Wall destroyer Wiki
(Added Upgrades from Walls section, Added Some of the wall upgrades, but i can't add pics without an account)
Tag: Visual edit
(Added the remaining upgrades from Walls)
Tag: Visual edit
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=== Research ===
 
=== Research ===
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|Magic Mining
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|1st wall destroyed
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|1 brick
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|"We need bricks to trade with the underground wizards for their secrets. Bricks are their most valuable resource.
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|-
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| style="text-align:center;" |
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|Deep Magic Mining
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|2nd wall destroyed
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|66666666666666 cash
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  +
6 bricks
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|Necromancers do <b>twice</b> as much damage.<br>Titans do <b>50%</b> more damage.<br>Unlocks the <b>brick factory</b>.<br><i>The wizards are saying we shouldn't go this deep, but we found these cool dark magic tablets.</i>
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|-
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| style="text-align:center;" |
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|Summon Titans
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|2nd wall destroyed
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|16 bricks
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|The wizards are willing to raise titans from the dead to help destroy the walls. This is a good idea.
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|-
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| style="text-align:center;" |
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|Dark Magic Mining
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|3rd wall destroyed
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|6666666666666666 cash 66666 bricks
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|Summons <b>demons</b>.<br>Necromancers and titans do <b>50%</b> more damage.<br><i>We need to mine into hell with dark magic so we can make a deal with the devil to destroy the wall. Everything about this plan is excellent.</i>
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|-
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| style="text-align:center;" |
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|Reality Research
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|4th wall destroyed
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|404400040440040440 cash 4004404 bricks
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|Unlocks <b>reality compromisers</b>.<br>Unlocks the <b>4th wall upgrade tier</b>.<br>We have discovered with the breaking of the 4th wall that we are all inside a stupid idle game. Not even a <i>real</i> game! But we can use this knowledge to our advantage...
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|-
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| style="text-align:center;" |
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|Time Rewinders
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|4th wall destroyed
  +
|1000 fourth wall bricks
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|Everything is <b>5%</b> more efficient.
  +
  +
<i><b>The Eternal Guardian</b><br>
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"Unlocks the <b>reset button</b>, which converts walls destroyed into future knowledge capsules.<br><i>We can rewind time and keep our knowledge.</i>
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|-
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| style="text-align:center;" |
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|Black Research
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|Final wall destroyed
  +
|4200000000000000000 cash
  +
|Everything is <b>5%</b> more efficient.
  +
  +
<i><b>Closing The Curtain</b><br>
  +
"Unlocks <b>Black Obliterators</b>.<br><i>We have discovered a substance in [REDACTED] that holds more power than anything we have ever encountered. We call it The Black because it is pitch black.</i>
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|-
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| style="text-align:center;" |
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|Space Brick Research
  +
|Space Wall #9 destroyed
  +
|200000000000000000000000 cash
  +
  +
2000000000 fourth wall bricks
  +
|Unlocks the <b>space upgrades</b>.<br><i>We suspect the space bricks contain many secrets of the universe. Because come on, like we'd find some totally useless bricks?</i>
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|-
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| style="text-align:center;" |
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|Deep Space Research
  +
|End Wall #9 destroyed
  +
|500000000000000000000000000000 cash
  +
  +
50000000000000 bricks
  +
|Unlocks the <b>deep space upgrades</b>.<br><i>"I can't even hold all these cosmic revelations!" ~Agent Johnson</i>
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|-
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| style="text-align:center;" |
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|The End
  +
|1 Pure Brick
  +
|Requires 700 punchers, 700 clubbers, 600 gunners, 600 grenademen, 600 wrecking balls, 500 bulldozers, 500 airstrike callers, 500 necromancers, 500 titans, 400 demons, 400 reality compromisers, 350 black obliterators, 400 brick factories, 1e+33 hand damage, 400 future knowledge capsules, 35 boss points, and 300 bonus points
  +
|Everything is <b>25%</b> more efficient if you have the pure brick. Everything is <b>20%</b> more efficient per true victory point.<br><i>It's time to go home.</i>
  +
|}
   
 
=== Space Upgrades ===
 
=== Space Upgrades ===
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{| class="wikitable sortable mw-collapsible mw-collapsed"
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Icon
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|-
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| style="text-align:center;" |
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|Importance Adjustments
  +
|Space Brick Research purchased
  +
|10 space bricks
  +
|Hand punches do <b>35%</b> more damage.<br><i>A strange reality code find: everything has an 'importance level'. If we turn it up on you, your punches do more damage and you are luckier.</i>
  +
|-
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| style="text-align:center;" |
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|Sharpness Paradox
  +
|Space Brick Research purchased
  +
|10 space bricks
  +
|Melee buildings do <b>four times</b> as much damage.<br><i>"Exploiting glitches in reality code is fun, and only has a </i>small<i> chance to break the world!" ~RC Project Leader</i>
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|-
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| style="text-align:center;" |
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|Size Adjusting Scripts
  +
|Space Brick Research purchased
  +
|10 space bricks
  +
|Ranged buildings do <b>four times</b> more damage.<br><i>"Seeing things get bigger as they move looks waaaaay trippy." ~Grenademan Project Leader, possibly under the influence</i>
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|-
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| style="text-align:center;" |
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|Forced Movement
  +
|Space Brick Research purchased
  +
|10 space bricks
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|Bulldozers do <b>three times</b> as much damage.<br><i>"We figured out a way to make something keep moving at the same speed even if something is in front of it. I suggest we don't use it because it sounds reeeeaally dangerous." ~Hacker #8</i>
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|-
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| style="text-align:center;" |
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|Extreme Telekinetics
  +
|Space Brick Research purchased
  +
|10 space bricks
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|Wrecking balls do <b>four times</b> as much damage.<br>Airstrike callers do <b>twice</b> as much damage.<br><i>"Let's cut out the middleman and just use our new knowledge and the compromisers to totally wreck the walls with balls and strikes!" ~Hacker #37</i>
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|-
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| style="text-align:center;" |
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|Spacial Improvements
  +
|Space Brick Research purchased
  +
|15 space bricks
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|Everything is <b>8%</b> more efficient.<br><i>Using our new knowledge of space with the compromisers, pretty much everything can be made better. Mostly consists of making things bigger, of course.</i
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|-
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| style="text-align:center;" |
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|Cosmic Magic
  +
|Space Brick Research purchased
  +
|15 space bricks
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|Magic buildings do <b>25%</b> more damage.<br><i>"In the far stars and nebulae lies vast magical power... Is it possible you could access some of it?" ~A wizard, when asked how we could improve their magic with space powers</i>
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|-
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| style="text-align:center;" |
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|Space-Related Formulas
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|Space Brick Research purchased
  +
|15 space bricks
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|Reality compromisers are <b>50%</b> more efficient.<br><i>"Thanks to the space bricks, we can remove many areas of code from the Don't Even Try It's Incomprehensible list!" ~Hacker #10</i>
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|-
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| style="text-align:center;" |
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|Morphing Tech
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|Space Brick Research purchased
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|15 space bricks
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|Brick factories and manual bricks are <b>5%</b> more efficient <b>per bonus brick</b>.<br><i>The power within the bonus bricks is worth an incredible amount of normal bricks, and the space bricks are the secret to pulling that power out and putting it to use!</i>
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|-
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| style="text-align:center;" |
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|Weight Relocation
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|Space Brick Research purchased
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|30 space bricks
  +
|Everything is <b>0.005%</b> more efficient <b>per building owned</b>.<br><i>Weight is tied to its associated objects, so all we have to do is dislodge the anchor and move it over to more important stuff. Wall destroying stuff.</i>
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|}
   
 
=== Deep Space Upgrades ===
 
=== Deep Space Upgrades ===
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|-
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|Dreams Come True
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|Deep Space Research purchased
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|15 space bricks
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|Melee buildings do <b>0.5%</b> more damage <b>per dream building</b>.<br><i>"Using more theoretical assumptions and dubious workarounds than any upgrade before, it is truly an RUC accomplishment." ~Agent Brown in the DCT proposal</i>
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|-
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| style="text-align:center;" |
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|Brickshot
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|Deep Space Research purchased
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|15 space bricks
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|Ranged buildings do <b>1.5%</b> more damage <b>per brick factory</b>.<br><i>A lost project we managed to recover. We don't know how it works, and our only documentation on it is the planned flavor text:<br>"Why does this require deep space knowledge, you ask? Well, [DATA CORRUPTED]"</i>
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|-
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| style="text-align:center;" |
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|The Force Of A Thousand Balls
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|Deep Space Research purchased
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|15 space bricks
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|Wrecking balls do <b>0.1%</b> as much damage <b>per building owned</b>.<br><i>Give or take.</i>
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|-
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| style="text-align:center;" |
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|Freedom From Reality
  +
|Deep Space Research purchased
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|15 space bricks
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|Melee, ranged, and heavy duty buildings do <b>0.3%</b> more damage <b>per reality compromiser</b>.<br><i>"Gravity? Physics? This is laaame." ~RC Project Leader in the FFR proposal</i>
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|-
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| style="text-align:center;" |
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|Boss Power
  +
|Deep Space Research purchased
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|20 space bricks
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|Brick factories are <b>20%</b> more efficient <b>per boss brick</b>.<br>Manual brick creation is <b>50%</b> more efficient <b>per boss brick</b>.<br><i>Of course the boss bricks are worth a ton of normal bricks. And of course it takes deep space understanding to know how to draw out that worth. This is just how these things work.</i>
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|-
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| style="text-align:center;" |
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|Sword Club Knuckles
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|Deep Space Research purchased
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|20 space bricks
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|Hand punches do <b>0.03%</b> more damage <b>per melee building</b>.<br><i>"Ladies and gentlemen, we are gathered here today because we have finally done it. It took the ability to manipulate reality, space and time, but we have finally combined the club knuckles with the sword knuckles." ~RUC CEO at the grand SCK presentation.</i>
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|-
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| style="text-align:center;" |
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|Improved Handling
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|Deep Space Research purchased
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|20 space bricks
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|Black obliterators do <b>50%</b> more damage.<br><i>With our new deep knowledge of space, we can understand a bit better just how many craps The Black gives. The answer: literally none. It has even been theorized that The Black could give negative craps.</i>
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|-
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| style="text-align:center;" |
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|Alternate Reality Forcestacking
  +
|Deep Space Research purchased
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|30 space bricks
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|Everything is <b>0.004%</b> more efficient <b>per building owned</b>.<br><i>Yeah, there are totally alternate realities. The code for them is very complex, but luckily deep space knowledge gets us just far enough to be able to steal force and density from them.</i>
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|}
   
 
=== Time Upgrades ===
 
=== Time Upgrades ===
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{| class="wikitable sortable mw-collapsible mw-collapsed"
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|-
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| style="text-align:center;" |
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|Chronological Improvements
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|Time Wall #9 destroyed
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|5 time bricks
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|Everything is <b>10%</b> more efficient.<br><i>The other time upgrades unlock randomly over time. You'll just have to wait. Possibly a long time, if you are not a lucker.</i>
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|-
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| style="text-align:center;" |
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|Hyperspeed Punching
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Hand punches do <b>45%</b> more damage.<br>Punchers do <b>50%</b> more damage.<br><i>Punching, more than other things, takes well to ridiculous speeds.</i>
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|-
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| style="text-align:center;" |
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|Past Magic Residue
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Melee buildings do <b>0.4%</b> more damage <b>per magic building</b>.<br><i>Magic is like other useful forces, only magic.</i>
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|-
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| style="text-align:center;" |
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|All The Bullets
  +
|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Gunners do <b>4%</b> more damage <b>per reality compromiser</b>.<br><i>"We've always wanted to shoot hundreds of bullets with each shot, but never had the bullets for it." ~Gunner Project Leader in the ATB proposal</i>
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|-
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| style="text-align:center;" |
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|Time-Wrecking Grenades
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Grenademen do <b>1.5%</b> more damage <b>per wrecking ball</b>.<br><i>"I approve any proposal with a really boss name, of course." ~RUC CEO on the proposal process</i>
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|-
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| style="text-align:center;" |
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|Wisdom From Age
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Heavy buildings do <b>0.1%</b> more damage <b>per 10 minutes since reset</b>.<br><i>There is much wisdom to be found in the art of smashing things.</i>
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|-
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| style="text-align:center;" |
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|Biological Clock Rewinders
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Necromancers do <b>twice</b> as much damage.<br><i>Makes for stronger and less zombie-like zombies, which the necromancers are saying totally cramps their style. (Too bad, we're in charge)</i>
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|-
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| style="text-align:center;" |
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|Fast Forward
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Titans do <b>twice</b> as much damage.<br><i>Giant things move too slow. The time bricks can help!</i>
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|-
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| style="text-align:center;" |
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|Demons From The Past
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|5 time bricks
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|Demons do <b>twice</b> as much damage.<br><i>Past demons are less tech-savvy, but better with their evil magic. The present demons have fun showing them all the new trolling methods they've invented.<br>EDIT: we may have made another mistake.</i>
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|-
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| style="text-align:center;" |
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|Boss Research
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|10 time bricks
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|Dream buildings are <b>10%</b> more efficient <b>per boss brick</b>.<br><i>"If we explore into the past, each boss brick has a ton of reality secrets stored in it. It's like whoever constructed the walls is trying to help us destroy them!" ~RC Project Leader</i>
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|-
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| style="text-align:center;" |
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|Future Bricks
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|10 time bricks
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|Brick factories and hand bricks produce <b>twice</b> as many bricks.<br><i>This plan may have its critics, but it's totally safe to assume we will be making thousands of times more bricks in the future and the amount we're taking will be nothing. Yes. This is a good plan.</i>
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|-
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| style="text-align:center;" |
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|Ghosting
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|1/20,000 chance of unlocking every second after destroying Time Wall #9
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|10 time bricks
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|Everything is <b>0.2%</b> more efficient <b>per 100 minutes since reset.</b><br><i>Had to convince the 1337 sn1p3rs that this is a timestacking technique and not the act of spying on them to reveal what they're doing to the enemy team.</i>
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|}
   
 
=== Deep Time Upgrades ===
 
=== Deep Time Upgrades ===
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{| class="wikitable sortable mw-collapsible mw-collapsed"
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|Random Punching Bonus
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|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|10 time bricks
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|Hand punches do <b>20%</b> more damage <b>per random bonus punching point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>The demons revealed that they stole some time bricks and gathered much more knowledge than we did. So of course they find a way to annoy us with it: they give us really useful knowledge, but only at random times, usually when inconvenient.</i>
  +
|-
  +
| style="text-align:center;" |
  +
|Random Melee Bonus
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|10 time bricks
  +
|Melee buildings do <b>75%</b> more damage <b>per random bonus melee point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"The demons are kind of like Agent Johnson, only even bigger assholes." ~Agent Connor</i>
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|-
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| style="text-align:center;" |
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|Random Ranged Bonus
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|10 time bricks
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|Ranged buildings do <b>75%</b> more damage <b>per random bonus ranged point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I'm playing Cookie Clicker, and I get an elder frenzy, when a demon appears and tapes a piece of paper with deep time information written on it over my screen. It's semi-transparent and I actually see a reindeer come on screen during the elder frenzy, when the demon takes my mouse and spends all my cookies on farms." ~Grenademan Project Leader</i>
  +
|-
  +
| style="text-align:center;" |
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|Random Heavy Duty Bonus
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|15 time bricks
  +
|Heavy duty buildings do <b>50%</b> more damage <b>per random bonus heavy point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I was watching TV, and a demon jumps through the window and starts dishing out advanced time knowledge! I had to scramble for a pen with my greasy chip fingers because the assholes never repeat it. He then told me which characters die that season, took my chips, and left." ~Agent Carter<br>"I am so done." ~Head of Demon Relations</i>
  +
|-
  +
| style="text-align:center;" |
  +
|Random Magic Bonus
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|15 time bricks
  +
|Magic buildings do <b>30%</b> more damage <b>per random bonus magic point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"I need to step up my game. The demons are freaking MASTERS." ~Agent Johnson</i>
  +
|-
  +
| style="text-align:center;" |
  +
|Random Brick Bonus
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|15 time bricks
  +
|Brick factories and manual brick creation are <b>25%</b> more efficient <b>per random bonus brick point</b>, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.<br><i>"The worst part is that you can't complain that much, because they are giving you super useful info. Even if they tie a tape that repeats it only once to a brick and throw it through your window while you're taking a shower." ~Brick Factory Project Leader</i>
  +
|-
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| style="text-align:center;" |
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|Temporal Power Extraction
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|20 time bricks
  +
|Magic & dream buildings are <b>0.7%</b> more efficient <b>per wall destroyed</b>.<br><i>The walls have an incredible amount of power inside them, and we finally have a way to use it to our advantage. They sure don't seem to have any reason for having so much power inside them, as they just sit there doing nothing.</i>
  +
|-
  +
| style="text-align:center;" |
  +
|Density Timestacking
  +
|1/20,000 chance of unlocking every second after destroying Finality Wall Delta
  +
|30 time bricks
  +
|Everything is <b>0.2%</b> more efficient <b>per 100 minutes since reset.</b><br><i>"The deep time theories involved in this project are pretty dense. HAHAHAHAHAHA" ~Agent Johnson's only comment on the DTS proposal</i>
  +
|}
   
 
=== ===<!--
 
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Revision as of 06:44, 14 September 2014

Upgrades are additional items within the game that cost various resources to unlock. Once unlocked, each upgrade will provide a special boost to resource production (or other things) which stays when rewinding time in the game.

There are 418 of them.


Upgrades from Walls

Production Multiplier Upgrades

Icon Name Unlocked at Price Description
The Chronicle 1st Wall destroyed 250,000,000,000 cash Everything is 5% more efficient for each wall you've destroyed.
Let's compile our knowledge of wall destroying in a book so we can learn from our past mistakes.
CEO EDIT: the RUC does not make mistakes.
Training 1st Wall destroyed 200,000,000,000 cash Everything does 5% more damage.
To destroy the big wall, we may need to actually train our guys.
Wall-Destroying Classes 2nd Wall destroyed 20,000,000,000,000 cash Everything does 5% more damage.
We need to teach our guys all the tips & tricks of wall destroying.
Intense Training 3rd Wall destroyed 2,000,000,000,000,000 cash Everything does 10% more damage.
Get PUMPED!
Plot Armor 4th Wall destroyed 20,000,000,000,000,000 cash Everything does 10% more damage.
Now they know that there's no harm that can come to them unless you sell them.
Victory Dance Final Wall destroyed 20,000,000,000,000,000,000 cash Everything does 25% more damage.
Brick production +20%.
We have won over the walls. They will never again take over our world!
Magically Enhanced Everything Bonus Wall #5 destroyed 1,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
"Yeah." ~The MEE proposal
Utility Spells Boss Bonus Wall destroyed 50,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
Teleportation spells, movement spells, telekinesis spells, pickle jar opening spells, you name it.
Access to The Great Wizard Library Space Wall #5 destroyed 2,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
All the knowledge and history the wizards have, and it's only slightly biased towards them!
World Domination Boss Space Wall destroyed 100,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
When the RUC becomes the sole power on Earth, we can finally continue our work uninterrupted by whiners. Whiners that can actually do anything to us, that is.
Demon Advice Time Wall #5 destroyed 5,000,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
Since they are immortal, the demons have learned a lot over the years. Lucky for us, a lot of that knowledge has to do with destroying things!
Library of Hell Membership Boss Time Wall destroyed 150,000,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
According to the head demon, membership costs one animal sacrifice/month, or one human sacrifice/month for Premium.
Deal With The Devil End Wall #5 destroyed 10,000,000,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
He'll give us a sample of his magic for only 666 human souls!
Optuqui's Scrolls of Knowledge Boss End Wall destroyed 300,000,000,000,000,000,000,000,000,000,000 cash Everything is 20% more efficient.
All the titan kings had scrolls of knowledge under their name, but Optuqui, the first titan king, somehow knew many things the later ones did not.
Power Extraction Boss Finality Wall destroyed 1,500,000,000,000,000,000,000,000,000,000,000,000 cash Everything is 25% more efficient.
Since The Black's power is practically infinite, we can draw some out without the Obliterators losing any power. The question is whether we can do it without killing everyone involved.

The Legend of the Fourth Wall

Icon Name Unlocked at Price Description
The Legend of The Fourth Wall 4th Wall destroyed 404 fourth wall bricks Everything is 5% more efficient.

"Read the epic tale of a hero who ventured into the unknown, past the fourth wall, for a very important purpose."
Story Page One The Legend of The Fourth Wall purchased 404 fourth wall bricks Everything is 5% more efficient.

"It was an ordinary day on the Forum, when the Fourth Wall was broken by the basketofpuppies, who did doth disappear after this feat most great."
Story Page Two Story Page One purchased 4,004 fourth wall bricks Everything is 5% more efficient.

"And thus, after many anxious days, a user MasterSparky of the Forum resolveth to find this most esteemed Member, and he destroyed the Fourth Wall soon after."
Story Page Three Story Page Two purchased 40,004 fourth wall bricks Everything is 5% more efficient.

"Entereth he into a portal most peculiar, and he doth found himself in a strange place with skies of purple. He met a man who doth decree, 'this is the Arcane Rift.'"
Story Page Four Story Page Three purchased 400,004 fourth wall bricks Everything is 5% more efficient.

"The man did speaketh of the dangers ahead: of the Descent, the Depths, and the Inner Heart. He sayeth, 'you may earn Infinite Knowability.'"
Story Page Five Story Page Four purchased 1,000,001 fourth wall bricks Everything is 5% more efficient.

"MasterSparky ventured forth, battling unspeakably horrific beasts. And he doth realize: 'I senseth the basketofpuppies's life signal.'"
Story Page Six Story Page Five purchased 4,000,004 fourth wall bricks Everything is 5% more efficient.

"Hurry he did among the levels of the Rift, and in the Depths findeth the basketofpuppies, in the grip of Death, but still living."
Story Page Seven Story Page Six purchased 10,000,001 fourth wall bricks Everything is 5% more efficient.

"And so he did forget the allure of Infinite Knowability, and rusheth back among the Rift, but could not exit; the monsters did move in front of the exit."
Story Page Eight Story Page Seven purchased 40,000,004 fourth wall bricks Everything is 5% more efficient.

"A shield he called over them, and missiles down from the heavens to smiteth the creatures, while the basketofpuppies lay with life fading away."
Story Page Nine Story Page Eight purchased 100,000,001 fourth wall bricks Everything is 5% more efficient.

"The life signal of the esteemed Member doth fade away, and MasterSparky ran to the lifedock most renowned; and the doctor reassureth: 'the basketofpuppies shall returneth when ready.'"
Story Page Ten Story Page Nine purchased 400,000,004 fourth wall bricks Everything is 5% more efficient.

"MasterSparky soon doth recalleth himself in full to the Forum, and reporteth his deeds."
Story Page Eleven Story Page Ten purchased 1,000,000,001 fourth wall bricks The Members of the Forum doth wait in anxiety until the basketofpuppies came back to the Forum, and all was well for a long while."
The Essence of The Basket Story Page Eleven purchased 4,000,000,004 fourth wall bricks Everything is 10% more efficient.

"The End."

Scrolls of the End

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Description

Scrolls of The End End Wall #9 destroyed 2 End Bricks Everything is 5% more efficient.
In the temple we found The Black, we also found a collection of mysterious scrolls. Maybe we should check those out. The at all readable ones, anyway.
Scroll B-8 Scrolls of The End purchased 2 End Bricks

Requires the destruction of End Wall #8

Everything is 5% more efficient.

Cascada
"When The End comes we will all feel it, we will know it has arrived. The End
will come, as nothing can truly halt The Harbinger.

The End is not an end of us, or anything material. It is an end of ignorance, for The End will reveal what - or who - has hid behind the curtain the entire time."
Scroll B-9 Scroll B-8 purchased 2 End Bricks

Requires the destruction of End Wall #7

Everything is 5% more efficient.

Foreshadowing
"The previous verse was information not entirely accurate; the curtain seen behind in The End will only explain partially. I will draw the full curtain in the scrolls labelled 'C'."
Scroll A-3 Scroll B-9 purchased 2 End Bricks

Requires the destruction of End Wall #6

Everything is 5% more efficient.

Infinity & Eternity
"There are two absolute powers in this universe: The Black, and the Time Bear. The former, a mistake; the latter, a failsafe. Both were never intended to be encountered."
Scroll A-4 Scroll A-3 purchased 2 End Bricks

Requires the destruction of End Wall #5

Everything is 5% more efficient.

Standing on The Edge
"When I first saw The Black, I could tell it was not meant to exist, let alone be called upon. I did not understand how such a thing could be controlled, but I did not often understand what The King spoke of."
Scroll A-8 Scroll A-4 purchased 3 End Bricks

Requires the destruction of End Wall #4

Everything is 5% more efficient.

The Eternal Guardian
"The first and only time I felt the direct power of the Time Bear, I did not know what it was; I had not been told of its existence. When the Time Bear is near, it feels as if there is simply no hope; as if you are already dead."
Scroll C-4 Scroll A-8 purchased 3 End Bricks

Requires the destruction of End Wall #3

Everything is 5% more efficient.

Closing The Curtain
"In the 38th, The King made a choice. He declared that The Army never be revealed, but work in shadow; for no one must know the truth."
Scroll C-8 Scroll C-4 purchased 4 End Bricks

Requires the destruction of End Wall #2

Everything is 5% more efficient.

The Levee
"'The first time I began to question our actions was when I witnessed #5's return from The Edge. Traversing The Edge is cheating reality, you're simply
not allowed to do it. But The King does not care about the rules."
Scroll C-37 Scroll C-8 purchased 4 End Bricks

Requires the destruction of End Wall #1

Everything is 5% more efficient.

The Long Game
"In the 44th, The King appointed me Keeper of The Black. He said he found it too much to take care of along with his other duties. Looking back, this move is interesting; he has made no other large mistakes in his long reign."
Scroll B-20 Scroll C-37 purchased 4 End Bricks

Requires the destruction of Boss End Wall

Everything is 5% more efficient.

Framework
"The End is more of a beginning - of an enlightened age; and a reminder that all things come to an end. But life will not come to an end when the sun burns out; it will end with The Finality."
Scroll A-2 Scroll B-20 purchased 5 End Bricks

Requires the destruction of Finality Wall Delta

Everything is 5% more efficient.

Two Paths
"I received messages from powers I cannot understand; They spoke of The King, and his wrongs against reality itself. That is why I am writing this. I have betrayed The Army, for what I believe to be the greater good."

Scrolls of the Finality

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Scrolls of The Finality Scroll B-20 purchased 1 Finality Brick Unlocks The Finality Scrolls.
Everything is 5% more efficient.
"These ones are even more old and dusty." ~Agent Carter
"Ooh, that means they're more important!" ~Agent Johnson
Scroll A-10 Scrolls of The Finality purchased 1 Finality Brick

Requires the destruction of Finality Wall Gamma

Everything is 5% more efficient.

The Revelation & The Remedy
"There is another similarity The Black and the Time Bear have. They both exist because of The King."
Scroll A-11 Scroll A-10 purchased 1 Finality Brick

Requires the destruction of Finality Wall Beta

Everything is 5% more efficient.

Balance
"He caused Infinity, and to prevent reality from being further defiled, They created Eternity.

Should these two powers collide, I believe it could very well cause The Finality."
Scroll A-1 Scroll A-11 purchased 2 Finality Bricks

Requires the destruction of Finality Wall Alpha

Everything is 5% more efficient.

The Odyssey
"I am - or was - #1, the highest ranking member of The Army. I am writing this in the hope that someone will find it and discover the truth, for it is all true, kept secret for time beyond count by The King."
Scroll A-50 Scroll A-1 purchased 2 Finality Bricks

Requires the destruction of Boss Finality Wall

Everything is 5% more efficient.

Mirrorage
"I am no longer a member of The Army, the first member to ever leave. I am now simply The Keeper of The Black, for I must keep this infinite power away from The King.

The title of this verse may be important to the cause; after writing the previous, I found an Edge message that had materialized on my temple saying only that word."
Scroll C-32 Scroll A-50 purchased 2 Finality Bricks Everything is 5% more efficient.

The Legacy
"In the 42nd, The King created the Walls. He has recreated them for every Incarnation since. I still do not understand their purpose, but if there is one thing I know about The King, it's that he always has a reason."

Research

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Magic Mining 1st wall destroyed 1 brick "We need bricks to trade with the underground wizards for their secrets. Bricks are their most valuable resource.
Deep Magic Mining 2nd wall destroyed 66666666666666 cash

6 bricks

Necromancers do twice as much damage.
Titans do 50% more damage.
Unlocks the brick factory.
The wizards are saying we shouldn't go this deep, but we found these cool dark magic tablets.
Summon Titans 2nd wall destroyed 16 bricks The wizards are willing to raise titans from the dead to help destroy the walls. This is a good idea.
Dark Magic Mining 3rd wall destroyed 6666666666666666 cash 66666 bricks Summons demons.
Necromancers and titans do 50% more damage.
We need to mine into hell with dark magic so we can make a deal with the devil to destroy the wall. Everything about this plan is excellent.
Reality Research 4th wall destroyed 404400040440040440 cash 4004404 bricks Unlocks reality compromisers.
Unlocks the 4th wall upgrade tier.
We have discovered with the breaking of the 4th wall that we are all inside a stupid idle game. Not even a real game! But we can use this knowledge to our advantage...
Time Rewinders 4th wall destroyed 1000 fourth wall bricks Everything is 5% more efficient.

The Eternal Guardian
"Unlocks the reset button, which converts walls destroyed into future knowledge capsules.
We can rewind time and keep our knowledge.

Black Research Final wall destroyed 4200000000000000000 cash Everything is 5% more efficient.

Closing The Curtain
"Unlocks Black Obliterators.
We have discovered a substance in [REDACTED] that holds more power than anything we have ever encountered. We call it The Black because it is pitch black.

Space Brick Research Space Wall #9 destroyed 200000000000000000000000 cash

2000000000 fourth wall bricks

Unlocks the space upgrades.
We suspect the space bricks contain many secrets of the universe. Because come on, like we'd find some totally useless bricks?
Deep Space Research End Wall #9 destroyed 500000000000000000000000000000 cash

50000000000000 bricks

Unlocks the deep space upgrades.
"I can't even hold all these cosmic revelations!" ~Agent Johnson
The End 1 Pure Brick Requires 700 punchers, 700 clubbers, 600 gunners, 600 grenademen, 600 wrecking balls, 500 bulldozers, 500 airstrike callers, 500 necromancers, 500 titans, 400 demons, 400 reality compromisers, 350 black obliterators, 400 brick factories, 1e+33 hand damage, 400 future knowledge capsules, 35 boss points, and 300 bonus points Everything is 25% more efficient if you have the pure brick. Everything is 20% more efficient per true victory point.
It's time to go home.

Space Upgrades

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Importance Adjustments Space Brick Research purchased 10 space bricks Hand punches do 35% more damage.
A strange reality code find: everything has an 'importance level'. If we turn it up on you, your punches do more damage and you are luckier.
Sharpness Paradox Space Brick Research purchased 10 space bricks Melee buildings do four times as much damage.
"Exploiting glitches in reality code is fun, and only has a small chance to break the world!" ~RC Project Leader
Size Adjusting Scripts Space Brick Research purchased 10 space bricks Ranged buildings do four times more damage.
"Seeing things get bigger as they move looks waaaaay trippy." ~Grenademan Project Leader, possibly under the influence
Forced Movement Space Brick Research purchased 10 space bricks Bulldozers do three times as much damage.
"We figured out a way to make something keep moving at the same speed even if something is in front of it. I suggest we don't use it because it sounds reeeeaally dangerous." ~Hacker #8
Extreme Telekinetics Space Brick Research purchased 10 space bricks Wrecking balls do four times as much damage.
Airstrike callers do twice as much damage.
"Let's cut out the middleman and just use our new knowledge and the compromisers to totally wreck the walls with balls and strikes!" ~Hacker #37
Spacial Improvements Space Brick Research purchased 15 space bricks Everything is 8% more efficient.
Using our new knowledge of space with the compromisers, pretty much everything can be made better. Mostly consists of making things bigger, of course.</i
Cosmic Magic Space Brick Research purchased 15 space bricks Magic buildings do 25% more damage.
"In the far stars and nebulae lies vast magical power... Is it possible you could access some of it?" ~A wizard, when asked how we could improve their magic with space powers
Space-Related Formulas Space Brick Research purchased 15 space bricks Reality compromisers are 50% more efficient.
"Thanks to the space bricks, we can remove many areas of code from the Don't Even Try It's Incomprehensible list!" ~Hacker #10
Morphing Tech Space Brick Research purchased 15 space bricks Brick factories and manual bricks are 5% more efficient per bonus brick.
The power within the bonus bricks is worth an incredible amount of normal bricks, and the space bricks are the secret to pulling that power out and putting it to use!
Weight Relocation Space Brick Research purchased 30 space bricks Everything is 0.005% more efficient per building owned.
Weight is tied to its associated objects, so all we have to do is dislodge the anchor and move it over to more important stuff. Wall destroying stuff.

Deep Space Upgrades

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Dreams Come True Deep Space Research purchased 15 space bricks Melee buildings do 0.5% more damage per dream building.
"Using more theoretical assumptions and dubious workarounds than any upgrade before, it is truly an RUC accomplishment." ~Agent Brown in the DCT proposal
Brickshot Deep Space Research purchased 15 space bricks Ranged buildings do 1.5% more damage per brick factory.
A lost project we managed to recover. We don't know how it works, and our only documentation on it is the planned flavor text:
"Why does this require deep space knowledge, you ask? Well, [DATA CORRUPTED]"
The Force Of A Thousand Balls Deep Space Research purchased 15 space bricks Wrecking balls do 0.1% as much damage per building owned.
Give or take.
Freedom From Reality Deep Space Research purchased 15 space bricks Melee, ranged, and heavy duty buildings do 0.3% more damage per reality compromiser.
"Gravity? Physics? This is laaame." ~RC Project Leader in the FFR proposal
Boss Power Deep Space Research purchased 20 space bricks Brick factories are 20% more efficient per boss brick.
Manual brick creation is 50% more efficient per boss brick.
Of course the boss bricks are worth a ton of normal bricks. And of course it takes deep space understanding to know how to draw out that worth. This is just how these things work.
Sword Club Knuckles Deep Space Research purchased 20 space bricks Hand punches do 0.03% more damage per melee building.
"Ladies and gentlemen, we are gathered here today because we have finally done it. It took the ability to manipulate reality, space and time, but we have finally combined the club knuckles with the sword knuckles." ~RUC CEO at the grand SCK presentation.
Improved Handling Deep Space Research purchased 20 space bricks Black obliterators do 50% more damage.
With our new deep knowledge of space, we can understand a bit better just how many craps The Black gives. The answer: literally none. It has even been theorized that The Black could give negative craps.
Alternate Reality Forcestacking Deep Space Research purchased 30 space bricks Everything is 0.004% more efficient per building owned.
Yeah, there are totally alternate realities. The code for them is very complex, but luckily deep space knowledge gets us just far enough to be able to steal force and density from them.

Time Upgrades

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Chronological Improvements Time Wall #9 destroyed 5 time bricks Everything is 10% more efficient.
The other time upgrades unlock randomly over time. You'll just have to wait. Possibly a long time, if you are not a lucker.
Hyperspeed Punching 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Hand punches do 45% more damage.
Punchers do 50% more damage.
Punching, more than other things, takes well to ridiculous speeds.
Past Magic Residue 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Melee buildings do 0.4% more damage per magic building.
Magic is like other useful forces, only magic.
All The Bullets 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Gunners do 4% more damage per reality compromiser.
"We've always wanted to shoot hundreds of bullets with each shot, but never had the bullets for it." ~Gunner Project Leader in the ATB proposal
Time-Wrecking Grenades 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Grenademen do 1.5% more damage per wrecking ball.
"I approve any proposal with a really boss name, of course." ~RUC CEO on the proposal process
Wisdom From Age 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Heavy buildings do 0.1% more damage per 10 minutes since reset.
There is much wisdom to be found in the art of smashing things.
Biological Clock Rewinders 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Necromancers do twice as much damage.
Makes for stronger and less zombie-like zombies, which the necromancers are saying totally cramps their style. (Too bad, we're in charge)
Fast Forward 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Titans do twice as much damage.
Giant things move too slow. The time bricks can help!
Demons From The Past 1/20,000 chance of unlocking every second after destroying Time Wall #9 5 time bricks Demons do twice as much damage.
Past demons are less tech-savvy, but better with their evil magic. The present demons have fun showing them all the new trolling methods they've invented.
EDIT: we may have made another mistake.
Boss Research 1/20,000 chance of unlocking every second after destroying Time Wall #9 10 time bricks Dream buildings are 10% more efficient per boss brick.
"If we explore into the past, each boss brick has a ton of reality secrets stored in it. It's like whoever constructed the walls is trying to help us destroy them!" ~RC Project Leader
Future Bricks 1/20,000 chance of unlocking every second after destroying Time Wall #9 10 time bricks Brick factories and hand bricks produce twice as many bricks.
This plan may have its critics, but it's totally safe to assume we will be making thousands of times more bricks in the future and the amount we're taking will be nothing. Yes. This is a good plan.
Ghosting 1/20,000 chance of unlocking every second after destroying Time Wall #9 10 time bricks Everything is 0.2% more efficient per 100 minutes since reset.
Had to convince the 1337 sn1p3rs that this is a timestacking technique and not the act of spying on them to reveal what they're doing to the enemy team.

Deep Time Upgrades

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Random Punching Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 10 time bricks Hand punches do 20% more damage per random bonus punching point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
The demons revealed that they stole some time bricks and gathered much more knowledge than we did. So of course they find a way to annoy us with it: they give us really useful knowledge, but only at random times, usually when inconvenient.
Random Melee Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 10 time bricks Melee buildings do 75% more damage per random bonus melee point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
"The demons are kind of like Agent Johnson, only even bigger assholes." ~Agent Connor
Random Ranged Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 10 time bricks Ranged buildings do 75% more damage per random bonus ranged point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
"I'm playing Cookie Clicker, and I get an elder frenzy, when a demon appears and tapes a piece of paper with deep time information written on it over my screen. It's semi-transparent and I actually see a reindeer come on screen during the elder frenzy, when the demon takes my mouse and spends all my cookies on farms." ~Grenademan Project Leader
Random Heavy Duty Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 15 time bricks Heavy duty buildings do 50% more damage per random bonus heavy point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
"I was watching TV, and a demon jumps through the window and starts dishing out advanced time knowledge! I had to scramble for a pen with my greasy chip fingers because the assholes never repeat it. He then told me which characters die that season, took my chips, and left." ~Agent Carter
"I am so done." ~Head of Demon Relations
Random Magic Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 15 time bricks Magic buildings do 30% more damage per random bonus magic point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
"I need to step up my game. The demons are freaking MASTERS." ~Agent Johnson
Random Brick Bonus 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 15 time bricks Brick factories and manual brick creation are 25% more efficient per random bonus brick point, which the demons have a 1/20,000 chance of giving you every second, no matter how many you have.
"The worst part is that you can't complain that much, because they are giving you super useful info. Even if they tie a tape that repeats it only once to a brick and throw it through your window while you're taking a shower." ~Brick Factory Project Leader
Temporal Power Extraction 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 20 time bricks Magic & dream buildings are 0.7% more efficient per wall destroyed.
The walls have an incredible amount of power inside them, and we finally have a way to use it to our advantage. They sure don't seem to have any reason for having so much power inside them, as they just sit there doing nothing.
Density Timestacking 1/20,000 chance of unlocking every second after destroying Finality Wall Delta 30 time bricks Everything is 0.2% more efficient per 100 minutes since reset.
"The deep time theories involved in this project are pretty dense. HAHAHAHAHAHA" ~Agent Johnson's only comment on the DTS proposal

Buildings Upgrades

Puncher Upgrades

Icon Name Unlocked at Price Description
Puncher Gloves 1 puncher 100 cash Hand punches do 1 more damage.
Punchers do 50% more damage.
A little padding.
Puncher2 Padded Gloves 5 punchers 400 cash Punchers and hand punches do twice as much damage.
Actually significant padding.
Puncher3 Steel Plated Gloves 25 punchers 10,000 cash Punchers and hand punches do twice as much damage.
A brilliant plan.
Puncher4 Brass Knuckles 50 punchers 100,000 cash Punchers and hand punches do twice as much damage.
That's on top of the steel plated gloves. Hell yes.
Puncher5 Titanium Knuckles 75 punchers 1,000,000 cash Punchers and hand punches do twice as much damage.
Clearly better, because anything made of titanium does way more damage.
Puncher6 Diamond Knuckles 100 punchers 20,000,000 cash Punchers do three times as much damage.
Hand punches do twice as much damage.
The only real substance that can make things do more damage than titanium.
Puncher7 Adamantium Gauntlets 150 punchers 2,000,000,000 cash Punchers do three times as much damage.
Hand punches do 50% more damage.
Wolverine claws optional.
Puncher8 [REDACTED] Gloves 200 punchers 200,000,000,000 cash Punchers do four times as much damage.
Hand punches do 50% more damage.
We brought back an old experiment to make gloves made out of [REDACTED].
CHIEF OF R&D EDIT: that's top secret, you idiot.
Puncher9 Antimatter Gauntlets 300 punchers 2,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% more damage.
The RUC is not responsible for any deaths/implosions caused by the Antimatter Gauntlets(TM).
Puncher10 The Fists of Destiny 400 punchers 20,000,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do 50% as much damage.
We found these in an old mine. They're thousands of years old and punch through anything!
Puncher11 Eternity Gloves 500 punchers 200,000,000,000,000,000,000,000 cash Punchers do seven times as much damage.
Hand punches do twice as much damage.
We found these in Agent Johnson's office trash can. When asked, he said "I've never seen those before."
PuncherDevil The Million 700 Punchers 20,000,000,000,000,000,000,000,000,000,000 cash Punchers do five times as much damage.
Hand punches do twice as much damage.
"The nickname for Lord Reaefsek's terrifying... punching... thing. How do I describe it without having to describe it?" ~Agent Carter in the 1,000,000 proposal
PuncherMagic1 Magically Enhanced Fists Magic Mining purchased 20,202,020,202 cash
1 brick
Punchers do three times as much damage.
Hand punches do 50% more damage.
A syringe filled with pure magic.
PuncherMagic2 Maganium Gauntlets 250 punchers
Magic Mining purchased
20,202,020,202,020 cash
10 bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
These gauntlets magically enhance your magically enhanced fists.
PuncherMagic3 Black Hole Gloves 350 punchers
Magic Mining purchased
202,020,202,020,202,020 cash
2,000 bricks
Punchers do five times as much damage.
Hand punches do 50% more damage.
"These may end up killing us all, but at least they'll take that damn wall down with us." ~CEO, RUC
PuncherBlack Black-Dipped Gloves 600 punchers
Black Research purchased
6,060,606,060,606,060,606,060,606,060 cash
60,606,060,606,060 bricks
Punchers do six times as much damage.
Hand punches do 50% more damage.
If we haven't mentioned it yet, The Black is a kind of rubbery tar-like substance that slowly moves like it's alive and absorbs and eats through everything. The antimatter gauntlets last a few hours; we're not wasting the Fists of Destiny or Eternity Gloves by testing it with them.
Puncher4thWall Maximum Super Strength Reality Research purchased 22,020,020,022,020,002 cash
50 fourth wall bricks
Punchers do four times as much damage.
Hand punches do 50% more damage.
Thanks to rewriting the universe, they can now lift up to 8000 tons.

Clubber Upgrades

Icon Name Unlocked at Price Description
Clubber Better Clubs 1 clubber 750 cash Clubbers do 50% more damage.
Simply feels better to hold.
Clubber2 Iron Clubs 5 clubbers 7,500 cash Clubbers do twice as much damage.
Wood is old school.
Clubber3 Titanium Clubs 25 clubbers 75,000 cash Clubbers do twice as much damage.
Heavier, but actually does damage.
Clubber4 Spiked Clubs 50 clubbers 750,000 cash Clubbers do twice as much damage.
Titanium spikes, of course.
Clubber5 Bigger Clubs 75 clubbers 7,500,000 cash Clubbers do twice as much damage.
I'm surprised we didn't get these sooner.
Clubber6 Bomb Clubs 100 clubbers 75,000,000 cash Clubbers do three times as much damage.
Just attach some bombs to the clubs. An excellent plan.
Clubber7 Plasma Coated Clubs 150 clubbers 3,750,000,000 cash Clubbers do three times as much damage.
Melts through the wall. Be careful!
Clubber8 Nuke Clubs 200 clubbers 375,000,000,000 cash Clubbers do four times as much damage.
Like bomb clubs, but waaaay more dangerous.
Clubber9 Quantum Clubs 300 clubbers 7,500,000,000,000,000 cash Clubbers do five times as much damage.
We used quantum mechanics to make these clubs do the absolute maximum damage.
Clubber10 Clubs of Happiness 400 clubbers 37,500,000,000,000,000,000 cash Clubbers do five times as much damage.
Just holding these makes you happy. Sure, there are some pretty bad side effects, but none that will halt wall destruction!
Clubber11 Protection Against The Clubs 500 clubbers 750,000,000,000,000,000,000,000 cash Clubbers do seven times as much damage.
Now we don't have to clean up after the accidents that the at-this-point-ridiculously-dangerous clubs cause. Maybe this is something we should have gotten earlier.
The Devil's Club 700 clubbers 150,000,000,000,000,000,000,000,000,000,000 cash Clubbers do five times as much damage.
Literally. According to the demons, he'd use it to bash sinners over the head in the old days; he doesn't need it any more because he has new methods. (We didn't inquire as to what those are)
ClubberMagic1 Magic Lava Clubs Magic Mining purchased 1,501,501,501 cash
1 brick
Clubbers do three times as much damage.
Clubs made out of pure lava. It works because it's magic.
ClubberMagic2 Sun Clubs 250 clubber
Magic Mining purchased
15,015,015,015,015 cash
1,500 bricks
Clubbers do four times as much damage.
As hot as the sun. Magic!
ClubberMagic3 Supernova Clubs 350 clubber
Magic Mining purchased
150,150,150,150,150,150 cash
1,500,000 bricks
Clubbers do five times as much damage.
Thanks to the wizards we can now make something even more dangerous than the nuke clubs!
ClubberBlack Black Clubs 600 clubber
Black Research purchased
4,504,504,504,504,504,504,504,504,504 cash
450,450,450,450,450 bricks
Clubbers do six times as much damage.
They spread The Black like a plague with each hit. Only to the walls though, it's safe!
Clubber4thWall Cartoon Physics Reality Research purchased 33,030,003,033,003,330 cash
500 fourth wall bricks
Clubbers do four times as much damage.
You can whack someone 1000 feet into the air with a club now!

Swordsman Upgrades

Icon Name Unlocked at Price Description
Swordsman Sharpening 1 swordsman 5,500 cash Swordsmen do 50% more damage.
Kind of useless in the long term of wall-slicing.
Swordsman2 Bigger Swords 5 swordsmen 55,000 cash Swordsmen do twice as much damage.
Bigger is better!
Swordsman3 Fancy Hilts 25 swordsmen 550,000 cash Swordsmen do twice as much damage.
Raises morale.
Swordsman4 Katanas 50 swordsmen 5,500,000 cash Swordsmen do twice as much damage.
Regular swords are lame.
Swordsman5 Dual Katanas 75 swordsmen 55,000,000 cash Swordsmen do twice as much damage.
Upping the cool factor by even more. Well, it would be cool if they were good with swords.
Swordsman6 Flaming Katanas 100 swordsmen 1,100,000,000 cash Swordsmen do three times as much damage.
"If something isn't effective enough, light it on fire." ~CEO of Realistic Upgrades Corporation(RUC)
Swordsman7 Anime-Sized Swords 150 swordsmen 55,000,000,000 cash Swordsmen do three times as much damage.
Bigger than the people wielding them!
Swordsman8 Lightsabers 200 swordsmen 2,200,000,000,000 cash Swordsmen do four times as much damage.
We got to work on this the second we got plasma.
Swordsman9 Reality Blades 300 swordsmen 11,000,000,000,000,000 cash Swordsmen do five times as much damage.
Swords made out of the fabric of reality. How this works I have no idea, but they are awesome.
Swordsman10 Dual Wielding 400 swordsmen 110,000,000,000,000,000,000 cash Swordsmen do five times as much damage.
Thanks to the swords that cut through anything, it doesn't matter how hard they're swung.
Swordsman11 The Finality Swords 500 swordsmen 4,400,000,000,000,000,000,000,000 cash Swordsmen do seven times as much damage.
This is what the Swordsman Project Leader calls this collection of swords that he reportedly found in a cave. He won't show us them or say what they do.
The Nightmare Blade 700 swordsmen 1,100,000,000,000,000,000,000,000,000,000,000 cash Swordsmen do seven times as much damage.
This is what the Swordsman Project Leader calls this collection of swords that he reportedly found in a cave. He won't show us them or say what they do.
SwordsmanMagic1 Maganium Swords 125 swordsmen
Magic Mining purchased
11,001,100,110 cash
1 brick
Swordsmen do three times as much damage.
We found this mineral that happens to be the perfect magic enhancer, so we named it maganium.
SwordsmanMagic2 Sword That Cuts Through Everything 250 swordsmen
Magic Mining purchased
110,011,001,100,110 cash
5,000 bricks
Swordsmen do four times as much damage.
Thanks to the power of dark magic, we have finally made it.
SwordsmanMagic3 Oblivion Blades 350 swordsmen
Magic Mining purchased
1,100,110,011,001,100,110 cash
50,000,000 bricks
Swordsmen do five times as much damage.
These were created by accident when we told the wizards to pump as much magic as they possibly could into the swords. Declaration: worth.
SwordsmanBlack Black Swords 600 swordsmen
Black Research purchased
66,006,600,660,066,006,600,660,066,006 cash
6,600,660,066,006,600 bricks
Swordsmen do six times as much damage.
"All those guys who said hiring someone to make a really cool sword design for these was stupid 'cause The Black would eat through and destroy them eventually were being dumb. Look at these things." ~CEO, RUC
Swordsman4thWall Building-Sized Swords Reality Research purchased 55,055,005,505,000,555 cash
2,500 fourth wall bricks
Swordsmen do four times as much damage.
We can hold them because it's a damn idle game, it doesn't need to make sense.

Gunshooter Upgrades

Icon Name Unlocked at Price Description
Gunshooter Laser Sights 1 gunshooter 80,000 cash Gunshooters do 50% more damage.
You wouldn't think you'd need these when your target is a brick wall, but the guys you hired are really bad at their job.
Gunshooter2 Double Magazines 5 gunshooters 800,000 cash Gunshooters do twice as much damage.
Less pesky reloading.
Gunshooter3 Quadruple Magazines 25 gunshooters 8,000,000 cash Gunshooters do twice as much damage.
A little unwieldy, but agility isn't exactly the first priority when your opponent is a brick wall.
Gunshooter4 Infinite Magazines 50 gunshooters 80,000,000 cash Gunshooters do twice as much damage.
As seen in the movies!
Gunshooter5 Snipers 75 gunshooters 800,000,000 cash Gunshooters do twice as much damage.
They prefer to be known as "1337 NoScOp3 sn1p3rs".
Gunshooter6 Machine Guns 100 gunshooters 8,000,000,000 cash Gunshooters do three times as much damage.
"pistols r 4 overnabz" ~1337 NoScOp3 sn1p3r #33
Gunshooter7 Plasma Rifles 150 gunshooters 400,000,000,000 cash Gunshooters do three times as much damage.
Thanks, sci-fi technology!
Gunshooter8 Laser Chainsaw Gatling Guns 200 gunshooters 16,000,000,000,000 cash Gunshooters do four times as much damage.
We told R&D to be as ridiculous as they could with this, and boy did they deliver.
Gunshooter9 Unstoppable Bullets 300 gunshooters 160,000,000,000,000,000 cash Gunshooters do five times as much damage.
This couldn't possibly have negative effects and is a great idea.
Gunshooter10 Every Gun Combined Into One 400 gunshooters 3,200,000,000,000,000,000,000 cash Gunshooters do five times as much damage.
"gg" ~1337 sn1p3r #52
Gunshooter11 Hyzem's Golden Rifle 500 gunshooters 64,000,000,000,000,000,000,000,000 cash Gunshooters do seven times as much damage.
We profited from Hyzem and Reaefsek's war, because they made a ton of powerful magical artifacts during it.
GunshooterMagic1 Magic Bullets 125 gunshooters
Magic Mining purchased
40,004,000,400 cash
1 brick
Gunshooters do three times as much damage.
They're magic so they do more damage.
GunshooterMagic2 Pure Magic Bullets 250 gunshooters
Magic Mining purchased
800,080,008,000,800 cash
80,000 bricks
Gunshooters do four times as much damage.
The wizards told us you can actually make things out of pure magic, so we capitalized on that immediately.
GunshooterMagic3 The Best Gun 350 gunshooters
Magic Mining purchased
40,004,000,400,040,004,000 cash
40,000,000 bricks
Gunshooters do five times as much damage.
As employed by 12 year olds everywhere.
Black Bullets 600 gunshooters 96,000,960,009,600,096,000,960,009,600 cash Gunshooters do six times as much damage.
"I support this because then I will be able to tell people that we're destroying the walls with BB guns and actually be telling the truth." ~Agent Johnson
Gunshooter4thWall Crossover Guns Reality Research purchased 88,800,808,800,008,008 cash
10,000 fourth wall bricks
Gunshooters do four times as much damage.
Let's just reach over into other fictional universes and grab ourselves some good guns.

Grenademan Upgrades

Icon Name Unlocked at Price Description
GrenadeAchieve1
Greased Pins 1 grenademan 2,000,000 cash Grenademen do 50% more damage.
We received complaints... These guys aren't very good.
GrenadeAchieve2
Bigger Crates 5 grenademen 20,000,000 cash Grenademen do twice as much damage.
Less running to the store.
GrenadeAchieve3 Big Grenades 25 grenademen 200,000,000 cash Grenademen do twice as much damage.
I'm not sure why we were using the small ones.
GrenadeAchieve4 Flame Grenades 50 grenademen 2,000,000,000 cash Grenademen do twice as much damage.
Not to be confused with incendiaries, these are literally grenades lit on fire. Never doubt the effectiveness of lighting things on fire.
GrenadeRedTier Extra Shrapnel 75 grenademen 20,000,000,000 cash Grenademen do twice as much damage.
"get shrapped" ~1337 sn1p3r #73
GrenadeBlueTier
Nuclear Grenades 100 grenademen 400,000,000,000 cash Grenademen do three times as much damage.
Radiation poisoning? Naaaaah...
GrenadeAchieve5 Plasma Grenades 150 grenademen 20,000,000,000,000 cash Grenademen do three times as much damage.
I don't actually know what these do, but they sound cool.
GrenadeAchieve6 Unobtanium Shrapnel 200 grenademen 400,000,000,000,000 cash Grenademen do four times as much damage.
Just happens to be the perfect material to cut through the wall, but it was really hard to get.
GrenadeAchieve7 Time-Splitting Grenades 300 grenademen 4,000,000,000,000,000,000 cash Grenademen do five times as much damage.
They split through time to destroy the wall's past, present, and future!
GrenageAchieve8 Buckets of Grenades 400 grenademen 80,000,000,000,000,000,000,000 cash Grenademen do five times as much damage.
"dude just lob the whole bucket" ~1337 sn1p3r #73, before being promoted
GrenadeAchieve9 Holy Hand Grenades 500 grenademen 2,000,000,000,000,000,000,000,000,000 cash Grenademen do seven times as much damage.
They're actually Hyzem's Bombs of Purgation, but the Grenademan Project Leader insisted we call them this. He's the one who insisted we call them 'grenademen' instead of grenadiers.
Magical Ligntning Grenades Magic Mining purchased 2000200020002 cash
1 brick
Grenademen do three times as much damage.
These are pretty self-explanatory.
Maganium Gauntlets 250 grenademen
Magic Mining purchased
20,202,020,202,020 cash
10 bricks
Grenademen do four times as much damage.
Instead of exploding, these transport what they hit into a magical pool of certain destruction.
Black Hole Gloves 350 grenademen
Magic Mining purchased
202,020,202,020,202,020 cash
2,000 bricks
Grenademen do five times as much damage.
These skip the portal and just obliterate anything they hit.
Black-Dipped Gloves 600 grenademen
Black Research purchased
6,060,606,060,606,060,606,060,606,060 cash
60,606,060,606,060 bricks
Grenademen do six times as much damage.
"I support this because its acronym is 'BIG'." ~Agent Johnson
Maximum Super Strength Reality Research purchased 22,020,020,022,020,002 cash
50 fourth wall bricks
Grenademen do four times as much damage.
Now that we can alter reality, we don't need reasons for things. Explosions are just really big now.

Wrecking Ball Upgrades

Icon Name Unlocked at Price Description
Bigger Balls 1 wrecking ball 40,000,000 cash Wrecking balls do 50% more damage.
If you know what I mean.(I don't)
Balls of Steel 5 wrecking balls 400,000,000 cash Wrecking balls do twice as much damage.
I'm not sure what the previous ones were made out of.
Reinforced Balls 25 wrecking balls 4,000,000,000 cash Wrecking balls do twice as much damage.
They're actually just titanium balls, but the "Titanium _______" upgrades were getting boring.
Flaming Balls 50 wrecking balls 40,000,000,000 cash Wrecking balls do twice as much damage.
Yes, this totally works against a brick wall.
Spiked Balls 75 wrecking balls 400,000,000,000 cash Wrecking balls do twice as much damage.
Badass and more effective.
Diamond Balls 100 wrecking balls 4,000,000,000,000 cash Wrecking balls do three times as much damage.
The strongest balls the world has to offer.
Tri-Balls 150 wrecking balls 200,000,000,000,000 cash Wrecking balls do three times as much damage.
Three is better than one!
Neutron Balls 200 wrecking balls 8,000,000,000,000,000 cash Wrecking balls do four times as much damage.
As dense as a neutron star and about the same potential of turning into a black hole.</i
Singularity Balls 300 wrecking balls 80,000,000,000,000,000,000 cash Wrecking balls do five times as much damage.
They are all. They are one. They exist at all times at once.
Agent Johnson is an Idiot 400 wrecking balls 1,600,000,000,000,000,000,000,000 cash "Wrecking balls do five times as much damage.
[REDACTED]
CHIEF OF R&D EDIT: Agent Johnson is no longer allowed near the demons.
The Sgapang Ball 500 wrecking balls 16,000,000,000,000,000,000,000,000,000 cash Wrecking balls do seven times as much damage.
A large white ball made of an unknown substance found in the center of Sgapang, Lord Reaefsek's castle. Judging by its strange properties, it is unlikely Reaefsek or Hyzem created it. Especially since white is not at all Reaefsek's color.
Magic Exploding Balls 125 wrecking balls
Magic Mining purchased
20,002,000,200,020 cash
5 bricks
Wrecking balls do three times as much damage.
Yeah, magic can pretty much do anything. Endless explosions!
Antimatter Balls 250 wrecking balls
Magic Mining purchased
800,080,008,000,800,080 cash
80,000,000 bricks
Wrecking balls do four times as much damage.
The wizards can create antimatter with their magic. It's pretty damn cool.
Hellfire Balls 350 wrecking balls
Magic Mining purchased
8,000,800,080,008,000,800,080 cash
80,000,000,000 bricks
Wrecking balls do five times as much damage.
The fire of the underworld is hotter than anything else, so we got the wizards to make magic balls out of it.
Black-Absorbed Balls 600 wrecking balls 480,004,800,048,000,480,004,800,048,000,480 cash Wrecking balls do seven times as much damage.
"I support this because Agent Johnson doesn't." ~Agent Connor
Planets Reality Research purchased 440,044,400,040,440,040 cash
250,000 fourth wall bricks
"Wrecking balls do four times as much damage.
Ah, the things we can do when there's none of that "realism" nonsense!

Bulldozer Upgrades

Icon Name Unlocked at Price Description
Stronger Blades 1 bulldozer 600,000,000 cash Bulldozers do 50% more damage.
Probably made of titanium.
Power Treads 5 bulldozers 6,000,000,000 cash Bulldozers do twice as much damage.
Power Treads(TM), By the Realistic Upgrades Corporation(RUC).
Double Blades 25 bulldozers 60,000,000,000 cash Bulldozers do twice as much damage.
Two is better than one, right?
Powerful Engines 50 bulldozers 300,000,000,000 cash Bulldozers do twice as much damage.
"Gotta go fast." ~Sonic
Blades With Blades 75 bulldozers 3,000,000,000,000 cash Bulldozers do twice as much damage.
Smaller blades on the blade. More blades, more damage.</i
Diamond Blades 100 bulldozers 30,000,000,000,000 cash Bulldozers do three times as much damage.
"Why yes, we are one of the world's richest corporations. Why do you ask?" ~RUC Head of Finance
Adamantium Blades 150 bulldozers 3,000,000,000,000,000 cash Bulldozers do three times as much damage.
Cuts through diamond!(more effectively than this wall)
The Megadozer 200 bulldozers 300,000,000,000,000,000 cash Bulldozers do four times as much damage.
It's really, really big.
Gravity-Altering Engines 300 bulldozers 1,200,000,000,000,000,000,000 cash Bulldozers do five times as much damage.
These assign all the nearby gravity to the bulldozers. And sideways so they hit the wall.
Explosive Blades 400 bulldozers 24,000,000,000,000,000,000,000,000 cash Bulldozers do five times as much damage.
"No, it's not just bombs tied to the blades. That was an early prototype." ~Bulldozer Project Leader, RUC
Hyzem's Tablet 500 bulldozers 600,000,000,000,000,000,000,000,000,000 cash Bulldozers do seven times as much damage.
Probably King Hyzem's strangest creation, the indestructible tablet that destroys everything it touches except one type of fabric. It says "CLEANSE". Let's tie it to a bulldozer blade.
Phasing Engines 125 bulldozers
Magic Mining purchased
30,003,000,300,030 cash
300 bricks
Bulldozers do three times as much damage.
Magically-enhanced engines that allow the dozers to teleport.
The Unstoppable Force 250 bulldozers
Magic Mining purchased
12,001,200,120,012,001,200 cash
300,000,000 bricks
Bulldozers do four times as much damage.
Antimatter is the new titanium.
The Best Gun 350 bulldozers
Magic Mining purchased
120,012,001,200,120,012,001,200 cash
120,000,000,000  bricks
Bulldozers do five times as much damage.
This wall better not be the immovable barrier.
Indestructible Bulldozers Reality Research purchased 1,201,212,000,120,012,120 cash
1,000,000 fourth wall bricks
Bulldozers do four times as much damage.
No more scratches!

Airstrike Caller Upgrades

Icon Name Unlocked at Price Description
Faster Communications 1 airstrike caller 30,000,000,000 cash Airstrikes do 50% more damage.
Upgrading from dial-up.
Pianos 5 airstrike callers 300,000,000,000 cash Airstrikes do twice as much damage.
What, did you think we were dropping missiles?
Anvils 25 airstrike callers 3,000,000,000,000 cash Airstrikes do twice as much damage.
Ah, a classic.
Supersonic Jets 50 airstrike callers 15,000,000,000,000 cash Airstrikes do twice as much damage.
3-5 business days no more!
20-Foot Statues 75 airstrike callers 60,000,000,000,000 cash Airstrikes do twice as much damage.
Statues of the CEO of the RUC of course.
Anvil-Shaped Bombs 100 airstrike callers 600,000,000,000,000 cash Airstrikes do twice as much damage.
A lot more effective than anvils, and clearly better than using actual missiles.
Missiles 150 airstrike callers 60,000,000,000,000,000 cash Airstrikes do three times as much damage.
Yeah, we gave in eventually.
Nukes 200 airstrike callers 60,000,000,000,000,000 cash Airstrikes do four times as much damage.
A little overkill for a brick wall, you think? Well, you haven't seen this wall.
Astral Magnets 300 airstrike callers 6,000,000,000,000,000,000 cash Airstrikes do four times as much damage.
We drop these and they pull down a bunch of asteroids with them. Also satellites, uh, that was unintentional.
Bigger Everything 400 airstrike callers 60,000,000,000,000,000,000,000 cash Airstrikes do five times as much damage.
"Bigger = More Damage" ~The entire BE proposal
The Walls of Bixtec 500 airstrike callers 15,000,000,000,000,000,000,000,000,000,000 cash Airstrikes do seven times as much damage.
Bixtec Castle was made to be impenetrable, so its walls are almost indestructible, very heavy, and magicked up to reflect any damage dealt to them back to their attacker. We knew immediately what to do.
Density Spells 125 airstrike callers
Magic Mining purchased
3,000,300,030,003,000 cash
2,500 brick
Airstrikes do three times as much damage.
How useful!
Dimensional Portals 250 airstrike callers
Magic Mining purchased
600,060,006,000,600,060,006 cash
6,000,000,000 bricks
Airstrikes do four times as much damage.
Now we can empty the contents of other dimensions onto the wall!
??? 350 airstrike callers
Magic Mining purchased
6,000,600,060,006,000,600,060,006 cash
6,000,000,000,000 bricks
Airstrikes do five times as much damage.
We have no idea what this stuff is, but it does the trick. Thanks, dark wizards!
Planets Reality Research purchased 5,050,550,050,000,505,550 cash
10,000,000 fourth wall bricks
Airstrikes do four times as much damage.
Yeah, we already used this, but it works here too.

Necromancer Upgrades

Titan Upgrades

Demon Upgrades

Reality Compromiser Upgrades

Black Obliberator Upgrades

Brick Factory Upgrades

Hand Upgrades

Icon Name Unlocked at Price Description
HandClubber Club Knuckles 50 clubbers 1,000,000 cash Hand punches do 1% more damage per clubber.
They're like clubs tied to your knuckles. Another brilliant invention from the Realistic Upgrades Corporation(RUC).
HandSwordsman Sword Knuckles 50 swordsmen 7,500,000 cash Hand punches do 1% more damage per swordsman.
We're currently trying to figure out how to combine these with the club knuckles. Then, our work here will be done.
HandGunshooter Bullet Punch 50 gunshooters 100,000,000 cash Hand punches do 1% more damage per gunshooter.
An ancient technique passed down by the wall punching masters.
HandGrenademan Fist Grenades 50 grenademen 2,500,000,000 cash Hand punches do 1% more damage per grenademan.
I honestly don't know what these are. Feel free to imagine them how you want.
HandWreckingBall wrecking ball Punch 50 Wrecking Balls 50,000,000,000 cash Hand punches do 1% more damage per wrecking ball.
Another legendary technique.
HandBulldozer Bulldozer Strike 50 bulldozers 500,000,000,000 cash Hand punches do 1% more damage per bulldozer.
This isn't actually a legendary technique, we just made it up.
HandAirstrikeCaller Skydiving 50 airstrike callers 20,000,000,000,000 cash Hand punches do 1% more damage per airstrike caller.
30,000 feet of DAMAGE!
HandNecromancer Zombification 50 necromancers 500,000,000,000,000 cash
500 bricks
Hand punches do 1% more damage per necromancer.
Now you don't have to waste hours sleeping.
HandTitan Ancient Techniques 50 titans 5,000,000,000,000,000 cash Hand punches do 1% more damage per titan.
The walls were around even in the Old World, and with the walls comes wall punching.
HandDemon Fist of Evil 50 demons 700,000 bricks Hand punches do 0.5% more damage per demon.
It doesn't matter how evil or horrible the technique, all that matters is that the wall comes down!
HandRealityComprimiser Invulnerability 50 reality compromisers 600,000,000,000,000,000 cash
600,00 fourth wall bricks
Hand punches do 0.5% more damage per reality compromiser.
Sometimes it hurts to punch a brick wall. Not anymore!
HandBlackObliterator Fist of The Black 50 black obliterators 30,000,000,000,000,000,000,000 cash
30,000,000 fourth wall bricks
Hand punches do 0.5% more damage per Black obliterator.
Since you're invulnerable, you are the only person who can touch The Black without dying a horrible, painful death.
HandBrickFactory Brick Knuckles 50 brick factories 50,000,000,000,000,000 cash Hand punches do 0.5% more damage per brick factory.
Manual brick creation creates 4% more bricks per brick factory.
Fight fire with fire!
HandBrick2 Psychiatrists 1,000 hand made bricks 6,777,777,777,777,777 cash Manual brick creation creates three times as many bricks.
To find out why you and the dark magic tablets aren't getting along.
HandBrick3 Necromancer Lessons 100,000 hand made bricks 37,777,777,777,777,777 cash Manual brick creation creates 1.5% as many bricks per necromancer.
They can give you lessons in dark magic, and as a bonus, being an asshole.
HandBrick4 Demon Lessons 10,000,000 hand made bricks 377,777,777,777,777,777 cash Manual brick creation creates 1.5% more bricks per demon.
Much better at dark magic and at being assholes than the necromancers.
HandBrick5 Joint Necromancer-Demon Lessons 1,000,000,000 hand made bricks 37,777,777,777,777,777,777 cash Manual brick creation creates four times as many bricks.
They fight a lot, but you somehow learn best when they teach at the same time.
HandBrick6 Wisdom of the Titans 100,000,000,000 hand made bricks 3,777,777,777,777,777,777,777 cash Manual brick creation creates 1% more bricks per titan.
After smashing the walls a ton, they have learned a lot about the inner workings of bricks.
HandBrick7 Necromancer Translators 10,000,000,000,000 hand made bricks 3,777,777,777,777,777,777,777,777 cash Manual brick creation creates 0.8% more bricks per titan.
Now with the added benefit of actually being able to understand the titans.
HandBrick8 Demon Translators 1,000,000,000,000,000 hand made bricks 377,777,777,777,777,777,777,777,777 cash Manual brick creation creates 0.8% more bricks per titan.
They know the tablets very well, so they innately know what the titans are talking about.
HandBrick9 Factory Hand 100,000,000,000,000,000 hand made bricks 37,777,777,777,777,777,777,777,777,777 cash Manual brick creation creates four times as many bricks.
"It's an assembly line in your palm and a conveyor belt in your wrist! Perfect!" ~CEO, RUC
HandBrick10 Omnimagic 10,000,000,000,000,000,000 hand made bricks 37,777,777,777,777,777,777,777,777,777,777 cash Manual brick creation creates five times as many bricks.
"i call hax" ~1337 sn1p3r #10
Hand Coffee 10,000 hand damage 11,111 cash Hand punches do 3 times as much damage.
Caffeine obviously gives you the ability to punch faster.
Hand2 Energy Drinks 100,000 hand damage 1,111,111 cash Hand punches do twice as much damage.
POWERTHIIIRRRST
Hand3 Experimental Drugs 10,000,000 hand damage 111,111,111 cash Hand punches do twice as much damage.
Probably completely safe.
Hand4 Personal Trainer 1,000,000,000 hand damage 11,111,111,111 cash Hand punches do twice as much damage.
This guy is like the grandmaster of punching walls.
Hand5 Elephantiasis 100,000,000,000 hand damage 1,111,111,111,111 cash Hand punches do twice as much damage.
With this horribly crippling disease your fists will be like hardass wrecking balls!
Hand6 Training Montage 10,000,000,000,000 hand damage 111,111,111,111,111 cash Hand punches do twice as much damage.
Set to '80s music, of course.
Hand7 Laser Brain Surgery 1,000,000,000,000,000 hand damage 11,111,111,111,111,111 cash Hand punches do twice as much damage.
For enhanced speed!
Hand8 Mechanical Limbs 100,000,000,000,000,000 hand damage 1,111,111,111,111,111,111 cash Hand punches do twice as much damage.
One step closer to being a Terminator.
Hand9 Cloning 10,000,000,000,000,000,000 hand damage 111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
Now there are two of you. This is a good idea.
Hand10 The Final Fist 1,000,000,000,000,000,000,000 hand damage 11,111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
As spoken of by the prophets, it has finally arrived.
Hand11 Breaking Point 100,000,000,000,000,000,000,000 hand damage 1,111,111,111,111,111,111,111,111 cash Hand punches do twice as much damage.
The most legendary hand combat technique of all time. Invented by Grandmaster Vwynido, the most skilled hand combatant in recorded history. And yes, it totally works on a brick wall.

Synergy Upgrades

Icon Name Unlocked at Price Description
HandPuncher Team Up 50 punchers 21,111 cash Hand punches do 4% more damage per puncher.
Get a morale boost from the fact that you're hiring people to punch a wall.
HandPuncher2 Come Together 100 punchers 21,,111,111 cash Hand punches do 2% more damage per puncher.
Punchers do 50% more damage.
The weak become strong(er).
HandPuncher3 Standing Ovation 200 punchers 422,222,222,222 cash Hand punches do 1% more damage per puncher.
Punchers do twice as much damage.
After you gave a great inspiring speech about punching walls.
HandPuncher4 The Challenge 300 punchers 10,555,555,555,555,555 cash Hand punches do 0.8% more damage per puncher.
Punchers do twice as much damage.
To destroy the wall with only your fists.
HandPuncher5 Final Team Up 400 punchers 105,555,555,555,555,555,555 cash Hand punches do 0.3% more damage per puncher.
Punchers do twice as much damage.
To defeat the walls once and for all!
HandPuncher6 Ultra Team Up 500 punchers 422,222,222,222,222,222,222,222 cash Hand punches do 0.2% more damage per puncher.
Punchers do twice as much damage.
We lied about the last one being final, but it's not like we can just stop upgrading!
ClubberSword Sword Clubs 25 clubbers
25 swordsmen
1,511,000 cash Clubbers do 5% more damage per swordsman.
Swordsmen do 5% more damage per clubber.
I don't actually know what these are, but they sound badass.
ClubberSword2 Clubs Covered in Swords 100 clubbers
100 swordsmen
302,200,000 cash Clubbers do 4% more damage per swordsman.
Swordsmen do 3% more damage per clubber.
Genius.
ClubberSword3 Chainsaw Sword Clubs 200 clubbers
200 swordsmen
3,022,000,000,000 cash Clubbers do 2% more damage per swordsman.
Swordsmen do 2% more damage per clubber.
Don't even try to imagine what the hell these things are.
ClubberSword4 The Perfect Combination 300 clubbers
300 swordsmen
1,511,000,000,0000,000 cash Clubbers do 1.5% more damage per swordsman.
Swordsmen do 1.5% more damage per clubber.
50% club, 50% sword. Perfect.
ClubberSword5 Bayonets 400 clubbers
400 swordsmen
302,200,000,000,000,000,000 cash Clubbers do 1.2% more damage per swordsman.
Swordsmen do 1.2% more damage per clubber.
Now our technology is up to par with the 17th century! [applause]
ClubberSword6 King Hyzem's Blades 500 clubbers
500 swordsmen
6,044,000,000,000,000,000,000,000 cash Clubbers do 1.1% more damage per swordsman.
Swordsmen do 1% more damage per clubber.
It is said that Hyzem's Blades are unrecognizable as any one melee weapon; they are all at once.

Special Upgrades

Prestige Upgrades

Icon Name Unlocked at Price Description
TimeWard2 Bronze Time Bear Ward 10 bonus points 987,654 fourth wall bricks
9,876,543 bricks
Everything is 5% more efficient.
The wizards report feeling the power of the Time Bear upon their magic, and tell us not to manipulate time further. They can create wards that may steer the Time Bear in a different direction, making our guys less scared, therefore raising their productivity.
TimeWard3 Silver Time Bear Ward 20 bonus points
2 times reset
987,654 fourth wall bricks
9,876,543 bricks
Everything is 5% more efficient.
We asked the wizards what the Time Bear is, and they said "Something that you do not want aware of your presence." That's a little ominous, but not enough to stop us from using everything we have to take down this wall!
TimeWard4 Gold Time Bear Ward 30 bonus points
3 times reset
9,876,543 fourth wall bricks
98,765,432 bricks
Everything is 5% more efficient.
We were going to ask the titans what the Time Bear is, but the translator wizards refused to ask them, saying "There are too many old wounds."
TimeWard5 Platinum Time Bear Ward 40 bonus points
4 times reset
98,765,432 fourth wall bricks
987,654,321 bricks
Everything is 5% more efficient.
We asked the demons what the Time Bear is, and the chief demon said "Something you do not want anywhere near you." This sounds strange coming from the guy who has carried around some of the most dangerous things we have ever encountered and trolled people with them.
TimeWard6 Ruby Time Bear Ward 50 bonus points
5 times reset
987,654,321 fourth wall bricks
9,876,543,210 bricks
Everything is 5% more efficient.
One of our agents went crazy, muttering about seeing the Time Bear. The wizards are saying he may have been tainted and must be executed.
TimeWard7 Emerald Time Bear Ward 50 bonus points
5 times reset
9,876,543,210 fourth wall bricks
98,765,432,101 bricks
Everything is 5% more efficient.
Found graffiti on the side of RUC headquarters saying "THE TIME BEAR IS COMING". Reports of irrational feelings of fear when looking at it. Requesting termination of the Time Rewinder project. ~Agent Lawrence
TimeWard8 Sapphire Time Bear Ward 60 bonus points
6 times reset
98,765,432,101 fourth wall bricks
987,654,321,012 bricks
Everything is 5% more efficient.
The graffiti is everywhere now. On all of our facilities. It seems to appear overnight, after the cameras strangely go offline. Requesting immediate termination of the Time Rewinder project. ~Chief of Security, RUC
TimeWard9 Unobtainium Time Bear Ward 70 bonus points
7 times reset
987,654,321,012 fourth wall bricks
9,876,543,210,123 bricks
Everything is 5% more efficient.
"dude this is some creepy shit just cut the time crap" ~1337 sn1p3r #73
TimeWard10 Dark Matter Time Bear Ward 80 bonus points
8 times reset
9,876,543,210,123 fourth wall bricks
98,765,432,101,234 bricks
Everything is 5% more efficient.
We asked the wizards if there was any way to fully stop the Time Bear, and they said "You do not attempt to destroy the sun to prevent it from rising."
TimeWard11 Antimatter Time Bear Ward 90 bonus points
9 times reset
98,765,432,101,234 fourth wall bricks
987,654,321,012,345 bricks
Everything is 5% more efficient.
We asked the demons if they could stop the Time Bear, and they said "There are things that you do not mess with. With us, there are only two. Our boss, and the Time Bear."
TimeWard12 Rainbow Time Bear Ward 100 bonus points
10 times reset
987,654,321,012,345 fourth wall bricks
9,876,543,210,123,456 bricks
Everything is 5% more efficient.
The reality compromiser project leader attempted to find the Time Bear in reality code, to remove it. He was found dead two hours later in the seat of a reality compromiser. When inspected for cause of death, it seemed he had died of shock.
TimeWard13 Final Time Bear Ward 125 bonus points
11 times reset
9,876,543,210,123,456 fourth wall bricks
98,765,432,101,234,567 bricks
Everything is 7% more efficient.
"This is the last ward the wizards can make. I do not know where we should go from this. I am going to remove myself from anywhere that could be associated with time travel. This is a farewell message. The Time Bear is coming."
~CEO, RUC
TimeWard14 Black Time Bear Ward 150 bonus points
12 times reset
98,765,432,101,234,567 fourth wall bricks
987,654,321,012,345,678 bricks
Everything is 8% more efficient.
There is one thing that does not fear the Time Bear: The Black. The most evil thing known to anyone may be our only hope.
PuncherTrophy Puncher Trophy 25 future knowledge capsules 22,222,222,222,222,222,222 cash
222 melee coins
Punchers do 2% more damage per puncher.
Hand punches do 0.2% more damage per puncher.
We don't know who started the "puncher trophy is people" rumor, but it's not true.
ClubberTrophy Clubber Trophy 50 future knowledge capsules 151,515,151,515,151,515,151 cash
1,500 melee coins
Clubbers do 2% more damage per clubber.
SwordsmanTrophy Swordsman Trophy 75 future knowledge capsules 1,111,111,111,111,111,111,111 cash
11,111 melee coins
Swordsmen do 2% more damage per swordsman.
You can't possibly think swords are worthless against a brick wall now that we got a trophy for it!
GunshooterTrophy Gunshooter Trophy 100 future knowledge capsules 61,616,161,616,161,616,161,616 cash
1,616 ranged coins
Gunshooters do 2.5% more damage per gunshooter.
GrenademanTrophy Grenademan Trophy 125 future knowledge capsules 444,444,444,444,444,444,444,444 cash
44,444 ranged coins
Grenademen do 2% more damage per grenademan.
Does not explode, no matter how many times Agent Johnson tells you it does.
WreckingBallTrophy Wrecking Ball Trophy 150 future knowledge capsules 8,888,888,888,888,888,888,888,888 cash
888,888 heavy coins
Wrecking balls do 2% more damage per wrecking ball.
Note: You are NOT allowed to use this as a wrecking ball. That means you, Agent Johnson.
BulldozerTrophy Bulldozer Trophy 175 future knowledge capsules 12,121,212,121,212,121,212,121,212 cash
12,121,212 heavy coins
Bulldozers do 2% more damage per bulldozer.
AirstikeCallerTrophy Airstrike Caller Trophy 200 future knowledge capsules 555,555,555,555,555,555,555,555,555 cash
555,555,555 heavy coins
Airstrike callers do 2% more damage per airstrike caller.
It actually can be used to call airstrikes, just so that asshole won't tell everyone it can.
NecromancerTrophy Necromancer Trophy 225 future knowledge capsules 6,666,666,666,666,666,666,666,666,666 cash
666,666 magic coins
Necromancers do 2% more damage per necromancer.
We destroyed this trophy and put it back together so it would be appropriate.
TitanTrophy Titan Trophy 250 future knowledge capsules 88,888,888,888,888,888,888,888,888,888 cash
8,888,888 magic coins
Titans do 2% more damage per titan.
This trophy is ten times the size of the other trophies, because we couldn't resist.
DemonTrophy Demon Trophy 275 future knowledge capsules 666,666,666,666,666,666 bricks
66,666,666 magic coins
Demons do 2% more damage per demon.
You don't want to know what this one is made of.
BrickFactoryTrophy Brick Factory Trophy 300 future knowledge capsules 166,666,666,666,666,666,666,666,666,666 cash
166,666,666 heavy coins
166,666,666 magic coins
Brick factories create 2% more bricks per brick factory.
RealityCompromiserTrophy Reality Compromiser Trophy 325 future knowledge capsules 4,040,404,040,404,040,404,040,404,040,404 cash
404,0404 dream coins
Reality compromisers do 2% more damage per reality compromiser.
BlackObliterarorTrophy Black Obliterator Trophy 350 future knowledge capsules 52,525,252,525,252,525,252,525,252,525,252 cash
52,525,252 dream coins
Black obliterators do 1.5% more damage per black obliterator.
The 'worst ideas ever suggested' poster in the HQ meeting room has been updated with "make the BO trophy out of The Black".
Trophy21 Trash-Tier Trophy 1 future knowledge capsule 77,777,777,777,777 cash Damage and brick production multipliers +5%.
At least it's a trophy!
Trophy20 Dirt-Tier Trophy 2 future knowledge capsules 777,777,777,777,777 cash Damage and brick production multipliers +10%.
Technically it's a dirt and water trophy, because we couldn't make a trophy out of just dirt.
Trophy19 Cardboard-Tier Trophy 5 future knowledge capsules 7,777,777,777,777,777 cash Damage and brick production multipliers +10%.
The Arts & Crafts Department is voted "least useful department" pretty much every year.
Trophy18 Wood-Tier Trophy 10 future knowledge capsules 77,777,777,777,777,777 cash Damage and brick production multipliers +10%.
The first one that actually costs money to produce.
Trophy17 Stone-Tier Trophy 15 future knowledge capsules 77,777,777,777,777,777 cash Damage and brick production multipliers +10%.
[Insert joke about being stoned here]
Trophy16 Aluminum-Tier Trophy 20 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash Damage and brick production multipliers +15%.
You better not say it's 'aluminium'. Didn't I say we only speak AMERICAN?
Trophy15 Iron-Tier Trophy 25 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash
777 bricks
Damage and brick production multipliers +15%.
I've got a lot of irons in the fire, and they're all these trophies. In the fire. Because I have better ones.
Trophy14 Bronze-Tier Trophy 30 future knowledge capsules
1 boss point
777,777,777,777,777,777 cash
7,777 bricks
Damage and brick production multipliers +15%.
The first trophy that's like, a real trophy. Congrats.
Trophy13 Silver-Tier Trophy 35 future knowledge capsules
2 boss points
777,777,777,777,777,777 cash
77,777 bricks
Damage and brick production multipliers +15%.
Not to be mistaken with the sliver-tier trophy, which is significantly lower on the list.
Trophy12 Gold-Tier Trophy 40 future knowledge capsules
2 boss points
7,777,777,777,777,777,777 cash
777,777 bricks
7,777 fourth wall bricks
Damage and brick production multipliers +15%.
Trophy11 Platinum-Tier Trophy 45 future knowledge capsules
3 boss points
77,777,777,777,777,777,777 cash
7,777,777 bricks
77,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy10 Ruby-Tier Trophy 50 future knowledge capsules
3 boss points
777,777,777,777,777,777,777 cash
77,777,777 bricks
777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy9 Emerald-Tier Trophy 60 future knowledge capsules
3 boss points
7,777,777,777,777,777,777,777 cash
777,777,777 bricks
7,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy8 Sapphire-Tier Trophy 70 future knowledge capsules
4 boss points
77,777,777,777,777,777,777,777 cash
7,777,777,777 bricks
77,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
"I'll sapphire you if you don't like my puns!" ~CEO, RUC
Trophy7 Diamond-Tier Trophy 80 future knowledge capsules
5 boss points
777,777,777,777,777,777,777,777 cash
77,777,777,777 bricks
777,777,777 fourth wall bricks
Damage and brick production multipliers +20%.
Trophy6 Adamantium-Tier Trophy 90 future knowledge capsules
6 boss points
7,777,777,777,777,777,777,777,777 cash
777,777,777,777 bricks
7,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
"more like BADmantium........ OWNED" ~1337 sn1p3r #33
Trophy5 Unobtanium-Tier Trophy 110 future knowledge capsules
7 boss points
77,777,777,777,777,777,777,777,777 cash
7,777,777,777,777 bricks
77,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
"WHY DID WE USE THIS FOR A TROPHY!?" ~RUC Mining Chief, AKA Whiny Whinerson
Trophy4 Mystery-Tier Trophy 140 future knowledge capsules
10 boss points
777,777,777,777,777,777,777,777,777 cash
77,777,777,777,777 bricks
777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
????????
Trophy3 Antimatter-Tier Trophy 170 future knowledge capsules
10 boss points
10 bonus points
7,777,777,777,777,777,777,777,777,777 cash
777,777,777,777,777 bricks
7,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
The most dangerous trophy we've made so far.
Trophy2 Rainbow-Tier Trophy 200 future knowledge capsules
15 boss points
25 bonus points
77,777,777,777,777,777,777,777,777,777 cash
7,777,777,777,777,777 bricks
77,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +25%.
The more colors the better, obviously.
Trophy1 God-Tier Trophy 250 future knowledge capsules
20 boss points
100 bonus points
7,777,777,777,777,777,777,777,777,777,777 cash
777,777,777,777,777,777 bricks
7,777,777,777,777,777 fourth wall bricks
Damage and brick production multipliers +30%.
More like TRYHARD tier.

Upgrade-related Achievements

Some achievements can be unlocked by purchasing upgrades. These being:

Icon Name Unlocked at Description
TimeWard2 Hide From Eternity Bronze Time Bear Ward purchased Ward against the Time Bear.
As if you can.
TimeWard13 This Is Our End Final Time Bear Ward purchased Ward against the Time Bear for the last time.
"The Time Bear is upon us. Run, hide, but you will only delay the inevitable. All involved in time-defiling experiments will be purged." ~The head demon, before retreating into the underworld
Trophy20 Dirtlord Dirt-Tier Trophy purchased Achieve 20th place.
"wow" ~1337 sn1p3r #37
Trophy16 So Metal Aluminum-Tier Trophy purchased Achieve 16th place.
Entering the tiers of trophies that you can actually be proud to earn.
Trophy10 Gemeration Ruby-Tier Trophy Achieve 10th place.
"I couldn't think of any good gem puns." ~RUC Chief of Puns
Trophy6 The Fantasy Zone Adamantium-Tier Trophy purchased Achieve 6th place.
These tiers are so good the materials don't even exist in real life.
Trophy1 You're Done God-Tier Trophy Achieve 1st place.
"tryhard" ~1337 sn1p3r #21
Bookworm The Essence of The Basket purchased Read the Legend of The Fourth Wall in its entirety.
"cool story bro" ~1337 sn1p3r #52

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