(Added Upgrades from Walls section, Added Some of the wall upgrades, but i can't add pics without an account) Tag: Visual edit |
(Added the remaining upgrades from Walls) Tag: Visual edit |
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=== Research === |
=== Research === |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" |
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+ | |||
+ | ! scope="col" width="5%" | |
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+ | Icon |
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+ | ! scope="col" width="20%" | |
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+ | Name |
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+ | ! scope="col" width="10%" | |
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+ | Unlocked at |
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+ | ! scope="col" width="20%" | |
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+ | Price |
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+ | ! scope="col" width="45%" | |
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+ | Description |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Magic Mining |
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+ | |1st wall destroyed |
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+ | |1 brick |
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+ | |"We need bricks to trade with the underground wizards for their secrets. Bricks are their most valuable resource. |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Deep Magic Mining |
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+ | |2nd wall destroyed |
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+ | |66666666666666 cash |
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+ | |||
+ | 6 bricks |
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+ | |Necromancers do <b>twice</b> as much damage.<br>Titans do <b>50%</b> more damage.<br>Unlocks the <b>brick factory</b>.<br><i>The wizards are saying we shouldn't go this deep, but we found these cool dark magic tablets.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Summon Titans |
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+ | |2nd wall destroyed |
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+ | |16 bricks |
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+ | |The wizards are willing to raise titans from the dead to help destroy the walls. This is a good idea. |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Dark Magic Mining |
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+ | |3rd wall destroyed |
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+ | |6666666666666666 cash 66666 bricks |
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+ | |Summons <b>demons</b>.<br>Necromancers and titans do <b>50%</b> more damage.<br><i>We need to mine into hell with dark magic so we can make a deal with the devil to destroy the wall. Everything about this plan is excellent.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Reality Research |
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+ | |4th wall destroyed |
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+ | |404400040440040440 cash 4004404 bricks |
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+ | |Unlocks <b>reality compromisers</b>.<br>Unlocks the <b>4th wall upgrade tier</b>.<br>We have discovered with the breaking of the 4th wall that we are all inside a stupid idle game. Not even a <i>real</i> game! But we can use this knowledge to our advantage... |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Time Rewinders |
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+ | |4th wall destroyed |
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+ | |1000 fourth wall bricks |
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+ | |Everything is <b>5%</b> more efficient. |
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+ | |||
+ | <i><b>The Eternal Guardian</b><br> |
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+ | "Unlocks the <b>reset button</b>, which converts walls destroyed into future knowledge capsules.<br><i>We can rewind time and keep our knowledge.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Black Research |
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+ | |Final wall destroyed |
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+ | |4200000000000000000 cash |
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+ | |Everything is <b>5%</b> more efficient. |
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+ | |||
+ | <i><b>Closing The Curtain</b><br> |
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+ | "Unlocks <b>Black Obliterators</b>.<br><i>We have discovered a substance in [REDACTED] that holds more power than anything we have ever encountered. We call it The Black because it is pitch black.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Space Brick Research |
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+ | |Space Wall #9 destroyed |
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+ | |200000000000000000000000 cash |
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+ | |||
+ | 2000000000 fourth wall bricks |
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+ | |Unlocks the <b>space upgrades</b>.<br><i>We suspect the space bricks contain many secrets of the universe. Because come on, like we'd find some totally useless bricks?</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Deep Space Research |
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+ | |End Wall #9 destroyed |
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+ | |500000000000000000000000000000 cash |
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+ | |||
+ | 50000000000000 bricks |
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+ | |Unlocks the <b>deep space upgrades</b>.<br><i>"I can't even hold all these cosmic revelations!" ~Agent Johnson</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |The End |
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+ | |1 Pure Brick |
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+ | |Requires 700 punchers, 700 clubbers, 600 gunners, 600 grenademen, 600 wrecking balls, 500 bulldozers, 500 airstrike callers, 500 necromancers, 500 titans, 400 demons, 400 reality compromisers, 350 black obliterators, 400 brick factories, 1e+33 hand damage, 400 future knowledge capsules, 35 boss points, and 300 bonus points |
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+ | |Everything is <b>25%</b> more efficient if you have the pure brick. Everything is <b>20%</b> more efficient per true victory point.<br><i>It's time to go home.</i> |
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+ | |} |
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=== Space Upgrades === |
=== Space Upgrades === |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" |
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+ | |||
+ | ! scope="col" width="5%" | |
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+ | Icon |
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+ | ! scope="col" width="20%" | |
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+ | Name |
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+ | ! scope="col" width="10%" | |
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+ | Unlocked at |
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+ | ! scope="col" width="20%" | |
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+ | Price |
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+ | ! scope="col" width="45%" | |
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+ | Description |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Importance Adjustments |
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+ | |Space Brick Research purchased |
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+ | |10 space bricks |
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+ | |Hand punches do <b>35%</b> more damage.<br><i>A strange reality code find: everything has an 'importance level'. If we turn it up on you, your punches do more damage and you are luckier.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Sharpness Paradox |
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+ | |Space Brick Research purchased |
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+ | |10 space bricks |
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+ | |Melee buildings do <b>four times</b> as much damage.<br><i>"Exploiting glitches in reality code is fun, and only has a </i>small<i> chance to break the world!" ~RC Project Leader</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Size Adjusting Scripts |
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+ | |Space Brick Research purchased |
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+ | |10 space bricks |
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+ | |Ranged buildings do <b>four times</b> more damage.<br><i>"Seeing things get bigger as they move looks waaaaay trippy." ~Grenademan Project Leader, possibly under the influence</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Forced Movement |
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+ | |Space Brick Research purchased |
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+ | |10 space bricks |
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+ | |Bulldozers do <b>three times</b> as much damage.<br><i>"We figured out a way to make something keep moving at the same speed even if something is in front of it. I suggest we don't use it because it sounds reeeeaally dangerous." ~Hacker #8</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Extreme Telekinetics |
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+ | |Space Brick Research purchased |
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+ | |10 space bricks |
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+ | |Wrecking balls do <b>four times</b> as much damage.<br>Airstrike callers do <b>twice</b> as much damage.<br><i>"Let's cut out the middleman and just use our new knowledge and the compromisers to totally wreck the walls with balls and strikes!" ~Hacker #37</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Spacial Improvements |
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+ | |Space Brick Research purchased |
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+ | |15 space bricks |
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+ | |Everything is <b>8%</b> more efficient.<br><i>Using our new knowledge of space with the compromisers, pretty much everything can be made better. Mostly consists of making things bigger, of course.</i |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Cosmic Magic |
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+ | |Space Brick Research purchased |
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+ | |15 space bricks |
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+ | |Magic buildings do <b>25%</b> more damage.<br><i>"In the far stars and nebulae lies vast magical power... Is it possible you could access some of it?" ~A wizard, when asked how we could improve their magic with space powers</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Space-Related Formulas |
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+ | |Space Brick Research purchased |
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+ | |15 space bricks |
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+ | |Reality compromisers are <b>50%</b> more efficient.<br><i>"Thanks to the space bricks, we can remove many areas of code from the Don't Even Try It's Incomprehensible list!" ~Hacker #10</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Morphing Tech |
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+ | |Space Brick Research purchased |
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+ | |15 space bricks |
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+ | |Brick factories and manual bricks are <b>5%</b> more efficient <b>per bonus brick</b>.<br><i>The power within the bonus bricks is worth an incredible amount of normal bricks, and the space bricks are the secret to pulling that power out and putting it to use!</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Weight Relocation |
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+ | |Space Brick Research purchased |
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+ | |30 space bricks |
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+ | |Everything is <b>0.005%</b> more efficient <b>per building owned</b>.<br><i>Weight is tied to its associated objects, so all we have to do is dislodge the anchor and move it over to more important stuff. Wall destroying stuff.</i> |
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+ | |} |
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=== Deep Space Upgrades === |
=== Deep Space Upgrades === |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" |
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+ | |||
+ | ! scope="col" width="5%" | |
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+ | Icon |
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+ | ! scope="col" width="20%" | |
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+ | Name |
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+ | ! scope="col" width="10%" | |
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+ | Unlocked at |
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+ | ! scope="col" width="20%" | |
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+ | Price |
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+ | ! scope="col" width="45%" | |
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+ | Description |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Dreams Come True |
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+ | |Deep Space Research purchased |
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+ | |15 space bricks |
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+ | |Melee buildings do <b>0.5%</b> more damage <b>per dream building</b>.<br><i>"Using more theoretical assumptions and dubious workarounds than any upgrade before, it is truly an RUC accomplishment." ~Agent Brown in the DCT proposal</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Brickshot |
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+ | |Deep Space Research purchased |
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+ | |15 space bricks |
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+ | |Ranged buildings do <b>1.5%</b> more damage <b>per brick factory</b>.<br><i>A lost project we managed to recover. We don't know how it works, and our only documentation on it is the planned flavor text:<br>"Why does this require deep space knowledge, you ask? Well, [DATA CORRUPTED]"</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |The Force Of A Thousand Balls |
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+ | |Deep Space Research purchased |
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+ | |15 space bricks |
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+ | |Wrecking balls do <b>0.1%</b> as much damage <b>per building owned</b>.<br><i>Give or take.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Freedom From Reality |
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+ | |Deep Space Research purchased |
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+ | |15 space bricks |
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+ | |Melee, ranged, and heavy duty buildings do <b>0.3%</b> more damage <b>per reality compromiser</b>.<br><i>"Gravity? Physics? This is laaame." ~RC Project Leader in the FFR proposal</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Boss Power |
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+ | |Deep Space Research purchased |
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+ | |20 space bricks |
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+ | |Brick factories are <b>20%</b> more efficient <b>per boss brick</b>.<br>Manual brick creation is <b>50%</b> more efficient <b>per boss brick</b>.<br><i>Of course the boss bricks are worth a ton of normal bricks. And of course it takes deep space understanding to know how to draw out that worth. This is just how these things work.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Sword Club Knuckles |
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+ | |Deep Space Research purchased |
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+ | |20 space bricks |
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+ | |Hand punches do <b>0.03%</b> more damage <b>per melee building</b>.<br><i>"Ladies and gentlemen, we are gathered here today because we have finally done it. It took the ability to manipulate reality, space and time, but we have finally combined the club knuckles with the sword knuckles." ~RUC CEO at the grand SCK presentation.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Improved Handling |
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+ | |Deep Space Research purchased |
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+ | |20 space bricks |
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+ | |Black obliterators do <b>50%</b> more damage.<br><i>With our new deep knowledge of space, we can understand a bit better just how many craps The Black gives. The answer: literally none. It has even been theorized that The Black could give negative craps.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Alternate Reality Forcestacking |
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+ | |Deep Space Research purchased |
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+ | |30 space bricks |
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+ | |Everything is <b>0.004%</b> more efficient <b>per building owned</b>.<br><i>Yeah, there are totally alternate realities. The code for them is very complex, but luckily deep space knowledge gets us just far enough to be able to steal force and density from them.</i> |
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+ | |} |
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=== Time Upgrades === |
=== Time Upgrades === |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" |
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+ | |||
+ | ! scope="col" width="5%" | |
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+ | Icon |
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+ | ! scope="col" width="20%" | |
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+ | Name |
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+ | ! scope="col" width="10%" | |
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+ | Unlocked at |
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+ | ! scope="col" width="20%" | |
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+ | Price |
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+ | ! scope="col" width="45%" | |
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+ | Description |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Chronological Improvements |
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+ | |Time Wall #9 destroyed |
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+ | |5 time bricks |
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+ | |Everything is <b>10%</b> more efficient.<br><i>The other time upgrades unlock randomly over time. You'll just have to wait. Possibly a long time, if you are not a lucker.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Hyperspeed Punching |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Hand punches do <b>45%</b> more damage.<br>Punchers do <b>50%</b> more damage.<br><i>Punching, more than other things, takes well to ridiculous speeds.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Past Magic Residue |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Melee buildings do <b>0.4%</b> more damage <b>per magic building</b>.<br><i>Magic is like other useful forces, only magic.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |All The Bullets |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Gunners do <b>4%</b> more damage <b>per reality compromiser</b>.<br><i>"We've always wanted to shoot hundreds of bullets with each shot, but never had the bullets for it." ~Gunner Project Leader in the ATB proposal</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Time-Wrecking Grenades |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Grenademen do <b>1.5%</b> more damage <b>per wrecking ball</b>.<br><i>"I approve any proposal with a really boss name, of course." ~RUC CEO on the proposal process</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Wisdom From Age |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Heavy buildings do <b>0.1%</b> more damage <b>per 10 minutes since reset</b>.<br><i>There is much wisdom to be found in the art of smashing things.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Biological Clock Rewinders |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Necromancers do <b>twice</b> as much damage.<br><i>Makes for stronger and less zombie-like zombies, which the necromancers are saying totally cramps their style. (Too bad, we're in charge)</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Fast Forward |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Titans do <b>twice</b> as much damage.<br><i>Giant things move too slow. The time bricks can help!</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Demons From The Past |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |5 time bricks |
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+ | |Demons do <b>twice</b> as much damage.<br><i>Past demons are less tech-savvy, but better with their evil magic. The present demons have fun showing them all the new trolling methods they've invented.<br>EDIT: we may have made another mistake.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Boss Research |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |10 time bricks |
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+ | |Dream buildings are <b>10%</b> more efficient <b>per boss brick</b>.<br><i>"If we explore into the past, each boss brick has a ton of reality secrets stored in it. It's like whoever constructed the walls is trying to help us destroy them!" ~RC Project Leader</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Future Bricks |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |10 time bricks |
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+ | |Brick factories and hand bricks produce <b>twice</b> as many bricks.<br><i>This plan may have its critics, but it's totally safe to assume we will be making thousands of times more bricks in the future and the amount we're taking will be nothing. Yes. This is a good plan.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Ghosting |
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+ | |1/20,000 chance of unlocking every second after destroying Time Wall #9 |
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+ | |10 time bricks |
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+ | |Everything is <b>0.2%</b> more efficient <b>per 100 minutes since reset.</b><br><i>Had to convince the 1337 sn1p3rs that this is a timestacking technique and not the act of spying on them to reveal what they're doing to the enemy team.</i> |
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+ | |} |
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=== Deep Time Upgrades === |
=== Deep Time Upgrades === |
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+ | {| class="wikitable sortable mw-collapsible mw-collapsed" |
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+ | |||
+ | ! scope="col" width="5%" | |
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+ | Icon |
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+ | ! scope="col" width="20%" | |
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+ | Name |
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+ | ! scope="col" width="10%" | |
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+ | Unlocked at |
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+ | ! scope="col" width="20%" | |
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+ | Price |
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+ | ! scope="col" width="45%" | |
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+ | Description |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Punching Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |10 time bricks |
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+ | |Hand punches do <b>20%</b> more damage <b>per random bonus punching point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>The demons revealed that they stole some time bricks and gathered much more knowledge than we did. So of course they find a way to annoy us with it: they give us really useful knowledge, but only at random times, usually when inconvenient.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Melee Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |10 time bricks |
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+ | |Melee buildings do <b>75%</b> more damage <b>per random bonus melee point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"The demons are kind of like Agent Johnson, only even bigger assholes." ~Agent Connor</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Ranged Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |10 time bricks |
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+ | |Ranged buildings do <b>75%</b> more damage <b>per random bonus ranged point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I'm playing Cookie Clicker, and I get an elder frenzy, when a demon appears and tapes a piece of paper with deep time information written on it over my screen. It's semi-transparent and I actually see a reindeer come on screen during the elder frenzy, when the demon takes my mouse and spends all my cookies on farms." ~Grenademan Project Leader</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Heavy Duty Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |15 time bricks |
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+ | |Heavy duty buildings do <b>50%</b> more damage <b>per random bonus heavy point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I was watching TV, and a demon jumps through the window and starts dishing out advanced time knowledge! I had to scramble for a pen with my greasy chip fingers because the assholes never repeat it. He then told me which characters die that season, took my chips, and left." ~Agent Carter<br>"I am so done." ~Head of Demon Relations</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Magic Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |15 time bricks |
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+ | |Magic buildings do <b>30%</b> more damage <b>per random bonus magic point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I need to step up my game. The demons are freaking MASTERS." ~Agent Johnson</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Random Brick Bonus |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |15 time bricks |
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+ | |Brick factories and manual brick creation are <b>25%</b> more efficient <b>per random bonus brick point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"The worst part is that you can't complain that much, because they are giving you super useful info. Even if they tie a tape that repeats it only once to a brick and throw it through your window while you're taking a shower." ~Brick Factory Project Leader</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Temporal Power Extraction |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |20 time bricks |
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+ | |Magic & dream buildings are <b>0.7%</b> more efficient <b>per wall destroyed</b>.<br><i>The walls have an incredible amount of power inside them, and we finally have a way to use it to our advantage. They sure don't seem to have any reason for having so much power inside them, as they just sit there doing nothing.</i> |
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+ | |- |
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+ | | style="text-align:center;" | |
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+ | |Density Timestacking |
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+ | |1/20,000 chance of unlocking every second after destroying Finality Wall Delta |
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+ | |30 time bricks |
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+ | |Everything is <b>0.2%</b> more efficient <b>per 100 minutes since reset.</b><br><i>"The deep time theories involved in this project are pretty dense. HAHAHAHAHAHA" ~Agent Johnson's only comment on the DTS proposal</i> |
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+ | |} |
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Revision as of 06:44, 14 September 2014
Upgrades are additional items within the game that cost various resources to unlock. Once unlocked, each upgrade will provide a special boost to resource production (or other things) which stays when rewinding time in the game.
There are 418 of them.
Upgrades from Walls
Production Multiplier Upgrades
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
The Chronicle | 1st Wall destroyed | 250,000,000,000 cash | Everything is 5% more efficient for each wall you've destroyed. Let's compile our knowledge of wall destroying in a book so we can learn from our past mistakes. CEO EDIT: the RUC does not make mistakes. | |
Training | 1st Wall destroyed | 200,000,000,000 cash | Everything does 5% more damage. To destroy the big wall, we may need to actually train our guys. | |
Wall-Destroying Classes | 2nd Wall destroyed | 20,000,000,000,000 cash | Everything does 5% more damage. We need to teach our guys all the tips & tricks of wall destroying. | |
Intense Training | 3rd Wall destroyed | 2,000,000,000,000,000 cash | Everything does 10% more damage. Get PUMPED! | |
Plot Armor | 4th Wall destroyed | 20,000,000,000,000,000 cash | Everything does 10% more damage. Now they know that there's no harm that can come to them unless you sell them. | |
Victory Dance | Final Wall destroyed | 20,000,000,000,000,000,000 cash | Everything does 25% more damage. Brick production +20%. We have won over the walls. They will never again take over our world! | |
Magically Enhanced Everything | Bonus Wall #5 destroyed | 1,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. "Yeah." ~The MEE proposal | |
Utility Spells | Boss Bonus Wall destroyed | 50,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. Teleportation spells, movement spells, telekinesis spells, pickle jar opening spells, you name it. | |
Access to The Great Wizard Library | Space Wall #5 destroyed | 2,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. All the knowledge and history the wizards have, and it's only slightly biased towards them! | |
World Domination | Boss Space Wall destroyed | 100,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. When the RUC becomes the sole power on Earth, we can finally continue our work uninterrupted by whiners. Whiners that can actually do anything to us, that is. | |
Demon Advice | Time Wall #5 destroyed | 5,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. Since they are immortal, the demons have learned a lot over the years. Lucky for us, a lot of that knowledge has to do with destroying things! | |
Library of Hell Membership | Boss Time Wall destroyed | 150,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. According to the head demon, membership costs one animal sacrifice/month, or one human sacrifice/month for Premium. | |
Deal With The Devil | End Wall #5 destroyed | 10,000,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. He'll give us a sample of his magic for only 666 human souls! | |
Optuqui's Scrolls of Knowledge | Boss End Wall destroyed | 300,000,000,000,000,000,000,000,000,000,000 cash | Everything is 20% more efficient. All the titan kings had scrolls of knowledge under their name, but Optuqui, the first titan king, somehow knew many things the later ones did not. | |
Power Extraction | Boss Finality Wall destroyed | 1,500,000,000,000,000,000,000,000,000,000,000,000 cash | Everything is 25% more efficient. Since The Black's power is practically infinite, we can draw some out without the Obliterators losing any power. The question is whether we can do it without killing everyone involved. |
The Legend of the Fourth Wall
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
The Legend of The Fourth Wall | 4th Wall destroyed | 404 fourth wall bricks | Everything is 5% more efficient. "Read the epic tale of a hero who ventured into the unknown, past the fourth wall, for a very important purpose." | |
Story Page One | The Legend of The Fourth Wall purchased | 404 fourth wall bricks | Everything is 5% more efficient. "It was an ordinary day on the Forum, when the Fourth Wall was broken by the basketofpuppies, who did doth disappear after this feat most great." | |
Story Page Two | Story Page One purchased | 4,004 fourth wall bricks | Everything is 5% more efficient. "And thus, after many anxious days, a user MasterSparky of the Forum resolveth to find this most esteemed Member, and he destroyed the Fourth Wall soon after." | |
Story Page Three | Story Page Two purchased | 40,004 fourth wall bricks | Everything is 5% more efficient. "Entereth he into a portal most peculiar, and he doth found himself in a strange place with skies of purple. He met a man who doth decree, 'this is the Arcane Rift.'" | |
Story Page Four | Story Page Three purchased | 400,004 fourth wall bricks | Everything is 5% more efficient. "The man did speaketh of the dangers ahead: of the Descent, the Depths, and the Inner Heart. He sayeth, 'you may earn Infinite Knowability.'" | |
Story Page Five | Story Page Four purchased | 1,000,001 fourth wall bricks | Everything is 5% more efficient. "MasterSparky ventured forth, battling unspeakably horrific beasts. And he doth realize: 'I senseth the basketofpuppies's life signal.'" | |
Story Page Six | Story Page Five purchased | 4,000,004 fourth wall bricks | Everything is 5% more efficient. "Hurry he did among the levels of the Rift, and in the Depths findeth the basketofpuppies, in the grip of Death, but still living." | |
Story Page Seven | Story Page Six purchased | 10,000,001 fourth wall bricks | Everything is 5% more efficient. "And so he did forget the allure of Infinite Knowability, and rusheth back among the Rift, but could not exit; the monsters did move in front of the exit." | |
Story Page Eight | Story Page Seven purchased | 40,000,004 fourth wall bricks | Everything is 5% more efficient. "A shield he called over them, and missiles down from the heavens to smiteth the creatures, while the basketofpuppies lay with life fading away." | |
Story Page Nine | Story Page Eight purchased | 100,000,001 fourth wall bricks | Everything is 5% more efficient. "The life signal of the esteemed Member doth fade away, and MasterSparky ran to the lifedock most renowned; and the doctor reassureth: 'the basketofpuppies shall returneth when ready.'" | |
Story Page Ten | Story Page Nine purchased | 400,000,004 fourth wall bricks | Everything is 5% more efficient. "MasterSparky soon doth recalleth himself in full to the Forum, and reporteth his deeds." | |
Story Page Eleven | Story Page Ten purchased | 1,000,000,001 fourth wall bricks | The Members of the Forum doth wait in anxiety until the basketofpuppies came back to the Forum, and all was well for a long while." | |
The Essence of The Basket | Story Page Eleven purchased | 4,000,000,004 fourth wall bricks | Everything is 10% more efficient. "The End." |
Scrolls of the End
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Scrolls of The End | End Wall #9 destroyed | 2 End Bricks | Everything is 5% more efficient. In the temple we found The Black, we also found a collection of mysterious scrolls. Maybe we should check those out. The at all readable ones, anyway. | |
Scroll B-8 | Scrolls of The End purchased | 2 End Bricks
Requires the destruction of End Wall #8 |
Everything is 5% more efficient. Cascada "When The End comes we will all feel it, we will know it has arrived. The End will come, as nothing can truly halt The Harbinger. The End is not an end of us, or anything material. It is an end of ignorance, for The End will reveal what - or who - has hid behind the curtain the entire time." | |
Scroll B-9 | Scroll B-8 purchased | 2 End Bricks
Requires the destruction of End Wall #7 |
Everything is 5% more efficient. Foreshadowing "The previous verse was information not entirely accurate; the curtain seen behind in The End will only explain partially. I will draw the full curtain in the scrolls labelled 'C'." | |
Scroll A-3 | Scroll B-9 purchased | 2 End Bricks
Requires the destruction of End Wall #6 |
Everything is 5% more efficient. Infinity & Eternity "There are two absolute powers in this universe: The Black, and the Time Bear. The former, a mistake; the latter, a failsafe. Both were never intended to be encountered." | |
Scroll A-4 | Scroll A-3 purchased | 2 End Bricks
Requires the destruction of End Wall #5 |
Everything is 5% more efficient. Standing on The Edge "When I first saw The Black, I could tell it was not meant to exist, let alone be called upon. I did not understand how such a thing could be controlled, but I did not often understand what The King spoke of." | |
Scroll A-8 | Scroll A-4 purchased | 3 End Bricks
Requires the destruction of End Wall #4 |
Everything is 5% more efficient. The Eternal Guardian "The first and only time I felt the direct power of the Time Bear, I did not know what it was; I had not been told of its existence. When the Time Bear is near, it feels as if there is simply no hope; as if you are already dead." | |
Scroll C-4 | Scroll A-8 purchased | 3 End Bricks
Requires the destruction of End Wall #3 |
Everything is 5% more efficient. Closing The Curtain "In the 38th, The King made a choice. He declared that The Army never be revealed, but work in shadow; for no one must know the truth." | |
Scroll C-8 | Scroll C-4 purchased | 4 End Bricks
Requires the destruction of End Wall #2 |
Everything is 5% more efficient. The Levee "'The first time I began to question our actions was when I witnessed #5's return from The Edge. Traversing The Edge is cheating reality, you're simply not allowed to do it. But The King does not care about the rules." | |
Scroll C-37 | Scroll C-8 purchased | 4 End Bricks
Requires the destruction of End Wall #1 |
Everything is 5% more efficient. The Long Game "In the 44th, The King appointed me Keeper of The Black. He said he found it too much to take care of along with his other duties. Looking back, this move is interesting; he has made no other large mistakes in his long reign." | |
Scroll B-20 | Scroll C-37 purchased | 4 End Bricks
Requires the destruction of Boss End Wall |
Everything is 5% more efficient. Framework "The End is more of a beginning - of an enlightened age; and a reminder that all things come to an end. But life will not come to an end when the sun burns out; it will end with The Finality." | |
Scroll A-2 | Scroll B-20 purchased | 5 End Bricks
Requires the destruction of Finality Wall Delta |
Everything is 5% more efficient. Two Paths "I received messages from powers I cannot understand; They spoke of The King, and his wrongs against reality itself. That is why I am writing this. I have betrayed The Army, for what I believe to be the greater good." |
Scrolls of the Finality
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Scrolls of The Finality | Scroll B-20 purchased | 1 Finality Brick | Unlocks The Finality Scrolls. Everything is 5% more efficient. "These ones are even more old and dusty." ~Agent Carter "Ooh, that means they're more important!" ~Agent Johnson | |
Scroll A-10 | Scrolls of The Finality purchased | 1 Finality Brick
Requires the destruction of Finality Wall Gamma |
Everything is 5% more efficient. The Revelation & The Remedy "There is another similarity The Black and the Time Bear have. They both exist because of The King." | |
Scroll A-11 | Scroll A-10 purchased | 1 Finality Brick
Requires the destruction of Finality Wall Beta |
Everything is 5% more efficient. Balance "He caused Infinity, and to prevent reality from being further defiled, They created Eternity. Should these two powers collide, I believe it could very well cause The Finality." | |
Scroll A-1 | Scroll A-11 purchased | 2 Finality Bricks
Requires the destruction of Finality Wall Alpha |
Everything is 5% more efficient. The Odyssey "I am - or was - #1, the highest ranking member of The Army. I am writing this in the hope that someone will find it and discover the truth, for it is all true, kept secret for time beyond count by The King." | |
Scroll A-50 | Scroll A-1 purchased | 2 Finality Bricks
Requires the destruction of Boss Finality Wall |
Everything is 5% more efficient. Mirrorage "I am no longer a member of The Army, the first member to ever leave. I am now simply The Keeper of The Black, for I must keep this infinite power away from The King. The title of this verse may be important to the cause; after writing the previous, I found an Edge message that had materialized on my temple saying only that word." | |
Scroll C-32 | Scroll A-50 purchased | 2 Finality Bricks | Everything is 5% more efficient. The Legacy "In the 42nd, The King created the Walls. He has recreated them for every Incarnation since. I still do not understand their purpose, but if there is one thing I know about The King, it's that he always has a reason." |
Research
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Magic Mining | 1st wall destroyed | 1 brick | "We need bricks to trade with the underground wizards for their secrets. Bricks are their most valuable resource. | |
Deep Magic Mining | 2nd wall destroyed | 66666666666666 cash
6 bricks |
Necromancers do twice as much damage. Titans do 50% more damage. Unlocks the brick factory. The wizards are saying we shouldn't go this deep, but we found these cool dark magic tablets. | |
Summon Titans | 2nd wall destroyed | 16 bricks | The wizards are willing to raise titans from the dead to help destroy the walls. This is a good idea. | |
Dark Magic Mining | 3rd wall destroyed | 6666666666666666 cash 66666 bricks | Summons demons. Necromancers and titans do 50% more damage. We need to mine into hell with dark magic so we can make a deal with the devil to destroy the wall. Everything about this plan is excellent. | |
Reality Research | 4th wall destroyed | 404400040440040440 cash 4004404 bricks | Unlocks reality compromisers. Unlocks the 4th wall upgrade tier. We have discovered with the breaking of the 4th wall that we are all inside a stupid idle game. Not even a real game! But we can use this knowledge to our advantage... | |
Time Rewinders | 4th wall destroyed | 1000 fourth wall bricks | Everything is 5% more efficient.
The Eternal Guardian | |
Black Research | Final wall destroyed | 4200000000000000000 cash | Everything is 5% more efficient.
Closing The Curtain | |
Space Brick Research | Space Wall #9 destroyed | 200000000000000000000000 cash
2000000000 fourth wall bricks |
Unlocks the space upgrades. We suspect the space bricks contain many secrets of the universe. Because come on, like we'd find some totally useless bricks? | |
Deep Space Research | End Wall #9 destroyed | 500000000000000000000000000000 cash
50000000000000 bricks |
Unlocks the deep space upgrades. "I can't even hold all these cosmic revelations!" ~Agent Johnson | |
The End | 1 Pure Brick | Requires 700 punchers, 700 clubbers, 600 gunners, 600 grenademen, 600 wrecking balls, 500 bulldozers, 500 airstrike callers, 500 necromancers, 500 titans, 400 demons, 400 reality compromisers, 350 black obliterators, 400 brick factories, 1e+33 hand damage, 400 future knowledge capsules, 35 boss points, and 300 bonus points | Everything is 25% more efficient if you have the pure brick. Everything is 20% more efficient per true victory point. It's time to go home. |
Space Upgrades
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Importance Adjustments | Space Brick Research purchased | 10 space bricks | Hand punches do 35% more damage. A strange reality code find: everything has an 'importance level'. If we turn it up on you, your punches do more damage and you are luckier. | |
Sharpness Paradox | Space Brick Research purchased | 10 space bricks | Melee buildings do four times as much damage. "Exploiting glitches in reality code is fun, and only has a small chance to break the world!" ~RC Project Leader | |
Size Adjusting Scripts | Space Brick Research purchased | 10 space bricks | Ranged buildings do four times more damage. "Seeing things get bigger as they move looks waaaaay trippy." ~Grenademan Project Leader, possibly under the influence | |
Forced Movement | Space Brick Research purchased | 10 space bricks | Bulldozers do three times as much damage. "We figured out a way to make something keep moving at the same speed even if something is in front of it. I suggest we don't use it because it sounds reeeeaally dangerous." ~Hacker #8 | |
Extreme Telekinetics | Space Brick Research purchased | 10 space bricks | Wrecking balls do four times as much damage. Airstrike callers do twice as much damage. "Let's cut out the middleman and just use our new knowledge and the compromisers to totally wreck the walls with balls and strikes!" ~Hacker #37 | |
Spacial Improvements | Space Brick Research purchased | 15 space bricks | Everything is 8% more efficient. Using our new knowledge of space with the compromisers, pretty much everything can be made better. Mostly consists of making things bigger, of course.</i | |
Cosmic Magic | Space Brick Research purchased | 15 space bricks | Magic buildings do 25% more damage. "In the far stars and nebulae lies vast magical power... Is it possible you could access some of it?" ~A wizard, when asked how we could improve their magic with space powers | |
Space-Related Formulas | Space Brick Research purchased | 15 space bricks | Reality compromisers are 50% more efficient. "Thanks to the space bricks, we can remove many areas of code from the Don't Even Try It's Incomprehensible list!" ~Hacker #10 | |
Morphing Tech | Space Brick Research purchased | 15 space bricks | Brick factories and manual bricks are 5% more efficient per bonus brick. The power within the bonus bricks is worth an incredible amount of normal bricks, and the space bricks are the secret to pulling that power out and putting it to use! | |
Weight Relocation | Space Brick Research purchased | 30 space bricks | Everything is 0.005% more efficient per building owned. Weight is tied to its associated objects, so all we have to do is dislodge the anchor and move it over to more important stuff. Wall destroying stuff. |
Deep Space Upgrades
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Dreams Come True | Deep Space Research purchased | 15 space bricks | Melee buildings do 0.5% more damage per dream building. "Using more theoretical assumptions and dubious workarounds than any upgrade before, it is truly an RUC accomplishment." ~Agent Brown in the DCT proposal | |
Brickshot | Deep Space Research purchased | 15 space bricks | Ranged buildings do 1.5% more damage per brick factory. A lost project we managed to recover. We don't know how it works, and our only documentation on it is the planned flavor text: "Why does this require deep space knowledge, you ask? Well, [DATA CORRUPTED]" | |
The Force Of A Thousand Balls | Deep Space Research purchased | 15 space bricks | Wrecking balls do 0.1% as much damage per building owned. Give or take. | |
Freedom From Reality | Deep Space Research purchased | 15 space bricks | Melee, ranged, and heavy duty buildings do 0.3% more damage per reality compromiser. "Gravity? Physics? This is laaame." ~RC Project Leader in the FFR proposal | |
Boss Power | Deep Space Research purchased | 20 space bricks | Brick factories are 20% more efficient per boss brick. Manual brick creation is 50% more efficient per boss brick. Of course the boss bricks are worth a ton of normal bricks. And of course it takes deep space understanding to know how to draw out that worth. This is just how these things work. | |
Sword Club Knuckles | Deep Space Research purchased | 20 space bricks | Hand punches do 0.03% more damage per melee building. "Ladies and gentlemen, we are gathered here today because we have finally done it. It took the ability to manipulate reality, space and time, but we have finally combined the club knuckles with the sword knuckles." ~RUC CEO at the grand SCK presentation. | |
Improved Handling | Deep Space Research purchased | 20 space bricks | Black obliterators do 50% more damage. With our new deep knowledge of space, we can understand a bit better just how many craps The Black gives. The answer: literally none. It has even been theorized that The Black could give negative craps. | |
Alternate Reality Forcestacking | Deep Space Research purchased | 30 space bricks | Everything is 0.004% more efficient per building owned. Yeah, there are totally alternate realities. The code for them is very complex, but luckily deep space knowledge gets us just far enough to be able to steal force and density from them. |
Time Upgrades
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Chronological Improvements | Time Wall #9 destroyed | 5 time bricks | Everything is 10% more efficient. The other time upgrades unlock randomly over time. You'll just have to wait. Possibly a long time, if you are not a lucker. | |
Hyperspeed Punching | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Hand punches do 45% more damage. Punchers do 50% more damage. Punching, more than other things, takes well to ridiculous speeds. | |
Past Magic Residue | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Melee buildings do 0.4% more damage per magic building. Magic is like other useful forces, only magic. | |
All The Bullets | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Gunners do 4% more damage per reality compromiser. "We've always wanted to shoot hundreds of bullets with each shot, but never had the bullets for it." ~Gunner Project Leader in the ATB proposal | |
Time-Wrecking Grenades | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Grenademen do 1.5% more damage per wrecking ball. "I approve any proposal with a really boss name, of course." ~RUC CEO on the proposal process | |
Wisdom From Age | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Heavy buildings do 0.1% more damage per 10 minutes since reset. There is much wisdom to be found in the art of smashing things. | |
Biological Clock Rewinders | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Necromancers do twice as much damage. Makes for stronger and less zombie-like zombies, which the necromancers are saying totally cramps their style. (Too bad, we're in charge) | |
Fast Forward | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Titans do twice as much damage. Giant things move too slow. The time bricks can help! | |
Demons From The Past | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 5 time bricks | Demons do twice as much damage. Past demons are less tech-savvy, but better with their evil magic. The present demons have fun showing them all the new trolling methods they've invented. EDIT: we may have made another mistake. | |
Boss Research | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Dream buildings are 10% more efficient per boss brick. "If we explore into the past, each boss brick has a ton of reality secrets stored in it. It's like whoever constructed the walls is trying to help us destroy them!" ~RC Project Leader | |
Future Bricks | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Brick factories and hand bricks produce twice as many bricks. This plan may have its critics, but it's totally safe to assume we will be making thousands of times more bricks in the future and the amount we're taking will be nothing. Yes. This is a good plan. | |
Ghosting | 1/20,000 chance of unlocking every second after destroying Time Wall #9 | 10 time bricks | Everything is 0.2% more efficient per 100 minutes since reset. Had to convince the 1337 sn1p3rs that this is a timestacking technique and not the act of spying on them to reveal what they're doing to the enemy team. |
Deep Time Upgrades
Icon |
Name |
Unlocked at |
Price |
Description |
---|---|---|---|---|
Random Punching Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 10 time bricks | Hand punches do 20% more damage per random bonus punching point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. The demons revealed that they stole some time bricks and gathered much more knowledge than we did. So of course they find a way to annoy us with it: they give us really useful knowledge, but only at random times, usually when inconvenient. | |
Random Melee Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 10 time bricks | Melee buildings do 75% more damage per random bonus melee point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "The demons are kind of like Agent Johnson, only even bigger assholes." ~Agent Connor | |
Random Ranged Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 10 time bricks | Ranged buildings do 75% more damage per random bonus ranged point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I'm playing Cookie Clicker, and I get an elder frenzy, when a demon appears and tapes a piece of paper with deep time information written on it over my screen. It's semi-transparent and I actually see a reindeer come on screen during the elder frenzy, when the demon takes my mouse and spends all my cookies on farms." ~Grenademan Project Leader | |
Random Heavy Duty Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 15 time bricks | Heavy duty buildings do 50% more damage per random bonus heavy point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I was watching TV, and a demon jumps through the window and starts dishing out advanced time knowledge! I had to scramble for a pen with my greasy chip fingers because the assholes never repeat it. He then told me which characters die that season, took my chips, and left." ~Agent Carter "I am so done." ~Head of Demon Relations | |
Random Magic Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 15 time bricks | Magic buildings do 30% more damage per random bonus magic point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "I need to step up my game. The demons are freaking MASTERS." ~Agent Johnson | |
Random Brick Bonus | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 15 time bricks | Brick factories and manual brick creation are 25% more efficient per random bonus brick point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have. "The worst part is that you can't complain that much, because they are giving you super useful info. Even if they tie a tape that repeats it only once to a brick and throw it through your window while you're taking a shower." ~Brick Factory Project Leader | |
Temporal Power Extraction | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 20 time bricks | Magic & dream buildings are 0.7% more efficient per wall destroyed. The walls have an incredible amount of power inside them, and we finally have a way to use it to our advantage. They sure don't seem to have any reason for having so much power inside them, as they just sit there doing nothing. | |
Density Timestacking | 1/20,000 chance of unlocking every second after destroying Finality Wall Delta | 30 time bricks | Everything is 0.2% more efficient per 100 minutes since reset. "The deep time theories involved in this project are pretty dense. HAHAHAHAHAHA" ~Agent Johnson's only comment on the DTS proposal |
Buildings Upgrades
Puncher Upgrades
Clubber Upgrades
Swordsman Upgrades
Gunshooter Upgrades
Grenademan Upgrades
Wrecking Ball Upgrades
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Bigger Balls | 1 wrecking ball | 40,000,000 cash | Wrecking balls do 50% more damage. If you know what I mean.(I don't) | |
Balls of Steel | 5 wrecking balls | 400,000,000 cash | Wrecking balls do twice as much damage. I'm not sure what the previous ones were made out of. | |
Reinforced Balls | 25 wrecking balls | 4,000,000,000 cash | Wrecking balls do twice as much damage. They're actually just titanium balls, but the "Titanium _______" upgrades were getting boring. | |
Flaming Balls | 50 wrecking balls | 40,000,000,000 cash | Wrecking balls do twice as much damage. Yes, this totally works against a brick wall. | |
Spiked Balls | 75 wrecking balls | 400,000,000,000 cash | Wrecking balls do twice as much damage. Badass and more effective. | |
Diamond Balls | 100 wrecking balls | 4,000,000,000,000 cash | Wrecking balls do three times as much damage. The strongest balls the world has to offer. | |
Tri-Balls | 150 wrecking balls | 200,000,000,000,000 cash | Wrecking balls do three times as much damage. Three is better than one! | |
Neutron Balls | 200 wrecking balls | 8,000,000,000,000,000 cash | Wrecking balls do four times as much damage. As dense as a neutron star and about the same potential of turning into a black hole.</i | |
Singularity Balls | 300 wrecking balls | 80,000,000,000,000,000,000 cash | Wrecking balls do five times as much damage. They are all. They are one. They exist at all times at once. | |
Agent Johnson is an Idiot | 400 wrecking balls | 1,600,000,000,000,000,000,000,000 cash | "Wrecking balls do five times as much damage. [REDACTED] CHIEF OF R&D EDIT: Agent Johnson is no longer allowed near the demons. | |
The Sgapang Ball | 500 wrecking balls | 16,000,000,000,000,000,000,000,000,000 cash | Wrecking balls do seven times as much damage. A large white ball made of an unknown substance found in the center of Sgapang, Lord Reaefsek's castle. Judging by its strange properties, it is unlikely Reaefsek or Hyzem created it. Especially since white is not at all Reaefsek's color. | |
Magic Exploding Balls | 125 wrecking balls Magic Mining purchased |
20,002,000,200,020 cash 5 bricks |
Wrecking balls do three times as much damage. Yeah, magic can pretty much do anything. Endless explosions! | |
Antimatter Balls | 250 wrecking balls Magic Mining purchased |
800,080,008,000,800,080 cash 80,000,000 bricks |
Wrecking balls do four times as much damage. The wizards can create antimatter with their magic. It's pretty damn cool. | |
Hellfire Balls | 350 wrecking balls Magic Mining purchased |
8,000,800,080,008,000,800,080 cash 80,000,000,000 bricks |
Wrecking balls do five times as much damage. The fire of the underworld is hotter than anything else, so we got the wizards to make magic balls out of it. | |
Black-Absorbed Balls | 600 wrecking balls | 480,004,800,048,000,480,004,800,048,000,480 cash | Wrecking balls do seven times as much damage. "I support this because Agent Johnson doesn't." ~Agent Connor | |
Planets | Reality Research purchased | 440,044,400,040,440,040 cash 250,000 fourth wall bricks |
"Wrecking balls do four times as much damage. Ah, the things we can do when there's none of that "realism" nonsense! |
Bulldozer Upgrades
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Stronger Blades | 1 bulldozer | 600,000,000 cash | Bulldozers do 50% more damage. Probably made of titanium. | |
Power Treads | 5 bulldozers | 6,000,000,000 cash | Bulldozers do twice as much damage. Power Treads(TM), By the Realistic Upgrades Corporation(RUC). | |
Double Blades | 25 bulldozers | 60,000,000,000 cash | Bulldozers do twice as much damage. Two is better than one, right? | |
Powerful Engines | 50 bulldozers | 300,000,000,000 cash | Bulldozers do twice as much damage. "Gotta go fast." ~Sonic | |
Blades With Blades | 75 bulldozers | 3,000,000,000,000 cash | Bulldozers do twice as much damage. Smaller blades on the blade. More blades, more damage.</i | |
Diamond Blades | 100 bulldozers | 30,000,000,000,000 cash | Bulldozers do three times as much damage. "Why yes, we are one of the world's richest corporations. Why do you ask?" ~RUC Head of Finance | |
Adamantium Blades | 150 bulldozers | 3,000,000,000,000,000 cash | Bulldozers do three times as much damage. Cuts through diamond!(more effectively than this wall) | |
The Megadozer | 200 bulldozers | 300,000,000,000,000,000 cash | Bulldozers do four times as much damage. It's really, really big. | |
Gravity-Altering Engines | 300 bulldozers | 1,200,000,000,000,000,000,000 cash | Bulldozers do five times as much damage. These assign all the nearby gravity to the bulldozers. And sideways so they hit the wall. | |
Explosive Blades | 400 bulldozers | 24,000,000,000,000,000,000,000,000 cash | Bulldozers do five times as much damage. "No, it's not just bombs tied to the blades. That was an early prototype." ~Bulldozer Project Leader, RUC | |
Hyzem's Tablet | 500 bulldozers | 600,000,000,000,000,000,000,000,000,000 cash | Bulldozers do seven times as much damage. Probably King Hyzem's strangest creation, the indestructible tablet that destroys everything it touches except one type of fabric. It says "CLEANSE". Let's tie it to a bulldozer blade. | |
Phasing Engines | 125 bulldozers Magic Mining purchased |
30,003,000,300,030 cash 300 bricks |
Bulldozers do three times as much damage. Magically-enhanced engines that allow the dozers to teleport. | |
The Unstoppable Force | 250 bulldozers Magic Mining purchased |
12,001,200,120,012,001,200 cash 300,000,000 bricks |
Bulldozers do four times as much damage. Antimatter is the new titanium. | |
The Best Gun | 350 bulldozers Magic Mining purchased |
120,012,001,200,120,012,001,200 cash 120,000,000,000 bricks |
Bulldozers do five times as much damage. This wall better not be the immovable barrier. | |
Indestructible Bulldozers | Reality Research purchased | 1,201,212,000,120,012,120 cash 1,000,000 fourth wall bricks |
Bulldozers do four times as much damage. No more scratches! |
Airstrike Caller Upgrades
Icon | Name | Unlocked at | Price | Description |
---|---|---|---|---|
Faster Communications | 1 airstrike caller | 30,000,000,000 cash | Airstrikes do 50% more damage. Upgrading from dial-up. | |
Pianos | 5 airstrike callers | 300,000,000,000 cash | Airstrikes do twice as much damage. What, did you think we were dropping missiles? | |
Anvils | 25 airstrike callers | 3,000,000,000,000 cash | Airstrikes do twice as much damage. Ah, a classic. | |
Supersonic Jets | 50 airstrike callers | 15,000,000,000,000 cash | Airstrikes do twice as much damage. 3-5 business days no more! | |
20-Foot Statues | 75 airstrike callers | 60,000,000,000,000 cash | Airstrikes do twice as much damage. Statues of the CEO of the RUC of course. | |
Anvil-Shaped Bombs | 100 airstrike callers | 600,000,000,000,000 cash | Airstrikes do twice as much damage. A lot more effective than anvils, and clearly better than using actual missiles. | |
Missiles | 150 airstrike callers | 60,000,000,000,000,000 cash | Airstrikes do three times as much damage. Yeah, we gave in eventually. | |
Nukes | 200 airstrike callers | 60,000,000,000,000,000 cash | Airstrikes do four times as much damage. A little overkill for a brick wall, you think? Well, you haven't seen this wall. | |
Astral Magnets | 300 airstrike callers | 6,000,000,000,000,000,000 cash | Airstrikes do four times as much damage. We drop these and they pull down a bunch of asteroids with them. Also satellites, uh, that was unintentional. | |
Bigger Everything | 400 airstrike callers | 60,000,000,000,000,000,000,000 cash | Airstrikes do five times as much damage. "Bigger = More Damage" ~The entire BE proposal | |
The Walls of Bixtec | 500 airstrike callers | 15,000,000,000,000,000,000,000,000,000,000 cash | Airstrikes do seven times as much damage. Bixtec Castle was made to be impenetrable, so its walls are almost indestructible, very heavy, and magicked up to reflect any damage dealt to them back to their attacker. We knew immediately what to do. | |
Density Spells | 125 airstrike callers Magic Mining purchased |
3,000,300,030,003,000 cash 2,500 brick |
Airstrikes do three times as much damage. How useful! | |
Dimensional Portals | 250 airstrike callers Magic Mining purchased |
600,060,006,000,600,060,006 cash 6,000,000,000 bricks |
Airstrikes do four times as much damage. Now we can empty the contents of other dimensions onto the wall! | |
??? | 350 airstrike callers Magic Mining purchased |
6,000,600,060,006,000,600,060,006 cash 6,000,000,000,000 bricks |
Airstrikes do five times as much damage. We have no idea what this stuff is, but it does the trick. Thanks, dark wizards! | |
Planets | Reality Research purchased | 5,050,550,050,000,505,550 cash 10,000,000 fourth wall bricks |
Airstrikes do four times as much damage. Yeah, we already used this, but it works here too. |
Necromancer Upgrades
Titan Upgrades
Demon Upgrades
Reality Compromiser Upgrades
Black Obliberator Upgrades
Brick Factory Upgrades
Hand Upgrades
Synergy Upgrades
Special Upgrades
Prestige Upgrades
Some achievements can be unlocked by purchasing upgrades. These being:
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