long term of wall-slicing.
Swordsman2 Bigger Swords 5 swordsmen 55,000 cash Swordsmen do twice as much damage.
Bigger is better!
Swordsman3 Fancy Hilts 25 swordsmen 550,000 cash Swordsmen do twice as much damage.
Raises morale.
Swordsman4 Katanas 50 swordsmen 5,500,000 cash Swordsmen do twice as much damage.
Regular swords are lame.
Swordsman5 Dual Katanas 75 swordsmen 55,000,000 cash Swordsmen do twice as much damage.
Upping the cool factor by even more. Well, it would be cool if they were good with swords.
Swordsman6 Flaming Katanas 100 swordsmen 1,100,000,000 cash Swordsmen do three times as much damage.
"If something isn't effective enough, light it on fire." ~CEO of Realistic Upgrades Corporation(RUC)
Swordsman7 Anime-Sized Swords 150 swordsmen 55,000,000,000 cash Swordsmen do three times as much damage.
Bigger than the people wielding them!
Swordsman8 Lightsabers 200 swordsmen 2,200,000,000,000 cash Swordsmen do four times as much damage.
We got to work on this the second we got plasma.
Swordsman9 Reality Blades 300 swordsmen 11,000,000,000,000,000 cash Swordsmen do five times as much damage.
Swords made out of the fabric of reality. How this works I have no idea, but they are awesome.
Swordsman10 Dual Wielding 400 swordsmen 110,000,000,000,000,000,000 cash Swordsmen do five times as much damage.
Thanks to the swords that cut through anything, it doesn't matter how hard they're swung.
Swordsman11 The Finality Swords 500 swordsmen 4,400,000,000,000,000,000,000,000 cash Swordsmen do seven times as much damage.
This is what the Swordsman Project Leader calls this collection of swords that he reportedly found in a cave. He won't show us them or say what they do.
SwordsmanMagic1 Maganium Swords 125 swordsmen
Magic Mining purchased
11,001,100,110 cash
1 brick
Swordsmen do three times as much damage.
We found this mineral that happens to be the perfect magic enhancer, so we named it maganium.
SwordsmanMagic2 Sword That Cuts Through Everything 250 swordsmen
Magic Mining purchased
110,011,001,100,110 cash
5,000 bricks
Swordsmen do four times as much damage.
Thanks to the power of dark magic, we have finally made it.
SwordsmanMagic3 Oblivion Blades 350 swordsmen
Magic Mining purchased
1,100,110,011,001,100,110 cash
50,000,000 bricks
Swordsmen do five times as much damage.
These were created by accident when we told the wizards to pump as much magic as they possibly could into the swords. Declaration: worth.
SwordsmanBlack Black Swords 600 swordsmen
Black Research purchased
66,006,600,660,066,006,600,660,066,006 cash
6,600,660,066,006,600 bricks
Swordsmen do six times as much damage.
"All those guys who said hiring someone to make a really cool sword design for these was stupid 'cause The Black would eat through and destroy them eventually were being dumb. Look at these things." ~CEO, RUC
Swordsman4thWall Building-Sized Swords Reality Research purchased 55,055,005,505,000,555 cash
2,500 fourth wall bricks
Swordsmen do four times as much damage.
We can hold them because it's a damn idle game, it doesn't need to make sense.

Gunshooter Upgrades

Icon Name Unlocked at Price Description
Gunshooter Laser Sights 1 gunshooter 80,000 cash Gunshooters do 50% more damage.
You wouldn't think you'd need these when your target is a brick wall, but the guys you hired are really bad at their job.
Gunshooter2 Double Magazines 5 gunshooters 800,000 cash Gunshooters do twice as much damage.
Less pesky reloading.
Gunshooter3 Quadruple Magazines 25 gunshooters 8,000,000 cash Gunshooters do twice as much damage.
A little unwieldy, but agility isn't exactly the first priority when your opponent is a brick wall.
Gunshooter4 Infinite Magazines 50 gunshooters 80,000,000 cash Gunshooters do twice as much damage.
As seen in the movies!
Gunshooter5 Snipers 75 gunshooters 800,000,000 cash Gunshooters do twice as much damage.
They prefer to be known as "1337 NoScOp3 sn1p3rs".
Gunshooter6 Machine Guns 100 gunshooters 8,000,000,000 cash Gunshooters do three times as much damage.
"pistols r 4 overnabz" ~1337 NoScOp3 sn1p3r #33
Gunshooter7 Plasma Rifles 150 gunshooters 400,000,000,000 cash Gunshooters do three times as much damage.
Thanks, sci-fi technology!
Gunshooter8 Laser Chainsaw Gatling Guns 200 gunshooters 16,000,000,000,000 cash Gunshooters do four times as much damage.
We told R&D to be as ridiculous as they could with this, and boy did they deliver.
Gunshooter9 Unstoppable Bullets 300 gunshooters 160,000,000,000,000,000 cash Gunshooters do five times as much damage.
This couldn't possibly have negative effects and is a great idea.
Gunshooter10 Every Gun Combined Into One 400 gunshooters 3,200,000,000,000,000,000,000 cash Gunshooters do five times as much damage.
"gg" ~1337 sn1p3r #52
Gunshooter11 Hyzem's Golden Rifle 500 gunshooters 64,000,000,000,000,000,000,000,000 cash Gunshooters do seven times as much damage.
We profited from Hyzem and Reaefsek's war, because they made a ton of powerful magical artifacts during it.
GunshooterMagic1 Magic Bullets 125 gunshooters
Magic Mining purchased
40,004,000,400 cash
1 brick
Gunshooters do three times as much damage.
They're magic so they do more damage.
GunshooterMagic2 Pure Magic Bullets 250 gunshooters
Magic Mining purchased
800,080,008,000,800 cash
80,000 bricks
Gunshooters do four times as much damage.
The wizards told us you can actually make things out of pure magic, so we capitalized on that immediately.
GunshooterMagic3 The Best Gun 350 gunshooters
Magic Mining purchased
40,004,000,400,040,004,000 cash
40,000,000 bricks
Gunshooters do five times as much damage.
As employed by 12 year olds everywhere.
Gunshooter4thWall Crossover Guns Reality Research purchased 88,800,808,800,008,008 cash
10,000 fourth wall bricks
Gunshooters do four times as much damage.
Let's just reach over into other fictional universes and grab ourselves some good guns.

Grenademan Upgrades

Icon Name Unlocked at Price Description
GrenadeAchieve1
Greased Pins 1 grenademan 2,000,000 cash Grenademen do 50% more damage.
We received complaints... These guys aren't very good.
GrenadeAchieve2
Bigger Crates 5 grenademen 20,000,000 cash Grenademen do twice as much damage.
Less running to the store.
GrenadeAchieve3 Big Grenades 25 grenademen 200,000,000 cash Grenademen do twice as much damage.
I'm not sure why we were using the small ones.
GrenadeAchieve4 Flame Grenades 50 grenademen 2,000,000,000 cash Grenademen do twice as much damage.
Not to be confused with incendiaries, these are literally grenades lit on fire. Never doubt the effectiveness of lighting things on fire.
GrenadeRedTier Extra Shrapnel 75 grenademen 20,000,000,000 cash Grenademen do twice as much damage.
"get shrapped" ~1337 sn1p3r #73
GrenadeBlueTier
Nuclear Grenades 100 grenademen 400,000,000,000 cash Grenademen do three times as much damage.
Radiation poisoning? Naaaaah...
GrenadeAchieve5 Plasma Grenades 150 grenademen 20,000,000,000,000 cash Grenademen do three times as much damage.
I don't actually know what these do, but they sound cool.
Puncher8 [REDACTED] Gloves 200 punchers 200,000,000,000 cash Punchers do four times as much damage.
Hand punches do 50% more damage.
We brought back an old experiment to make gloves made out of [REDACTED].
CHIEF OF R&D EDIT: that's top secret, you idiot.
Puncher9 Antimatter Gauntlets 300 punchers 2,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% more damage.
The RUC is not responsible for any deaths/implosions caused by the Antimatter Gauntlets(TM).
Puncher10 The Fists of Destiny 400 punchers 20,000,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% as much damage.
We found these in an old mine. They're thousands of years old and punch through anything!
Puncher11 Eternity Gloves 500 punchers 200,000,000,000,000,000,000,000 cash Punchers do seven times as much damage.
Hand punches do twice as much damage.
We found these in Agent Johnson's office trash can. When asked, he said "I've never seen those before."
PuncherMagic1 Magically Enhanced Fists Magic Mining purchased 20,202,020,202 cash
1 brick
Punchers do three times as much damage.
Hand punches do 50% more damage.
A syringe filled with pure magic.
PuncherMagic2 Maganium Gauntlets 250 punchers
Magic Mining purchased
20,202,020,202,020 cash
10 bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
These gauntlets magically enhance your magically enhanced fists.
PuncherMagic3 Black Hole Gloves 350 punchers
Magic Mining purchased
202,020,202,020,202,020 cash
2,000 bricks
Punchers do five times as much damage.
Hand punches do 50% more damage.
"These may end up killing us all, but at least they'll take that damn wall down with us." ~CEO, RUC
PuncherBlack Black-Dipped Gloves 600 punchers
Black Research purchased
6,060,606,060,606,060,606,060,606,060 cash
60,606,060,606,060 bricks
Punchers do six times as much damage.
Hand punches do 50% more damage.
If we haven't mentioned it yet, The Black is a kind of rubbery tar-like substance that slowly moves like it's alive and absorbs and eats through everything. The antimatter gauntlets last a few hours; we're not wasting the Fists of Destiny or Eternity Gloves by testing it with them.
Puncher4thWall Maximum Super Strength Reality Research purchased 22,020,020,022,020,002 cash
50 fourth wall bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
Thanks to rewriting the universe, they can now lift up to 8000 tons.

Wrecking Ball Upgrades

Bulldozer Upgrades

Airstrike Caller Upgrades

Necromancer Upgrades

Titan Upgrades

Demon Upgrades

Reality Compromiser Upgrades

Black Obliberator Upgrades

Brick Factory Upgrades

Hand Upgrades

Icon Name Unlocked at Price Description
HandClubber Club Knuckles 50 clubbers 1,000,000 cash Hand punches do 1% more damage per clubber.
They're like clubs tied to your knuckles. Another brilliant invention from the Realistic Upgrades Corporation(RUC).
HandSwordsman Sword Knuckles 50 swordsmen 7,500,000 cash Hand punches do 1% more damage per swordsman.
We're currently trying to figure out how to combine these with the club knuckles. Then, our work here will be done.
HandGunshooter Bullet Punch 50 gunshooters 100,000,000 cash Hand punches do 1% more damage per gunshooter.
An ancient technique passed down by the wall punching masters.
HandGrenademan Fist Grenades 50 grenademen 2,500,000,000 cash Hand punches do 1% more damage per grenademan.
I honestly don't know what these are. Feel free to imagine them how you want.
HandWreckingBall wrecking ball Punch 50 Wrecking Balls 50,000,000,000 cash Hand punches do 1% more damage per wrecking ball.
Another legendary technique.
HandBulldozer Bulldozer Strike 50 bulldozers 500,000,000,000 cash Hand punches do 1% more damage per bulldozer.
This isn't actually a legendary technique, we just made it up.
HandAirstrikeCaller Skydiving 50 airstrike callers 20,000,000,000,000 cash Hand punches do 1% more damage per airstrike caller.
30,000 feet of DAMAGE!
HandNecromancer Zombification 50 necromancers 500,000,000,000,000 cash
500 bricks
Hand punches do 1% more damage per necromancer.
Now you don't have to waste hours sleeping.
HandTitan Ancient Techniques 50 titans 5,000,000,000,000,000 cash Hand punches do 1% more damage per titan.
The walls were around even in the Old World, and with the walls comes wall punching.
HandDemon Fist of Evil 50 demons 700,000 bricks Hand punches do 0.5% more damage per demon.
It doesn't matter how evil or horrible the technique, all that matters is that the wall comes down!
HandRealityComprimiser Invulnerability 50 reality compromisers 600,000,000,000,000,000 cash
600,00 fourth wall bricks
Hand punches do 0.5% more damage per reality compromiser.
Sometimes it hurts to punch a brick wall. Not anymore!
HandBlackObliterator Fist of The Black 50 black obliterators 30,000,000,000,000,000,000,000 cash
30,000,000 fourth wall bricks
Hand punches do 0.5% more damage per Black obliterator.
Since you're invulnerable, you are the only person who can touch The Black without dying a horrible, painful death.
HandBrickFactory Brick Knuckles 50 brick factories 50,000,000,000,000,000 cash Hand punches do 0.5% more damage per brick factory.
Manual brick creation creates 4% more bricks per brick factory.
Fight fire with fire!
HandBrick2 Psychiatrists 1,000 hand made bricks 6,777,777,777,777,777 cash Manual brick creation creates three times as many bricks.
To find out why you and the dark magic tablets aren't getting along.
HandBrick3 Necromancer Lessons 100,000 hand made bricks 37,777,777,777,777,777 cash Manual brick creation creates 1.5% as many bricks per necromancer.
They can give you lessons in dark magic, and as a bonus, being an asshole.
HandBrick4 Demon Lessons 10,000,000 hand made bricks 377,777,777,777,777,777 cash Manual brick creation creates 1.5% more bricks per demon.
Much better at dark magic and at being assholes than the necromancers.
HandBrick5 Joint Necromancer-Demon Lessons 1,000,000,000 hand made bricks 37,777,777,777,777,777,777 cash Manual brick creation creates four times as many bricks.
They fight a lot, but you somehow learn best when they teach at the same time.
HandBrick6 Wisdom of the Titans 100,000,000,000 hand made bricks 3,777,777,777,777,777,777,777 cash Manual brick creation creates 1% more bricks per titan.
After smashing the walls a ton, they have learned a lot about the inner workings of bricks.
HandBrick7 Necromancer Translators 10,000,000,000,000 hand made bricks 3,777,777,777,777,777,777,777,777 cash Manual brick creation creates 0.8% more bricks per titan.
Now with the added benefit of actually being able to understand the titans.
HandBrick8 Demon Translators 1,000,000,000,000,000 hand made bricks 377,777,777,777,777,777,777,777,777 cash Manual brick creation creates 0.8% more bricks per titan.
They know the tablets very well, so they innately know what the titans are talking about.
HandBrick9 Factory Hand 100,000,000,000,000,000 hand made bricks 37,777,777,777,777,777,777,777,777,777 cash Manual brick creation creates four times as many bricks.
"It's an assembly line in your palm and a conveyor belt in your wrist! Perfect!" ~CEO, RUC
HandBrick10 Omnimagic 10,000,000,000,000,000,000 hand made bricks 37,777,777,777,777,777,777,777,777,777,777 cash Manual brick creation creates five times as many bricks.
"i call hax" ~1337 sn1p3r #10
Hand Coffee 10,000 hand damage 11,111 cash Hand punches do 3 times as much damage.
Caffeine obviously gives you the ability to punch faster.
Hand2 Energy Drinks 100,000 hand damage 1,111,111 cash Hand punches do twice as much damage.
POWERTHIIIRRRST
Hand3 Experimental Drugs 10,000,000 hand damage 111,111,111 cash Hand punches do twice as much damage.
Probably completely safe.
Hand4 Personal Trainer 1,000,000,000 hand damage 11,111,111,111 cash Hand punches do twice as much damage.
This guy is like the grandmaster of punching walls.
Hand5 Elephantiasis 100,000,000,000 hand damage 1,111,111,111,111 cash Hand punches do twice as much damage.
With this horribly crippling disease your fists will be like hardass wrecking balls!
Hand6 Training Montage 10,000,000,000,000 hand damage 111,111,111,111,111 cash Hand punches do twice as much damage.
Set to '80s music, of course.
Hand7 Laser Brain Surgery 1,000,000,000,000,000 hand damage 11,111,111,111,111,111 cash Hand punches do twice as much damage.
For enhanced speed!
Hand8 Mechanical Limbs 100,000,000,000,000,000 hand damage 1,111,111,111,111,111,111 cash Hand punches do twice as much damage.
One step closer to being a Terminator.
Hand9 Cloning 10,000,000,000,000,000,000 hand damage 111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
Now there are two of you. This is a good idea.
Hand10 The Final Fist 1,000,000,000,000,000,000,000 hand damage 11,111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
As spoken of by the prophets, it has finally arrived.
Hand11 Breaking Point 100,000,000,000,000,000,000,000 hand damage 1,111,111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
The most legendary hand combat technique of all time. Invented by Grandmaster Vwynido, the most skilled hand combatant in recorded history. And yes, it totally works on a brick wall.

Synergy Upgrades

Icon Name Unlocked at Price Description
HandPuncher Team Up 50 punchers 21,111 cash Hand punches do 4% more damage per puncher.
Get a morale boost from the fact that you're hiring people to punch a wall.
HandPuncher2 Come Together 100 punchers 21,,111,111 cash Hand punches do 2% more damage per puncher.
Punchers do 50% more damage.
The weak become strong(er).
HandPuncher3 Standing Ovation 200 punchers 422,222,222,222 cash Hand punches do 1% more damage per puncher.
Punchers do twice as much damage.
After you gave a great inspiring speech about punching walls.
HandPuncher4 The Challenge 300 punchers 10,555,555,555,555,555 cash Hand punches do 0.8% more damage per puncher.
Punchers do twice as much damage.
To destroy the wall with only your fists.
HandPuncher5 Final Team Up 400 punchers 105,555,555,555,555,555,555 cash Hand punches do 0.3% more damage per puncher.
Punchers do twice as much damage.
To defeat the walls once and for all!
HandPuncher6 Ultra Team Up 500 punchers 422,222,222,222,222,222,222,222 cash Hand punches do 0.2% more damage per puncher.
Punchers do twice as much damage.
We lied about the last one being final, but it's not like we can just stop upgrading!
ClubberSword Sword Clubs 25 clubbers
25 swordsmen
1,511,000 cash Clubbers do 5% more damage per swordsman.
Swordsmen do 5% more damage per clubber.
I don't actually know what these are, but they sound badass.
ClubberSword2 Clubs Covered in Swords 100 clubbers
100 swordsmen
302,200,000 cash Clubbers do 4% more damage per swordsman.
Swordsmen do 3% more damage per clubber.
Genius.
ClubberSword3 Chainsaw Sword Clubs 200 clubbers
200 swordsmen
3,022,000,000,000 cash Clubbers do 2% more damage per swordsman.
Swordsmen do 2% more damage per clubber.
Don't even try to imagine what the hell these things are.
ClubberSword4 The Perfect Combination 300 clubbers
300 swordsmen
1,511,000,000,0000,000 cash Clubbers do 1.5% more damage per swordsman.
Swordsmen do 1.5% more damage per clubber.
50% club, 50% sword. Perfect.
ClubberSword5 Bayonets 400 clubbers
400 swordsmen
302,200,000,000,000,000,000 cash Clubbers do 1.2% more damage per swordsman.
Swordsmen do 1.2% more damage per clubber.
Now our technology is up to par with the 17th century! [applause]
ClubberSword6 King Hyzem's Blades 500 clubbers
500 swordsmen
6,044,000,000,000,000,000,000,000 cash Clubbers do 1.1% more damage per swordsman.
Swordsmen do 1% more damage per clubber.
It is said that Hyzem's Blades are unrecognizable as any one melee weapon; they are all at once.

Special Upgrades

Prestige Upgrades

Icon Name Unlocked at Price Description
TimeWard2 Bronze Time Bear Ward 10 bonus points 987,654 fourth wall bricks
9,876,543 bricks
Everything is 5% more efficient.
The wizards report feeling the power of the Time Bear upon their magic, and tell us not to manipulate time further. They can create wards that may steer the Time Bear in a different direction, making our guys less scared, therefore raising their productivity.
TimeWard3 Silver Time Bear Ward 20 bonus points
2 times reset
987,654 fourth wall bricks
9,876,543 bricks
Everything is 5% more efficient.
We asked the wizards what the Time Bear is, and they said "Something that you do not want aware of your presence." That's a little ominous, but not enough to stop us from using everything we have to take down this wall!
TimeWard4 Gold Time Bear Ward 30 bonus points
3 times reset
9,876,543 fourth wall bricks
98,765,432 bricks
Everything is 5% more efficient.
We were going to ask the titans what the Time Bear is, but the translator wizards refused to ask them, saying "There are too many old wounds."
TimeWard5 Platinum Time Bear Ward 40 bonus points
4 times reset
98,765,432 fourth wall bricks
987,654,321 bricks
Everything is 5% more efficient.
We asked the demons what the Time Bear is, and the chief demon said "Something you do not want anywhere near you." This sounds strange coming from the guy who has carried around some of the most dangerous things we have ever encountered and trolled people with them.
TimeWard6 Ruby Time Bear Ward 50 bonus points
5 times reset
987,654,321 fourth wall bricks
9,876,543,210 bricks
Everything is 5% more efficient.
One of our agents went crazy, muttering about seeing the Time Bear. The wizards are saying he may have been tainted and must be executed.
TimeWard7 Emerald Time Bear Ward 50 bonus points
5 times reset
9,876,543,210 fourth wall bricks
98,765,432,101 bricks
Everything is 5% more efficient.
Found graffiti on the side of RUC headquarters saying "THE TIME BEAR IS COMING". Reports of irrational feelings of fear when looking at it. Requesting termination of the Time Rewinder project. ~Agent Lawrence
TimeWard8 Sapphire Time Bear Ward 60 bonus points
6 times reset
98,765,432,101 fourth wall bricks
987,654,321,012 bricks
Everything is 5% more efficient.
The graffiti is everywhere now. On all of our facilities. It seems to appear overnight, after the cameras strangely go offline. Requesting immediate termination of the Time Rewinder project. ~Chief of Security, RUC
TimeWard9 Unobtainium Time Bear Ward 70 bonus points
7 times reset
987,654,321,012 fourth wall bricks
9,876,543,210,123 bricks
Everything is 5% more efficient.
"dude this is some creepy shit just cut the time crap" ~1337 sn1p3r #73
TimeWard10 Dark Matter Time Bear Ward 80 bonus points
8 times reset
9,876,543,210,123 fourth wall bricks
98,765,432,101,234 bricks
Everything is 5% more efficient.
We asked the wizards if there was any way to fully stop the Time Bear, and they said "You do not attempt to destroy the sun to prevent it from rising."
TimeWard11 Antimatter Time Bear Ward 90 bonus points
9 times reset
98,765,432,101,234 fourth wall bricks
987,654,321,012,345 bricks
Everything is 5% more efficient.
We asked the demons if they could stop the Time Bear, and they said "There are things that you do not mess with. With us, there are only two. Our boss, and the Time Bear."
TimeWard12 Rainbow Time Bear Ward 100 bonus points
10 times reset
987,654,321,012,345 fourth wall bricks
9,876,543,210,123,456 bricks
Everything is 5% more efficient.
The reality compromiser project leader attempted to find the Time Bear in reality code, to remove it. He was found dead two hours later in the seat of a reality compromiser. When inspected for cause of death, it seemed he had died of shock.
TimeWard13 Final Time Bear Ward 125 bonus points
11 times reset
9,876,543,210,123,456 fourth wall bricks
98,765,432,101,234,567 bricks
Everything is 7% more efficient.
"This is the last ward the wizards can make. I do not know where we should go from this. I am going to remove myself from anywhere that could be associated with time travel. This is a farewell message. The Time Bear is coming."
~CEO, RUC
TimeWard14 Black Time Bear Ward 150 bonus points
12 times reset
98,765,432,101,234,567 fourth wall bricks
987,654,321,012,345,678 bricks
Everything is 8% more efficient.
There is one thing that does not fear the Time Bear: The Black. The most evil thing known to anyone may be our only hope.
PuncherTrophy Puncher Trophy 25 future knowledge capsules 22,222,222,222,222,222,222 cash
222 melee coins
Punchers do 2% more damage per puncher.
Hand punches do 0.2% more damage per puncher.
We don't know who started the "puncher trophy is people" rumor, but it's not true.
ClubberTrophy Clubber Trophy 50 future knowledge capsules 151,515,151,515,151,515,151 cash
1,500 melee coins
Clubbers do 2% more damage per clubber.
SwordsmanTrophy Swordsman Trophy 75 future knowledge capsules 1,111,111,111,111,111,111,111 cash
11,111 melee coins
Swordsmen do 2% more damage per swordsman.
You can't possibly think swords are worthless against a brick wall now that we got a trophy for it!
GunshooterTrophy Gunshooter Trophy 100 future knowledge capsules 61,616,161,616,161,616,161,616 cash
1,616 ranged coins
Gunshooters do 2.5% more damage per gunshooter.
GrenademanTrophy Grenademan Trophy 125 future knowledge capsules 444,444,444,444,444,444,444,444 cash
44,444 ranged coins
Grenademen do 2% more damage per grenademan.
Does not explode, no matter how many times Agent Johnson tells you it does.
WreckingBallTrophy Wrecking Ball Trophy 150 future knowledge capsules 8,888,888,888,888,888,888,888,888 cash
888,888 heavy coins
Wrecking balls do 2% more damage per wrecking ball.
Note: You are NOT allowed to use this as a wrecking ball. That means you, Agent Johnson.
BulldozerTrophy Bulldozer Trophy 175 future knowledge capsules 12,121,212,121,212,121,212,121,212 cash
12,121,212 heavy coins
Bulldozers do 2% more damage per bulldozer.
AirstikeCallerTrophy Airstrike Caller Trophy 200 future knowledge capsules 555,555,555,555,555,555,555,555,555 cash
555,555,555 heavy coins
Airstrike callers do 2% more damage per airstrike caller.
It actually can be used to call airstrikes, just so that asshole won't tell everyone it can.
NecromancerTrophy Necromancer Trophy 225 future knowledge capsules 6,666,666,666,666,666,666,666,666,666 cash
666,666 magic coins
Necromancers do 2% more damage per necromancer.
We destroyed this trophy and put it back together so it would be appropriate.
TitanTrophy Titan Trophy 250 future knowledge capsules 88,888,888,888,888,888,888,888,888,888 cash
8,888,888 magic coins
Titans do 2% more damage per titan.
This trophy is ten times the size of the other trophies, because we couldn't resist.
DemonTrophy Demon Trophy 275 future knowledge capsules 666,666,666,666,666,666 bricks
66,666,666 magic coins
Demons do 2% more damage per demon.
You don't want to know what this one is made of.
BrickFactoryTrophy Brick Factory Trophy 300 future knowledge capsules 166,666,666,666,666,666,666,666,666,666 cash
166,666,666 heavy coins
166,666,666 magic coins
Brick factories create 2% more bricks per brick factory.
RealityCompromiserTrophy Reality Compromiser Trophy 325 future knowledge capsules 4,040,404,040,404,040,404,040,404,040,404 cash
404,0404 dream coins
Reality compromisers do 2% more damage per reality compromiser.
BlackObliterarorTrophy Black Obliterator Trophy 350 future knowledge capsules 52,525,252,525,252,525,252,525,252,525,252 cash
52,525,252 dream coins
Black obliterators do 1.5% more damage per black obliterator.
The 'worst ideas ever suggested' poster in the HQ meeting room has been updated with "make the BO trophy out of The Black".
Trophy21 Trash-Tier Trophy 1 future knowledge capsule 77,777,777,777,777 cash Damage and brick production multipliers +5%.
At least it's a trophy!
Trophy20 Dirt-Tier Trophy 2 future knowledge capsules 777,777,777,777,777 cash Damage and brick production multipliers +10%.
Technically it's a dirt and water trophy, because we couldn't make a trophy out of just dirt.
Trophy19 Cardboard-Tier Trophy 5 future knowledge capsules 7,777,777,777,777,777 cash Damage and brick production multipliers +10%.
The Arts & Crafts Department is voted "least useful department" pretty much every year.
Trophy18 Wood-Tier Trophy 10 future knowledge capsules 77,777,777,777,777,777 cash Damage and brick production multipliers +10%.
The first one that actually costs money to produce.
Trophy17 Stone-Tier Trophy 15 future knowledge capsules 77,777,777,777,777,777 cash Damage and brick production multipliers +10%.
[Insert joke about being stoned here]
Trophy16 Aluminum-Tier Trophy 20 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash Damage and brick production multipliers +15%.
You better not say it's 'aluminium'. Didn't I say we only speak AMERICAN?
Trophy15 Iron-Tier Trophy 25 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash
777 bricks
Damage and brick production multipliers +15%.
I've got a lot of irons in the fire, and they're all these trophies. In the fire. Because I have better ones.
Trophy14 Bronze-Tier Trophy 30 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash
7,777 bricks
Damage and brick production multipliers +15%.
The first trophy that's like, a real trophy. Congrats.
Trophy13 Silver-Tier Trophy 35 future knowledge capsules
2 boss points
777,777,777,777,777,777 cash
77,777 bricks
Damage and brick production multipliers +15%.
Not to be mistaken with the sliver-tier trophy, which is significantly lower on the list.
Trophy12 Gold-Tier Trophy 40 future knowledge capsules
2 boss points
7,777,777,777,777,777,777 cash
777,777 bricks
7,777 fourth wall bricks
Damage and brick production multipliers +15%.
Trophy11 Platinum-Tier Trophy 45 future knowledge capsules
3 boss points
77,777,777,777,777,777,777 cash
7,777,777 bricks
77,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy10 Ruby-Tier Trophy 50 future knowledge capsules
3 boss points
777,777,777,777,777,777,777 cash
77,777,777 bricks
777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy9 Emerald-Tier Trophy 60 future knowledge capsules
3 boss points
7,777,777,777,777,777,777,777 cash
777,777,777 bricks
7,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy8 Sapphire-Tier Trophy 70 future knowledge capsules
4 boss points
77,777,777,777,777,777,777,777 cash
7,777,777,777 bricks
77,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
"I'll sapphire you if you don't like my puns!" ~CEO, RUC
Trophy7 Diamond-Tier Trophy 80 future knowledge capsules
5 boss points
777,777,777,777,777,777,777,777 cash
77,777,777,777 bricks
777,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy6 Adamantium-Tier Trophy 90 future knowledge capsules
6 boss points
7,777,777,777,777,777,777,777,777 cash
777,777,777,777 bricks
7,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
"more like BADmantium........ OWNED" ~1337 sn1p3r #33
Trophy5 Unobtanium-Tier Trophy 110 future knowledge capsules
7 boss points
77,777,777,777,777,777,777,777,777 cash
7,777,777,777,777 bricks
77,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
"WHY DID WE USE THIS FOR A TROPHY!?" ~RUC Mining Chief, AKA Whiny Whinerson
Trophy4 Mystery-Tier Trophy 140 future knowledge capsules
10 boss points
777,777,777,777,777,777,777,777,777 cash
77,777,777,777,777 bricks
777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
????????
Trophy3 Antimatter-Tier Trophy 170 future knowledge capsules
10 boss points
10 bonus points
7,777,777,777,777,777,777,777,777,777 cash
777,777,777,777,777 bricks
7,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
The most dangerous trophy we've made so far.
Trophy2 Rainbow-Tier Trophy 200 future knowledge capsules
15 boss points
25 bonus points
77,777,777,777,777,777,777,777,777,777 cash
7,777,777,777,777,777 bricks
77,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
The more colors the better, obviously.
Trophy1 God-Tier Trophy 250 future knowledge capsules
20 boss points
100 bonus points
7,777,777,777,777,777,777,777,777,777,777 cash
777,777,777,777,777,777 bricks
7,777,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +30%.
More like TRYHARD tier.

Upgrade-related Achievements

Some achievements can be unlocked by purchasing upgrades. These being:

Icon Name Unlocked at Description
TimeWard2 Hide From Eternity Bronze Time Bear Ward purchased Ward against the Time Bear.
As if you can.
TimeWard13 This Is Our End Final Time Bear Ward purchased Ward against the Time Bear for the last time.
"The Time Bear is upon us. Run, hide, but you will only delay the inevitable. All involved in time-defiling experiments will be purged." ~The head demon, before retreating into the underworld
Trophy20 Dirtlord Dirt-Tier Trophy purchased Achieve 20th place.
"wow" ~1337 sn1p3r #37
Trophy16 So Metal Aluminum-Tier Trophy purchased Achieve 16th place.
Entering the tiers of trophies that you can actually be proud to earn.
Trophy10 Gemeration Ruby-Tier Trophy Achieve 10th place.
"I couldn't think of any good gem puns." ~RUC Chief of Puns
Trophy6 The Fantasy Zone Adamantium-Tier Trophy purchased Achieve 6th place.
These tiers are so good the materials don't even exist in real life.
Trophy1 You're Done God-Tier Trophy Achieve 1st place.
"tryhard" ~1337 sn1p3r #21
Bookworm The Essence of The Basket purchased Read the Legend of The Fourth Wall in its entirety.
"cool story bro" ~1337 sn1p3r #52